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Author Topic: CoH MP Beta Maps for EiR!  (Read 9676 times)
0 Members and 10 Guests are viewing this topic.
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« on: July 04, 2008, 01:08:22 pm »

CoH MP Beta New Maps

With the power of Corsix Tools I am proud to present all of the new maps from the CoH MP Playtest Beta!  Because we can't add .sga's to the module, I packed all the new maps within the crossroads.sga.  Overwrite the existing Crossroads and you will have Crossroads + the new maps.

Download Link: http://files.filefront.com/4p+Crossroadssga/;10923555;/fileinfo.html

Install Instructions:  Simply download the new 4p_Crossroads.sga and place it in your "Company of Heroes\EuropeInRuins\Archives\" folder and overwrite the existing 4p_Crossroads files and you will be able to play all the new maps in EiR!  I don't yet know how balanced they are for EiR, but I look forward to hearing feedback.  The new maps are:

- Industrial Riverbed (2) - Deionarra
- Ruins of Rouen (2) - Sizzlorr
- Bad Zwischenahn (4) - Rhody
- Fire & Ice (4) - Henry666
- Road to Montherme (4) - Mannerheim
- Duclair (4) - OnkelSam
- Trainz (6) - nobody
- Villers Bocage (6)
- Red Ball Express (6) - Yojimbo252
- Dust & Stones (8 ) - Henry666
« Last Edit: July 04, 2008, 02:18:38 pm by Kolath » Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #1 on: July 04, 2008, 01:12:29 pm »

Awesome dude!  Shocked
Logged

why is everyone except me retarded?
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #2 on: July 04, 2008, 01:26:29 pm »

Released!
Logged
UnDeaD_CyBorG Offline
EIR Veteran
Posts: 50


« Reply #3 on: July 04, 2008, 01:34:22 pm »

wow, gj!

hows that possible, btw?
Logged

UnLimiTeDs 3rd Account
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #4 on: July 04, 2008, 01:50:56 pm »

Packed multiple maps inside on .sga
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #5 on: July 04, 2008, 01:56:51 pm »

What about crossroads?
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #6 on: July 04, 2008, 02:11:31 pm »

indeed lol.
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #7 on: July 04, 2008, 02:14:56 pm »

What about crossroads?

Crossroads is still in there
Logged
Novox Offline
EIR Veteran
Posts: 172


« Reply #8 on: July 04, 2008, 02:27:57 pm »

Packed multiple maps inside on .sga

I envy you.

Since we are able to do this, lets get mappers mapping! Cheesy
Logged

too bad images are disallowed Sad
Tym
Guest
« Reply #9 on: July 07, 2008, 04:00:32 pm »

actually, someoone tried to play crossroads and for me it was greyed out.
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #10 on: July 07, 2008, 06:43:26 pm »

Hmm... are you sure you applied the pack right?  I am using my ammended 4p_Crossroads.sga and I have played on Crossroads.
Logged
AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #11 on: July 07, 2008, 06:45:20 pm »

I'll be putting all my maps into one giant .sga soon.
Logged

509th Airborne
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #12 on: July 07, 2008, 06:46:22 pm »

Sounds good.  Just name it to one of their names and you're good to go.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #13 on: July 07, 2008, 07:20:31 pm »

AmPm you need to name it teh-awesome.sga
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #14 on: July 07, 2008, 07:21:49 pm »

If everyone is free to edit the module file to test his own maps, why can't we just distribute a changed module over the forums?
I tend to not get it.
uhmm, btw, does that mean people can actually pull out new maps again?
Logged

Hey, it's not going to happen
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #15 on: July 07, 2008, 07:23:29 pm »

Because it will try to overwrite with the old module every time you open the launcher.  Dash needs to actually update it.
Logged
Draygon2 Offline
EIR Regular
Posts: 28


« Reply #16 on: July 07, 2008, 07:34:03 pm »

New maps can be put out, they just need to be put in a current .sga that is added to the module.
Logged
UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #17 on: July 08, 2008, 02:45:03 am »

Gotta make a list of what is in current sgas, so you download one that is uptodate and add to it.
Logged
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #18 on: July 08, 2008, 03:34:24 am »

You always have the latest & up to date .module.
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #19 on: July 08, 2008, 07:13:18 am »

You always have the latest & up to date .module.

I think he means, if we are adding files to existing SGAs, we'll need to somehow keep track of which files have extra maps in them and what their version numbers are.
Logged
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