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Author Topic: DS Games?  (Read 4208 times)
0 Members and 3 Guests are viewing this topic.
RikiRude5 Offline
EIR Veteran
Posts: 217


« on: July 26, 2008, 02:58:47 pm »

Uh, I have no idea what happened to my Nintendo DS game thread? Mod PM me if there was something wrong with it? Knowing these forums I can understand how any thread can get quickly out of hand, but a thread about the DS?
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #1 on: July 26, 2008, 02:59:52 pm »

Game coming out for DS is a new GTA.
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stumpster Offline
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Posts: 2197


« Reply #2 on: July 26, 2008, 03:00:53 pm »

Crazy, I remember replying to that thread too.

Anyways, like I said last time: Advance Wars.
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RikiRude5 Offline
EIR Veteran
Posts: 217


« Reply #3 on: July 26, 2008, 07:32:30 pm »

Game coming out for DS is a new GTA.

Grand theft auto? no way! ill keep an eye out for that.
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Draygon Offline
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Posts: 1636


« Reply #4 on: July 30, 2008, 11:05:28 am »

Advance Wars really good Stumpy?
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Falcon333 Offline
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Posts: 1125


« Reply #5 on: July 30, 2008, 11:06:14 am »

Advance Wars really good Stumpy?

It's really good. Like, REALLY good
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Draygon Offline
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Posts: 1636


« Reply #6 on: July 30, 2008, 11:10:56 am »

What makes it soo good?  IF I remember right is is WiFi capable so is the multi good or single player?
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stumpster Offline
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Posts: 2197


« Reply #7 on: July 30, 2008, 11:53:09 am »

Advance Wars: Dual Strike is more of a funny TBS game, often making fun of it's own genre.  It's a bit more lighthearted that Advance Wars: Days of Ruin (just came out) but there are some serious balancing issues.  The Dual Strike abilities can break a lot of games once you get the hang of them, and the CO Powers (special abilities that commanders can unleash once you've killed enough units) can range from excellent (Eagle for instance gets to move all his mechanized vehicles twice in one turn) to rather...silly.  All CO's have their upsides and downsides as well, which is great because there are a ton of playable characters.  The game really doesn't seem to get old.

Advance Wars: Days of Ruin is a much grittier TBS game.  Meteors destroy 90% of the world, some madman is running around killing some d00ds, and you're nothing but a lone army cadet that gets rescued by the remains of a division.  Overall, I haven't enjoyed it as much as the old ones, but I think that's just because it broke away from a lot of the things that made the old AW's 'overpowered'.  CO Powers have been toned down, and now you attach your CO to a specific unit that gives an upgrade in offense/defense around itself.  Makes it a bit more tactical, and definitely more difficult to get a CO Power, because only units around your CO add to the bar.

I'd at least recommend trying to see if you can bargain-bin AW:DS as it's been out for a while and it's a blast to play.  And I haven't tried any multiplayer other than the hotseat, I'm not sure how it works out on WiFi.
« Last Edit: July 30, 2008, 11:55:29 am by stumpster » Logged
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #8 on: July 30, 2008, 01:51:55 pm »

Advance Wars: Dual Strike is more of a funny TBS game, often making fun of it's own genre.  It's a bit more lighthearted that Advance Wars: Days of Ruin (just came out) but there are some serious balancing issues.  The Dual Strike abilities can break a lot of games once you get the hang of them, and the CO Powers (special abilities that commanders can unleash once you've killed enough units) can range from excellent (Eagle for instance gets to move all his mechanized vehicles twice in one turn) to rather...silly.  All CO's have their upsides and downsides as well, which is great because there are a ton of playable characters.  The game really doesn't seem to get old.

Advance Wars: Days of Ruin is a much grittier TBS game.  Meteors destroy 90% of the world, some madman is running around killing some d00ds, and you're nothing but a lone army cadet that gets rescued by the remains of a division.  Overall, I haven't enjoyed it as much as the old ones, but I think that's just because it broke away from a lot of the things that made the old AW's 'overpowered'.  CO Powers have been toned down, and now you attach your CO to a specific unit that gives an upgrade in offense/defense around itself.  Makes it a bit more tactical, and definitely more difficult to get a CO Power, because only units around your CO add to the bar.

I'd at least recommend trying to see if you can bargain-bin AW:DS as it's been out for a while and it's a blast to play.  And I haven't tried any multiplayer other than the hotseat, I'm not sure how it works out on WiFi.

didn't know there was an AW: Days of Ruin?
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