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Author Topic: How to Use Rangers?  (Read 7335 times)
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Tym
Guest
« on: July 09, 2008, 09:51:23 am »

Just a question. Rangers are really effective when used right but it seems like I just can't seem to get it down. Anyone have any tips?

Here's a couple ways I've used them in the past let me know what you think

Use 1 - Two Rangers, no upgrades
Why?  - Quick anti-light vehicle
Issue - All infantry tear them up so it's basically fire and run.

Use 2 - 1 Rifle w/ bar 1 ranger w/ nade
Why?  - balanced, surpress and nade Cheesy
Issue - None really, other than just single ranger makes it more ineffective vs vehicles except to drive them away.

Use 3 - Double ranger 1 w/ smg 1 w/ nade
Why?  - Same as 1 and use nades to clear buildings
Issue - High pop as soon as guy w/ smg starts being ineffective squad goes to shiite

Use 4 - 1 rifle w/ sticky 1 ranger
Why?  -  it's obvious aint it?
Issue - bad versus infantry

this is how i've used them in the past.

I'm thinking the truly effective way to use them would be to get 1 rifle w/ sticke and bar and 1 ranger 1 smg but that's (counting) 105+180+55+80 (ranger) = 320 munities for just two guys!

Well, anything? I'd have to say, what I usually do in my best companies are number 2 and number 4 depending on who I think ii'm playing...if i'm playing against people like mikehalo last night with his friggin double Tigers then #4 but most people number 2, some shermans and some rifles with stickies works
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #1 on: July 09, 2008, 09:54:20 am »

Just take pure anti inf and rangers - hmg + rangers / croco + rangers / sniper+smg-rangers
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Tym
Guest
« Reply #2 on: July 09, 2008, 10:26:56 am »

I've gone off from using crocs, just been a waste of fuel for me, i'd rather have two or three m4's and amass rifles, it's been working for me..
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #3 on: July 09, 2008, 10:29:10 am »

Haha, talk to slowzo about crocs.  In one 2v2 with him, his croc got 96 infantry kills and stayed on the whole game.  Granted, he was ridiculously lucky with some bounced hits.
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Tym
Guest
« Reply #4 on: July 09, 2008, 10:42:34 am »

Yeah i played with someone who got 150 and nearly got vet 3 in one game so yeah but i dont micro well, i'm a command and conquer player so turning into a good RTT player is tough but i play this more than anything else out there but at the same time...i just don't do crocs, it's just not my thing. I'm an infantry player, I don't do armor, my sherman's only come in when i want to move my infantry up and i'm having issues against light vehicles but when the heavy stuff comes out i bring out my stickies, this is what's worked for me. I've gone from 3-22 to 13-28 in the last two weeks doing just this, i'm just trying to learn how to get more out of my rangers right now because I know that they can be a big key.
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TheYaxisOfEvil Offline
EIR Veteran
Posts: 71


« Reply #5 on: July 09, 2008, 11:02:26 am »

Personally ...I ditched rangers...and howies.  Why are you trying to force a square peg into a circle hole?  Rangers arent that great AT...and sure the SMG upgrade is nice...but greater numbers always beats upgrades.  Ive tried the whole bar+ranger thing too.  They just focus fire your bar squad down before it supresses anyone.   Rangers in mass could be nice...but watch out for offmaps...stukas...nebels...ostwinds lol.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #6 on: July 09, 2008, 11:35:05 am »

rangers are game turning units use them at the middle- end game where ur opponent SHOULD be running out off stuff.
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #7 on: July 09, 2008, 11:40:07 am »

Rangers are Great vs Light Armor, and Decent vs Heavy Armor, but you sould still use at guns. Wink
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Dr.Nick Offline
EIR Veteran
Posts: 271


« Reply #8 on: July 09, 2008, 11:59:22 am »

I pair 2 of my Rangers with stickies and the other 4 are in pairs, 1 SMG in each pair.
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Tym
Guest
« Reply #9 on: July 09, 2008, 12:16:59 pm »

weird. i could've sworn did a really long post wtf?
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CombatMuffin Offline
EIR Regular
Posts: 45


« Reply #10 on: July 09, 2008, 12:45:34 pm »

Rangers are better in vCoH, where their SMG's tear everything down, and when they gain vet they become godly.
In here, where axis can get combined arms so much easier, its hard to use rangers as demi-gods.
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Dr.Nick Offline
EIR Veteran
Posts: 271


« Reply #11 on: July 09, 2008, 01:04:31 pm »

My tripple vets say other wise. SMG's are exactly the same as they are in vCoH. Just more expensive to prevent spamming.
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Tym
Guest
« Reply #12 on: July 09, 2008, 01:05:16 pm »

Yeah the price is what sux. I just dont bother with the smg's
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Dr.Nick Offline
EIR Veteran
Posts: 271


« Reply #13 on: July 09, 2008, 01:06:44 pm »

SMG + Constant triaging = 800 xp Rangers
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Novox Offline
EIR Veteran
Posts: 172


« Reply #14 on: July 09, 2008, 01:16:35 pm »

SMG + Constant triaging = 800 xp Rangers

Amen.

Rangers are game changing units, due to how expensive they are, i keep a double SMG pair, and vet them up asap. When i got them at least to vet 2, i use them to mid > end game, when volk spam or gren spam comes out and your SMG are just way more superior.

A note : SMG rangers are NOT offensive units. If you try to rush them into x2 standing grens, they will rip you apart.

Best time to use them is when you take control of the middle, and then send SMG rangers to support the back line. Simply prevents volks and grens running into your territory trying to flank. Cause when they are stationary, they will rape anything running into them.

Worst mistake you can do is use them as an offensive unit. Too expensive to waste it like that.


On another note. If you go for Cohesion, with Brothers in Arm. Your rangers are going to be really cheap, and when you have 3 squads on the field, they get around 47% bonus HP. Thats when they are truly effective. Get a company of 34 Rangers and your set. The manpower cost is what keeps them from being spammed and the SMG's price keeps that from being spammed. But remove the manpower cost, and you can spam them Smiley
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RikiRude5 Offline
EIR Veteran
Posts: 217


« Reply #15 on: July 09, 2008, 02:04:12 pm »

I think novox did an excellent job in that explanation. And it's going to help myself use rangers to a greater advantage. The only use I have in rangers like stated before is late game. When your enemy is bringing out the last of their tanks or vehicles, and they don't think you have any AT left.

I have squads of 2 rifles, one with BAR and one with a sticky, with a ranger squad, I have two of these squads for late game. A squad that's ready for anything. In another company I have 3 rangers, 2 with smgs. I used to have all 3 with smgs, but decided to keep one without an smg, so when the smgs die, and drop zookas, the one without smgs picks up the zookas. It's a hefty call in but it's another call in that is ready for anything.
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Armandillo Offline
EIR Veteran
Posts: 65


« Reply #16 on: July 09, 2008, 02:33:35 pm »

I use rangers differently. I use them as raiding force, as a fast assault force. And with smgs they are just that.
Vet 3 makes them stand against any axis infantry. Yes even kch.
And thats the point actually. With infantry you have one infantry unit that can stand against their hordes of lmgs, mp40s and so on.

No grens, volks can stand the attack of two smg rangers without risking total annihilation. Its funny how you can say that for an allied unit, but its true. With kch, its a matter of cover and accuracy.

Of course its they way you play them that make the difference.
You dont charge vet 3 grens in green cover..

Combined with mgs, and vet riflemen (upgraded or not) they are amazing.
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Tym
Guest
« Reply #17 on: July 09, 2008, 02:54:08 pm »

my fav thing to do late game say if i have 40 cap or so...

4 rangers 1 or 2 w/ bar 2 w stickies 2 rangers 1 w/ smg 1 w/ nade

can pretty much defeat anything and if i still have an off-map available i'm good...

also with that 6 extra maybe an hmg and a triage, that's my optimal
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Dr.Nick Offline
EIR Veteran
Posts: 271


« Reply #18 on: July 09, 2008, 08:44:05 pm »

Rangers are good for raiding. Go in, take out 1 or 2 squads holding something down, fire up away, go heal. I use them offensively as well as defensively. Just pick your battles carefully on the offense. Blobs can still tear up rangers.
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Novox Offline
EIR Veteran
Posts: 172


« Reply #19 on: July 09, 2008, 10:09:21 pm »

Rangers are good for raiding. Go in, take out 1 or 2 squads holding something down, fire up away, go heal. I use them offensively as well as defensively. Just pick your battles carefully on the offense. Blobs can still tear up rangers.

the bolded part is KEY to use rangers. You simply need to know their limits, and have a triage on the field everytime you field SMG's.
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