DerangedGerman
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« on: July 08, 2008, 03:29:23 pm » |
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« Last Edit: August 12, 2009, 06:15:05 pm by DerangedGerman »
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Proud mapper for both OMG and EIR.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #1 on: July 08, 2008, 03:30:16 pm » |
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Needs more bloom!
=) Looking good!
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RahxTLS
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« Reply #2 on: July 08, 2008, 03:31:17 pm » |
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Cool, nice
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He who fears being conquered, is sure of defeat.
Live Free or Die Hard!
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DerangedGerman
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« Reply #3 on: July 08, 2008, 03:32:53 pm » |
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Lol. I forgot to put that I'm using Dawn's morning lighting as a placeholder, until I make a custom one for this.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #4 on: July 08, 2008, 07:36:32 pm » |
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Sweet! Where is the object for the man on stretcher?
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #5 on: July 09, 2008, 05:20:28 am » |
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Yea, I've never seen that, pretty nice.
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Warbirds2
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« Reply #6 on: July 09, 2008, 05:23:56 am » |
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What Unkn0wn and Kolath said.
Nice map so far, too.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #7 on: July 09, 2008, 05:24:41 am » |
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Can you give us a map overview so we can see the size and such?
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DerangedGerman
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« Reply #8 on: July 09, 2008, 12:05:35 pm » |
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Can you give us a map overview so we can see the size and such?
No. I'm about halfway through. When I get the layout done at least, I'll give you an overview. Understand that the way I map, layout changes all the time, so any overview I give you now would probably be inaccurate. Oh, and for food for thought, I'll post an image of how this map started later on. Sweet! Where is the object for the man on stretcher?
There is no object for man on stretcher. I just got the stretcher object (ebps/ambient/nis_objects/cxp1/nis_n07_n02_stretcher) and put Aldrich's corpse from the PE campaign's ending video on it (ebps/ambient/nis_objects/cxp2/nis_n09_01_aldrich_dead_blanket) by modifying the height a little bit.
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Tym
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« Reply #9 on: July 09, 2008, 12:38:17 pm » |
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very nice. that abbey's gotta be a tough mother to assault...but a good target for howie barrages
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Dr.Nick
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« Reply #10 on: July 09, 2008, 01:03:39 pm » |
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More bloom! Nom nom nom
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Spammable Award
The 'Spammable Award' goes to the member who has well... spammed the most out of 1 unit throughout the war and who actions have been talked about doing such thing.
And the winner is......Dr. Nick with his close to 50 Airborne
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Apex
Honoured Member
Posts: 2971
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« Reply #12 on: July 14, 2008, 04:13:36 pm » |
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Looks so...tranquil...definitely looking forward for this one.
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ASW
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« Reply #13 on: July 14, 2008, 04:26:06 pm » |
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I really like the orchard.
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DerangedGerman
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« Reply #14 on: July 14, 2008, 04:50:21 pm » |
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First of it's kind in EIR. Same with the abbey. Oh, here's how the map looked when I started, it'll blow your mind.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #15 on: July 15, 2008, 11:34:28 am » |
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is that a bridge just in front of the spawn area? Doesn't seem like a health idea.
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #16 on: July 15, 2008, 11:42:13 am » |
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Place 2 inf and 1 tank bridge there ^^
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DerangedGerman
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« Reply #17 on: July 15, 2008, 05:27:24 pm » |
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THAT WAS THE ORIGINAL!! DOES NOT REFLECT CURRENT MAP LAYOUT ATALL!! SO STFU!
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Dr.Nick
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« Reply #18 on: July 15, 2008, 05:36:57 pm » |
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One request. MOAR BLOOM!!!!!
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #19 on: July 15, 2008, 05:39:24 pm » |
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I second that motion.
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