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Author Topic: [BETA]6p_Tanteville  (Read 13174 times)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #20 on: December 04, 2008, 05:35:24 pm »

Map is very enjoyable, has a lot of potential and I look forward to playing more.

Some advice though:
- Add a lot more random hedges around the big roads, particularly on the left because in its current state, a flak will DOMINATE even more than on RTC :p.

- Some buildings have the 'front porch' walls too close to the building, making you unable to occupy the building through the front door.

- Add weather options, map preview image, loading screen (a better one than lanteville :p, ask kolath if needed)

- Don't have wheat on every field, have some 'empty' fields with random clutter on it. (I.e craters, bushes, tractors, etc for cover, see relic's)

- Add some more random buildings/sheds on the left.

- Tone down the huge forest grove on the right middle side of the map .

- Move the vehicle clutter in the city more towards the size of the road, these vehicles can't really be wrecked so they're quite an obstruction.

- Roads aren't really roads, no vehicle speed bonus and no negative cover??
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #21 on: December 04, 2008, 06:06:05 pm »

Sectors need to be rebalanced also, they're not even on both sides. Just do it RTC 'frontline' style. 3 rows of 5 sectors each or something like that.
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salan2 Offline
EIR Veteran
Posts: 51


« Reply #22 on: December 04, 2008, 08:20:47 pm »

i like the way the buildings are faced with no windows... adds dynamic strategy!
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Thatcakeisaspy Offline
EIR Regular
Posts: 21


« Reply #23 on: December 04, 2008, 10:24:15 pm »

I didn't like the buildings on the edge of the town with no windows on their sides; they take no skill to flank. You just run up to the side and throw a nade through the wall.
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #24 on: December 04, 2008, 11:18:37 pm »

love the map great for tank battles the buildings need work and the pathing in the streets need some work but over all it looks great:) take what unknown did and it should be a great map
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #25 on: December 07, 2008, 09:55:57 am »

Please rerelease .sga as 6p_Tanteville so people can play it and we can compose a mappack.
(If you intend on updating soon, mappack can be put on hold for a few days Smiley)
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #26 on: December 07, 2008, 11:58:21 am »

http://files.filefront.com/6p+Tantevillesga/;12582596;/fileinfo.html
Please rerelease .sga as 6p_Tanteville so people can play it and we can compose a mappack.
(If you intend on updating soon, mappack can be put on hold for a few days Smiley)
I am going to update tomorrow so but it off until then.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #27 on: December 15, 2008, 03:57:36 pm »

Spartan, this map is already a lot of fun and I think it has the potential to be one of the most played maps in EiR. If you put some more work into it, because the urban area architecture is a catasthrophy Smiley

Some suggestions:

- Get rid of all the fricking row houses. The windowless sides mess gameplay up a lot and have nothing to do in such a small village anyway.

- The garden fences and walls in front of houses clutter units and makes entering and leaving them extremely risky. Either remove them or make them less of an obstacle.

- Some houses have backdoors, and some dont. This is bad because you cant see it. Entering those buildings from behind is quite a gamble because you might have to go all the way around them (including the fences and walls).

- The forest in the southeast needs to have some small pathways, maybe even for infantry only. But you need to be able to flank the town entrance somehow.

- Northern fields are good, maybe add some eyecandy, remnants of a past battle would fit, some corpses and wrecks maybe.
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #28 on: December 15, 2008, 04:05:19 pm »

Spartan, this map is already a lot of fun and I think it has the potential to be one of the most played maps in EiR. If you put some more work into it, because the urban area architecture is a catasthrophy Smiley

Some suggestions:

- Get rid of all the fricking row houses. The windowless sides mess gameplay up a lot and have nothing to do in such a small village anyway.

- The garden fences and walls in front of houses clutter units and makes entering and leaving them extremely risky. Either remove them or make them less of an obstacle.

- Some houses have backdoors, and some dont. This is bad because you cant see it. Entering those buildings from behind is quite a gamble because you might have to go all the way around them (including the fences and walls).

- The forest in the southeast needs to have some small pathways, maybe even for infantry only. But you need to be able to flank the town entrance somehow.

- Northern fields are good, maybe add some eyecandy, remnants of a past battle would fit, some corpses and wrecks maybe.
Thanks for the comments, I'll get to work on it as soon as finales are over.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #29 on: December 15, 2008, 04:07:32 pm »

- Add weather options, map preview image, loading screen (a better one than lanteville :p, ask kolath if needed)

I'd be happy to make you a nice loading screen if you send me a desired screenshot in at as high resolution as possible.  Just PM me.
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1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
spartan117 Offline
Community Mapper
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Posts: 65


« Reply #30 on: December 21, 2008, 05:50:30 pm »

http://files.filefront.com/6p+Tantevillesga/;12728680;/fileinfo.html
here's an update, only thing that has changed is the sector layout.
@Kolath: I would love for you to make me a loading screen.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #31 on: December 21, 2008, 06:42:57 pm »

Shouldn't just release updates for minor changes :/ but okay.
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