Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 22, 2024, 04:38:16 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
News & Introductions
>
Updates & Announcements
>
EIRRMod Introduction
Pages: [
1
]
2
Go Down
Print
Author
Topic: EIRRMod Introduction (Read 13260 times)
0 Members and 1 Guest are viewing this topic.
EIRRMod
Administrator / Lead Developer
Posts: 11009
EIRRMod Introduction
«
on:
November 10, 2008, 02:20:23 pm »
Hi guys,
Just a quick note to let you know Im here, a bit of background, and what my intentions are in regards to the current direction of EIR.
Like fldash, I am a bit of a solo-coder - one that can get things done with a bit of assistance from others, nothing can be reasonably completed by one person alone. My direction takes a more object oriented route, but one that has the same ultimate goal - a balanced mod where gameplay is held higher than exact realism.
For now, I wish to remain anonymous - mainly so that my actions are the focus rather than taking changes personally.
Im quite a laid-back kind of guy, so while I may flame/get flamed in a topic, it can easily be forgotten and we can move on to the next topic. In short, you may find it difficult to insult me without getting personal - which is why Im anonymous for now.
Im also open to discussion, as long as it is well informed and/or well presented - I say or because posts seldom contain both
So, lets move EIR forward into the next few iterations and enjoy blasting the heck out of each other!
Cheers
E
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Apex
Honoured Member
Posts: 2971
Re: EIRRMod Introduction
«
Reply #1 on:
November 10, 2008, 02:28:34 pm »
Welcome!
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: EIRRMod Introduction
«
Reply #2 on:
November 10, 2008, 02:32:22 pm »
Welcome in the hell!
Logged
Killer344
The Inquisitor
Posts: 6904
Re: EIRRMod Introduction
«
Reply #3 on:
November 10, 2008, 02:35:07 pm »
Welcome Sturmhaubitze (lol?).
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: EIRRMod Introduction
«
Reply #4 on:
November 10, 2008, 02:41:35 pm »
Hey guys,
The balance completion up to the last version will indeed be what I tackle first.
Will post about the stormies in that thread
Logged
UnLimiTeD
EIR Veteran
Posts: 554
Re: EIRRMod Introduction
«
Reply #5 on:
November 10, 2008, 02:42:56 pm »
So will we take the stormies thread as a base for all further balace discussion from now on?
Or is this just because it's the only running discussion?
Logged
Hey, it's not going to happen
Draken
Chess master
EIR Veteran
Posts: 1850
Re: EIRRMod Introduction
«
Reply #6 on:
November 10, 2008, 03:02:27 pm »
Can't we rollback to 10000 manpower? This tank spam is really boring.
Salan said that he give us choise bettwen armor and inantry, but show me person buying infantry instead of tanks. 10000 is just ideal number IMO.
And why edit button doesn't work?
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: EIRRMod Introduction
«
Reply #7 on:
November 10, 2008, 03:06:41 pm »
its the pricing scheme drak, the other one I had worked up made it work. This version of pricing with no spam control fails
Logged
www.synergiesmod.com
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: EIRRMod Introduction
«
Reply #8 on:
November 10, 2008, 03:32:14 pm »
Continue the discussion here, its live and specific to Stormies only.
Logged
Steinmarder
EIR Veteran
Posts: 404
Re: EIRRMod Introduction
«
Reply #9 on:
November 10, 2008, 04:20:35 pm »
[double post than as it goes into the direction here now which I adressed in the stormie thread]
Hey everyone
If I may throw in my 20c here, I think what should be considered is this
If we are having a fresh start here, why dont we try to go over to a single resource based system now.
I just finished setting up a new axis defensive battalion and after I was done with the first layout i thought "hell, where do i put all that fuel left over, I dont need it" and I had to dissasamble infantry to get PzIV's to get all my resources spend.
With a single resource system we would have more freedom of choice regarding company layout. It would enable the creation of 'theme armies' like all infantry and so on, but still able to win battles, as you than can have more AT guns / mortars and so on. etc etc
Just a thought, dont flame me away guys
Logged
Klagt nicht, kämpft!
CommanderNewbie
EIR Veteran
Posts: 1240
Re: EIRRMod Introduction
«
Reply #10 on:
November 10, 2008, 04:26:51 pm »
Because we tried a different resource system under Salan (while you were gone, I think) and it flopped under negative criticism. Frankly, I personally found it to be a worse alternative to what we have now.
Logged
CommanderNewbie - Allied
Prydefalcn - Axis
Steinmarder
EIR Veteran
Posts: 404
Re: EIRRMod Introduction
«
Reply #11 on:
November 10, 2008, 04:36:27 pm »
about the tank spam draken, I dont know if there is still a replay around made in that battle, but there should be one about a nice match on bastion where (I may be mistaken but I think salan himself was it, playing his armor company that way some time ago) salan had his 6 or what shermans out against us with his tank spamming doctrine choice and we managed to win (alltho loosing a vet3 tiger or panther) with fine anti tank management.
Those spams (like any spam tactic) are deniable since quite some time, its just a question of company layout and micro. If you have a flaw in your layout you can get spammed, its the balance and the micro that prevails.
Just remember, tanks cant capture territory.
And thats even more a reason to move on to a single resource system as we could more quickly figure out flaws in pricing balance.
I hope you get what I want to say, its my evening beer time
Just readin that post newbie, yeah I was gone allready than. Humm, what was the real problem than? I would love to hear about it, is there a Vent or TS server up again for EiR? (vent status is showing me a blank page, I assumed its gone for good for now)
Logged
CommanderNewbie
EIR Veteran
Posts: 1240
Re: EIRRMod Introduction
«
Reply #12 on:
November 10, 2008, 04:39:42 pm »
There's another vent up now, don't have the info with me at work but I hope someone can help with that.
Logged
Draygon
EIR Veteran
Posts: 1636
Re: EIRRMod Introduction
«
Reply #13 on:
November 10, 2008, 04:47:44 pm »
Huh? So now the community has to choose to split and go on one Vent or the other? I see no need for that, infact I think its rather stupid, because all of us will play both I believe.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: EIRRMod Introduction
«
Reply #14 on:
November 10, 2008, 04:48:06 pm »
Tanks spam is not problem for me, i mean i beat it easy, but it's boring, beacause I don't have to balance my army so much. Especialy when axiz is defending...
Logged
Steinmarder
EIR Veteran
Posts: 404
Re: EIRRMod Introduction
«
Reply #15 on:
November 10, 2008, 04:56:31 pm »
Well than there you go, you cant expect everyone to get down to the "how to" right away. Teach them by raping their tanks
I guess I wont give much of a good figure either in my first matches after this long pause
Logged
CommanderNewbie
EIR Veteran
Posts: 1240
Re: EIRRMod Introduction
«
Reply #16 on:
November 10, 2008, 04:56:36 pm »
Quote from: Draygon on November 10, 2008, 04:47:44 pm
Huh? So now the community has to choose to split and go on one Vent or the other? I see no need for that, infact I think its rather stupid, because all of us will play both I believe.
Wait, what?
Logged
ForcemanTLS2
EIR Regular
Posts: 35
Re: EIRRMod Introduction
«
Reply #17 on:
November 10, 2008, 05:01:14 pm »
Quote from: Draygon on November 10, 2008, 04:47:44 pm
Huh? So now the community has to choose to split and go on one Vent or the other? I see no need for that, infact I think its rather stupid, because all of us will play both I believe.
I think newb means the OMG vent...
Logged
CommanderNewbie
EIR Veteran
Posts: 1240
Re: EIRRMod Introduction
«
Reply #18 on:
November 10, 2008, 05:04:18 pm »
Yes, Forceman. Draygon, stop being a bone-head
Logged
CommanderNewbie
EIR Veteran
Posts: 1240
Re: EIRRMod Introduction
«
Reply #19 on:
November 10, 2008, 05:04:49 pm »
Ah, here's the info... since I can't edit posts :
http://forums.europeinruins.com/index.php/topic,400.0.html
New vent stuff is there.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...