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Battle of the Buldge Next Version
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Topic: Battle of the Buldge Next Version (Read 17509 times)
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Wildfire
Guest
Battle of the Buldge Next Version
«
on:
September 08, 2008, 08:26:03 pm »
Lots of stuff I'd love to see in EIR. I'll highlight them.
Here's the forum post so you can see the screens
http://botb.fiffa.net/index.php?topic=82.0
Quote
Okay, we are not very far from release, but again and again there is some minor detail fixing,
that stalls the process a little... but to give you an impression, here it is...
German 6th Panzerarmy Doctrine, Kampfgruppe Peiper..
Combat Groups have been reduced in Numbers,and heavier restrictions, to lay more emphasize on buildable units.
There are also some tweaks to Doctrine abilities, as well as completely new ones.
The same Combat Group entering the village of Foy.
The new version will contain just a few new maps, but again tweaks to the graphical output.
In Battle, there are no more territory borders, building or unit selection markers visible.
US Airborne attacking, with Calliope Support
Unit sight range in new BotB is now dynamic. As a unit moves, its sight range decreases, as well as the weapons accuracy.
That gives non moving units advantages for defending. On the other hand, moving units are harder to hit.
A sprinting ability has been added for all combat infantry, thus decreasing sight range even more, but very useful for quick
hit engagements.
Urban Combat in La Roche
Urban combat in BotB has been reworked for the new version.
Abilities like Grenades, Stickies or Fausts are now usable within a building, too.
Units in buildings become invisible and can only be detected within 20 meters,
giving them good ambush opportunity, as they now all can hold fire when inside a building.
The Focke Wulf FW190, one of the new models...
alongside with a US M21 Mortar Carrier Halftrack, a Panther converted to M10
and of course the good old Sturmtiger,
Jagdpanzer IV and Maultier, BotB continues to add new models to the Force Pool.
Lets see what the OE can deliver later on.
Oouch!!!
The US AT team got an Axis Counterpart, the Panzerschreck team. As in reality,
Schrecks now are operated by specialized crews and cant be upgraded anymore.
The Loader provides support for the gunner, shortening reload times and therefore
the Gunner can concentrate on aiming and has better accuracy. ( US Bazooka team as well )
Both, Schreck and Bazooka teams can ambush when in cover.
Volksgrenadiers hiding from the enemy
No need to.. Volksgrenadiers now can make use of Grenades, too.
Why shouldn't they ? At least they are not very good at it, but they
can learn how to do it better. So do all others....
Veterancy has been overworked for the new Version.
Squads now "learn". With each veternacy level, they can spot a little more far, their accuracy grows,
their reload time decreases,they become less easy to suppress, they can shoot a bit more far.... and so on.
You have many "green" troops and just some experienced squads ?
Well, get them near to each other. Experienced Infantry Squad leaders
now provide bonuses not only for their own squad, but for others near them as well.
A bit similar to Company HQ, but less effective , of course.
A Fallschirmjaeger squad.
This could be the last occasion to see an Infantry squad armed with a Panzerschreck.
As said before, Schrecks are now operated by Specialists,
handling that weapon more defective.
But of course, Line-Infantry still has the opportunity to fight against tanks.
All German Infantry units are upgradeable with Panzerfausts now,
but each bundle has to be bought for the individual unit.
Speaking of upgrades...
In BotB you cant do upgrades in the middle of nowhere anymore.
Infantry can only purchase them, when they are near an HQ or Forward HQ.
Vehicles need to be at a repair station or supply yard, where the upgrade can be applied.
US Sherman M4A3 76W and a King Tiger.
Tank Warfare!!
And now, we are speaking of TANKS!!
You thought that tanks were already a threat in BotB ? Well, fasten seatbelts, please.
Courtesy of Blitzkrieg Mod, all ballistic guns ( Tanks and ATs )
were majorly reworked, using historical penetration data.
One Shot Kills will often be seen, and the appearance of a King Tiger will freeze the Allies Commanders blood.
( As long as there is no
M36
nearby Wink )
Turret rotation speed and reload times have been set to historical values, when available.
Range stays about the same, (as in old BotB of course, much more than in CoH )whereas AT guns generally have a little more range, due to balancing reasons.
AT guns also camouflage when in cover.
Flanking of tanks has become even more crucial, as you will
experience frontal penetration of panthers and Tigers as a rare gift.
Commander and Gunner upgrades increases the tanks sight range, movement decreases it.
Veterancy gives them hidden abilities, hold fire button prevents them to fire at will.
So prepare for some harsh engagements.
American Infantry assaulting a German Bunker.
Well, alright. A Bunker. Ever found it strange, that Bunkers and other
heavy emplacements can be built within minutes, as the concrete normally
needs weeks to dry ? Wink Well, we did. In Normandy, such Bunkers can make sense,
as the Atlantic was heavily fortified. A lone forest in Belgium ? During a surprise attack ? No way.
So Bunkers and MG Emplacements have been removed, ( base defenses not ) and
other defensive abilities have been strengthened.
Medic and Repair Stations can be built separately,
Tank traps are totally uncrushable and
must be blown with Defuses
.
Barb wire has the chance to ruin vehicles tires or tracks when overrun.
Mines costs have been lowered.
BMW Motorcycle Scout Squad
As the new visibility system now is in, combined with the new arms,
seeing the enemy before he sees you, is eminent to win a battle.
BotB provides your scouting units with toggable Googles. When stationary, Your scouting units
( Scout Infantry, Cycles Jeeps ) can make use of it, increasing their sight range.
While this is active, the unit cant move before untoggled.
Scout Cars like M8, SdKfz 222, 234/1 and 234/2 cant use them by default, but can do so with earned Veterancy.
US Repair team repairing a damaged M4A3E8
The repair teams have been altered for the new version as well. Old ones were quite charming, but had
some disadvantages, they took long to run over the map, got lost, repaired what they wanted aor not at all.
Not really the kind of obeying orders you are used to in the military. Grin
New Teams work differently. First of all, ALL German Doctrines now can build them, too, in the Kriegsbarracks,
but need upgrade to Assault phase for it.
The new team consists of two units. The Squad is loaded in a truck when produced, and has to leave it.
Repair is now targetable again, so you can repair ATs guns. The truck itself is quite important.
It contains equipment and stuff, and when near, the engineers repair faster than without the truck.
The ATC - Automatic Territory Capturing - in BotB
The new BotB Version features AGameAnXs ATC Script.
What exactly is this, and how does it work ?
First of all, it doesn't change anything to resources mechanic.
Captured territories still deliver the same old resources of Manpower, Ammo and Fuel.
What ATC does: It completely replaces the method of capturing for CoH.
Normally, you are used to send your troopers to a single point in a territory and
they raise the flag to have it captured for their nation. If the enemy wants to capture,
it has to first remove the flag, then raise their own. Not a bad system, but not very realistic, either.
How do you capture a territory in real life ? Well , if you repell any enemies from the territory and
move your own in. This is the way ATC does it. Almost. In fact, it uses numerical superiority.
On the top left of the screen, you see a percentage value of the territory where your mouse points at.
The percentage value ranges from -100% to 100%. If you have more infantry in the territory, the
value raises. If it is higher than 25%, the territory is yours. When you still have soldiers inside, it raises up to 100.
It still raises when no soldiers are inside, but significantly slower.
If the enemy has numerical superiority, the value decreases and when less than 25%, the territory becomes neutral.
If the value is lower than -25%, it falls to the enemy.
The superiority is NOT defined by squad count, its defined by soldiers count. The bigger the squad is, the faster they capture.
A 10 man rifle squad will always be able to hold the territory against an 8 men Volkssquad, f.e.
The Strategic points totally disappear from the battlefield, but still are visible on the tacmap, so you may
still be able to give command queue orders. Observation posts have been taken from the game as well.
This system is much more real-life than the original one, and although it has some graphical buggers,
but despite that, its now our weapon of choice, as it really adds to the realism, which is the No.1 goal of BotB.
The Bugs: Your own territory is blue, neutral territory white and enemy territory red.
The same with strategic points.
So far.
Strategic points colours are totally messed up... dont look at them. The territory DOES
deliver the suppllies, if you own it.
On the Big Tacmap, territories randomnly change to white, as if they are neutral.
But they arent. Dont let that irritate you.
Have a look at the thick main Border, thats always correct. Or have a look at the minimap,
where territory colours are displayed correctly.
Logged
Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: Battle of the Buldge Next Version
«
Reply #1 on:
September 08, 2008, 09:15:51 pm »
lol 1 shot AT guns. Balance *thrown out window*.
Logged
Profiles: BoDyBaG2224
M26ArmedCav
http://bodybag2224.myminicity.com/
acker
EIR Veteran
Posts: 2053
Re: Battle of the Buldge Next Version
«
Reply #2 on:
September 08, 2008, 09:20:36 pm »
Hope they added massive accuracy penalties for most moving vehicles.
Logged
Prydain
EIR Veteran
Posts: 287
Re: Battle of the Buldge Next Version
«
Reply #3 on:
September 08, 2008, 09:34:22 pm »
Botb always looks too overdone, if they just focused on the infantry and then the tanks I would play it. Besides that there are only two factions, I can barely handle that with EiR.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
salan
Guest
Re: Battle of the Buldge Next Version
«
Reply #4 on:
September 08, 2008, 09:51:39 pm »
dates we need dates!
to bad it doesn't have a persistent model
Tank goes on field... tank dies from unseen fire.. err MoW?
Logged
Wildfire
Guest
Re: Battle of the Buldge Next Version
«
Reply #5 on:
September 08, 2008, 11:02:33 pm »
you mean like the stealth paks in EIR?
but one hit shots are real, it happens all the time, you hit the crew compartment or the gas tank with a well placed shot and that tank is done.
Logged
Apex
Honoured Member
Posts: 2971
Re: Battle of the Buldge Next Version
«
Reply #6 on:
September 08, 2008, 11:07:41 pm »
Quote from: salan on September 08, 2008, 09:51:39 pm
dates we need dates!
Expect it out this week. Last time I talked to HT he was packing the installer.
New ATC system looks especially interesting.
Logged
CatinHatTLS
EIR Regular
Posts: 11
Re: Battle of the Buldge Next Version
«
Reply #7 on:
September 08, 2008, 11:56:40 pm »
so can people play together in this version or is it going to be ... 10 people download the game their is 6 versions of the same download that doesn't work with any of the other groups.
Logged
Apex
Honoured Member
Posts: 2971
Re: Battle of the Buldge Next Version
«
Reply #8 on:
September 09, 2008, 12:01:33 am »
That is a general problem with CoH modding. It has to do with CoH trying to use the same files from different mods at the same time.
It is related to the 'No Key' unit description bug, which often appears when you have several mods installed.
Logged
Prydain
EIR Veteran
Posts: 287
Re: Battle of the Buldge Next Version
«
Reply #9 on:
September 09, 2008, 12:02:19 am »
Anyone else really hate the zoom out feature? I wish I could disable it.
Logged
Wildfire
Guest
Re: Battle of the Buldge Next Version
«
Reply #10 on:
September 09, 2008, 01:23:27 am »
Quote from: Apex on September 09, 2008, 12:01:33 am
That is a general problem with CoH modding. It has to do with CoH trying to use the same files from different mods at the same time.
It is related to the 'No Key' unit description bug, which often appears when you have several mods installed.
yeah i've noticed sometimes when i play one, something from the other mod turns up. Like when I was playing EIR earlier, when the 4 minute timer hit, it says "Bazooka Team Arriving" Im like wtf? lol
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Unkn0wn
No longer retired
Posts: 18379
Re: Battle of the Buldge Next Version
«
Reply #11 on:
September 09, 2008, 05:05:56 am »
Quote
Anyone else really hate the zoom out feature? I wish I could disable it.
Just press backspace twice and you have the regular coh zoom.
You can even remove the zoom mod files I believe, it increases your performance immensely.
Logged
PrydainAllies
EIR Veteran
Posts: 172
Re: Battle of the Buldge Next Version
«
Reply #12 on:
September 09, 2008, 02:55:43 pm »
Never mind, withdrew it from the files.
Logged
On July 25, 1909 Louis Blériot was the first man to fly from France, across the English Channel to Britain in a monoplane aircraft and on July 26, 1909 work on the anti-aircraft gun began. - Al Murry talking about necessity.
Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: Battle of the Buldge Next Version
«
Reply #13 on:
September 09, 2008, 04:55:00 pm »
BoTB is still just meh, it is fun for a game or 2 then it gets repetitive. Spam silly strong inf to silly strong tanks then spam call in groups then spam base then go to the bathroom and spam it a lit......uhhhh did I go too far?
Logged
Apex
Honoured Member
Posts: 2971
Re: Battle of the Buldge Next Version
«
Reply #14 on:
September 09, 2008, 06:07:56 pm »
New version will be better.
Logged
Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: Battle of the Buldge Next Version
«
Reply #15 on:
September 09, 2008, 06:31:23 pm »
Okey dokey, I'll take a look at it (if only the stupid OE would be released, relic did make an announcement about it on their forums).
Logged
Wildfire
Guest
Re: Battle of the Buldge Next Version
«
Reply #16 on:
September 09, 2008, 08:52:11 pm »
Quote from: Apex on September 09, 2008, 06:07:56 pm
New version will be better.
agreed. Just look at the post. Look at all the stuf, it's amazing how detailed it will be. This totally makes CoH a different game.
Logged
Dalron
EIR Regular
Posts: 42
Re: Battle of the Buldge Next Version
«
Reply #17 on:
September 09, 2008, 11:41:13 pm »
Last time I checked comps didn't work online, will they work in this patch or do they already? Looks good btw, can't wait
Logged
GoOutside
EIR Veteran
Posts: 70
Re: Battle of the Buldge Next Version
«
Reply #18 on:
September 10, 2008, 02:54:20 am »
was wondering if someone could tell me hwo to remover the zoom files if it does increase performance been trying it for about an hour now after i read it and i still cna't figure it out i know its off topic but some help would be appreciated....btw i kinda liked the old BotB but i dunno it got old sorta quick would be great if this new one is able to keep my attention
Logged
SgtGriff4
EIR Regular
Posts: 6
Re: Battle of the Buldge Next Version
«
Reply #19 on:
September 10, 2008, 04:00:29 pm »
It's out
http://botb.fiffa.net/index.php?topic=198.0
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