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Author Topic: Montherme  (Read 5918 times)
0 Members and 8 Guests are viewing this topic.
Smithy17 Offline
EIR Veteran
Posts: 756


« on: July 02, 2008, 04:03:57 pm »

Seeing as montherme is going to be one of the maps in salan and unknown's campaign (and also that its played quite alot anyway) I wanted to try and fix the main thing that annoys me about it - the spawn locations in the north are right at the top, meaning that the general fighting often misses half of the map as players fight between spawns.

I've done that (all I did was move the locations and make a gap in a hedge, I didn't try to make them believable) but being a bit of a noob mapping wise I can't work out how to pack it into an sga with every other file the same as for montherme. I tried making a copy of every file and renaming to monthermeeir... but that didn't seem to work so can someone who knows what they're doing make the sga if i post the sgb?

Here's the link: http://files.filefront.com/6p+monthermeEIRrar/;10899011;/fileinfo.html
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #1 on: July 08, 2008, 07:37:40 pm »

Before we go about doing that, can you post some screenshots?
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #2 on: July 09, 2008, 05:20:06 am »

Could you also consider making the bridges indestructable please?

We should really get Bonte's fixed mappack, but he never got to finalising it completely Sad.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #3 on: July 09, 2008, 09:52:45 am »

Remove gameplay elements that you can not handle?
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #4 on: July 09, 2008, 09:53:44 am »

Remove gameplay elements that don't work with EIR due to horrible repair rates.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #5 on: July 09, 2008, 09:56:06 am »

A undestroyable landcrossing in the middle (red cover maybe?) woud be alright and a fair compromiss.
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vet0 Offline
EIR Regular
Posts: 40


« Reply #6 on: July 09, 2008, 10:28:54 am »

lol my brother already did on all the bridge maps, he made them all indestructable it works too, he tried to impliment them but nothing happend
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #7 on: July 09, 2008, 11:46:35 am »

If players just fight from spawn to spawn instead of trying to establish a frontline that covers the entire map then it is their own fault.
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #8 on: July 19, 2008, 05:32:20 am »

Here are some screenshots but there's not much in them.



[attachment deleted by admin]
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Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #9 on: July 19, 2008, 06:52:58 am »

i remember a game that thtb blowed up al bridges and closed Apex in the corner and i had to fight 2v3 all the time until apex got the bridge repaired  in the last 10 min i hate bridges :/
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #10 on: July 19, 2008, 07:26:12 am »

Engys: 110 MP
DemoCharce: 70 ammo

Removeing the biggest danger and then hearing him flame for the whole game Wink - Priceless
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #11 on: July 19, 2008, 09:02:52 am »

One of the sectors is ridiculous too. You can cap and hold it from too far away and cut off the 2/3rds of the map.

You can also cap it from far enough away that it does not set off the spawn arty.
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #12 on: July 19, 2008, 11:17:42 am »

i played a 2v2 on the shdelt. bridges cannot be repaired at all.
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