*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 24, 2024, 05:31:54 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Battle of the Bulge Mod  (Read 5244 times)
0 Members and 4 Guests are viewing this topic.
Baine Offline
Steven Spielberg
*
Posts: 3713


« on: August 14, 2008, 11:32:01 am »

What about this mod? BotB in connection with Europe in Ruins? It would fit perfectly!

Link: http://forums.relicnews.com/showthread.php?t=148986
Logged

BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #1 on: August 14, 2008, 11:35:06 am »

BotB would be an amazing mod if the object editor ever gets re-released. I can only use my imagination so far on the 8 different Sherman variants. The game is fun to play but it needs models.
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #2 on: August 14, 2008, 11:59:08 am »

well most of the shermans did pretty much look the same, except maybe the barrell. But yeah...so many different types of Shermans :drools: could u imagine an armor company w/ the botb mod?

I can't wait to play around with the firefly on the brits either =D
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn2 Offline
EIR Regular
Posts: 49


« Reply #3 on: August 14, 2008, 12:11:04 pm »

Pretty fun mod indeed but yeah I agree with what bodybag said.
There's a huge patch coming though, should change A LOT and hopefully make it even better too.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #4 on: August 14, 2008, 12:45:15 pm »

I hope someone (aka mannerheim/corsix) can create a .rgo un-burner.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #5 on: August 14, 2008, 01:01:25 pm »

a what?
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #6 on: August 14, 2008, 01:23:46 pm »

http://www.botb.fiffa.net/
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #7 on: August 14, 2008, 01:31:30 pm »

Quote
But the biggest change is a general elimination of the Point Capture system. Now we use ATC,
, by AGameAnx which is a script that checks the No. of units in territory, and the faction with
most units inside captures the territory after some time. Observation posts have been eliminated, too.

Now what does that sound like??
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: August 14, 2008, 02:10:14 pm »

a what?

.rgo is the file that relic burned their models into, and so far there is no way to un-burn them so we cannot extract/edit relic models.
Logged
Unkn0wn2 Offline
EIR Regular
Posts: 49


« Reply #9 on: August 14, 2008, 02:13:01 pm »

I'm on their dev team Cheesy.

And yup, it's a lot like the system EIR & Fortress Europe use.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #10 on: August 14, 2008, 02:17:10 pm »

its because they are good systems.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #11 on: August 14, 2008, 02:36:13 pm »

so you'd need what, some program that can open those? So, you can't add models either?
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #12 on: August 14, 2008, 02:37:06 pm »

I agree that, that system is a good system I'm not used to capping points any more.

And there was an OE released but the models wouldn't export or something and they said they would re-release it really soon. That was about 3 months ago.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #13 on: August 14, 2008, 02:39:31 pm »

yeah it's hard going back to vCoh after playing EIR.

Wish we could do EIR in skirmish mode,

although that'd be real dififcult, still would be nice.


Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #14 on: August 14, 2008, 02:47:05 pm »

you can create 100% your own models and put them in game, but you cannot in anyway edit or modify relic ones, that includes modelling a new weapon and giving it to an existing inf unit.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #15 on: August 14, 2008, 02:54:33 pm »

well then that sucks., could you make it so you can't build the current infantry & vehicles, try and copy the existing ones and make it the way you want?
Logged
Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #16 on: August 18, 2008, 03:21:01 pm »

not a good idea to mix up EiR and BoTB...
BoTB has GRAVE disbalances that really can ruin the game.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.069 seconds with 36 queries.