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Shoutcast 8 submissions - lanteville/Vengance
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Topic: Shoutcast 8 submissions - lanteville/Vengance (Read 26874 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #40 on:
December 09, 2008, 12:17:40 pm »
You can only get to half the map before spawn artillery hits, that means if you wire/tt it off you'll still give the opponent enough sectors for free...
And if you defend from the south you can wire/tt and make them bleed on pop instead.
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Seeker
EIR Veteran
Posts: 59
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #41 on:
December 11, 2008, 04:31:57 am »
Are the maps restricted to Lanteville and Vengence only? Because we just had a great game on St Come du Mont
Me, Louis and Marine vs HighVelocity, Waffen and StPauli
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- ShockCoil
NationalSozialismus
EIR Veteran
Posts: 56
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #42 on:
December 11, 2008, 04:37:43 am »
Quote from: Unkn0wn on December 09, 2008, 12:08:26 pm
Poor Leo, got raped by spawn artillery, pretty much didnt get back into it from then on.
Lesson learned:
1. Game needs a much longer response time for spawn artillery, on some maps it's a real bitch and it's ALWAYS the new players getting punished as a result. This is really something that needs adressing in the future. Right now it's pretty much warning ... 5 seconds ... artillery. Way too fast for new players who probably don't even know about the spawn artillery.
2. Map has imbalanced sector layout favoring the south.
3. Tank reapers is gay. New players don't know these kind of abilities exist, they don't understand why their tanks die so fast to AT guns, etc. This is only one of the many reasons why AT reapers (and other abilities) should be scrapped completely.
Remaining stat buffs should probably be 'displayed' better so that new players can grasp the change of game mechanics from vCOH better.
QFT
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I play Axis and Allies equally.
DasNoob
EIR Veteran
Posts: 3430
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #43 on:
December 11, 2008, 04:46:23 am »
Quote from: Seeker on December 11, 2008, 04:31:57 am
Are the maps restricted to Lanteville and Vengence only? Because we just had a great game on St Come du Mont
Me, Louis and Marine vs HighVelocity, Waffen and StPauli
Post it up i'd love to watch it!
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Seeker
EIR Veteran
Posts: 59
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #44 on:
December 11, 2008, 04:53:28 am »
Quote from: DasNoob on December 11, 2008, 04:46:23 am
Post it up i'd love to watch it!
Done
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Apex
Honoured Member
Posts: 2971
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #45 on:
December 11, 2008, 09:05:18 am »
Replay Name: Tin Cans
Map Name: St. Lambert
Battle Number: 6378
Participating:
66th Armour (donnieDark)
437th Armour (Killer344)
77th Infantry (ChevalierNoir)
362nd Blitzkrieg (APEX)
120th Blitzkrieg (HighVelocity)
116th Defensive (PaK88Mm)
Description:
After some small probing attacks and a short but heavy bombardment, the allies begin an armoured assault on all flanks. Axis defenses are setup well, but get pushed back steadily by tank attacks. The allied amour spearhead then breaks through the center, but gets cut off due to an axis infantry counterattack on the flank. A climatic heavy armor battle then decides the game.
[attachment deleted by admin]
«
Last Edit: December 11, 2008, 09:17:04 am by Apex
»
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PrydainAllies
EIR Veteran
Posts: 172
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #46 on:
December 11, 2008, 09:15:29 am »
Mega.
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On July 25, 1909 Louis Blériot was the first man to fly from France, across the English Channel to Britain in a monoplane aircraft and on July 26, 1909 work on the anti-aircraft gun began. - Al Murry talking about necessity.
Draken5
EIR Regular
Posts: 24
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #47 on:
December 11, 2008, 09:15:43 am »
Teams looks intresting gonna watch it.
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Killer344
The Inquisitor
Posts: 6904
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #48 on:
December 11, 2008, 09:53:04 am »
That was not fun at all, we had almost no arty, + attacking in St. Lambert = epic fail :/.
Heavy bombardment? lol?
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
ChevalierNoir
EIR Regular
Posts: 18
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #49 on:
December 11, 2008, 09:57:20 am »
Apex are you kidding me ? You think that of a good game, or just a chance to boost your ego ?
And all the crap youre writting like heavy bombardment and armored assault on all fronts?
The only arti was my two off maps and mortar vs your mortar spam.
And at what point exactly were you pushed back ?
Climatic heavy armor battle my ass.
Whatever.
I expected more than you.
It was a 1v3 for most part of game, because my two armored teamates were afraid of going in with all the pak spam (who i cant blame). How many was it exactly ?5-6?
I wasnt going to say anything, but as you make a fuss out of it, no way this consists of a good game.
Good games consist of fair teams, for one.
Lets play one and you'll know.
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I push my fingers into my eyes..Its the only thing that slowly stops the ache..
Apex
Honoured Member
Posts: 2971
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #50 on:
December 11, 2008, 10:04:09 am »
I knew she would say that. Yes, I might have overrated the allies in that game a little.
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ChevalierNoir
EIR Regular
Posts: 18
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #51 on:
December 11, 2008, 10:05:11 am »
I guess next time i'll make you mine, i have to post it on the forums bitch :p
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Apex
Honoured Member
Posts: 2971
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #52 on:
December 11, 2008, 10:08:06 am »
Make sure to let me know when that happens.
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ChevalierNoir
EIR Regular
Posts: 18
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #53 on:
December 11, 2008, 10:11:46 am »
Sure, im gonna post next time miss.
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #54 on:
December 11, 2008, 10:37:55 am »
North side highly favors defenders.
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Apex
Honoured Member
Posts: 2971
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #55 on:
December 11, 2008, 11:01:12 am »
Quote from: ChevalierNoir on December 11, 2008, 10:11:46 am
Sure, im gonna post next time miss.
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31stPzGren
EIR Veteran
Posts: 455
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #56 on:
December 11, 2008, 11:21:55 am »
Hardly a fair match APEX. You guys didn't need the defensive advantage on the map. Looking at the team line up, you would have killed them on Abbeville or Bastion anyway.
66th Armour (donnieDark)
437th Armour (Killer344)
77th Infantry (ChevalierNoir) - About the only decent player here?
vs
362nd Blitzkrieg (APEX) - Knows what his doing?
120th Blitzkrieg (HighVelocity) - Has high veterancy
116th Defensive (PaK88Mm) - Has high veterancy
You guys open the match with 5 MGs, 3 Paks, a dual shrek gren... On lambert... if they don' have artillery that is near unbreakable. They didn't have AB, and they were EDIT: NOT aggressive as well.
The next problem with the map is that the forested area which an armoured offensive failed twice... is not suitable for advance. Just lay some wire and when a tank crush/wire cut you know someone's coming through and the trees reduce mobility significantly, offering no real protection.
As for arty... well axis mortars were generally better and there was no howitzer or calliope. Offmap arty didn't do much either.
The attacks by the allies were no coordinated as well. The first armoured offensive took too long to organise, which would have hinted to all of you they were trying something funny and the sherman and croc broke through but no consolidation with infantry? No support at all? One tank down but the MG was cleared.... Infantry could have mopped up the paks really fast.
Killer & Donnie's micro was pretty bad over that with the croc and sherman... though it would be a bit tough given the conditions. Still, could have done better with infantry support. Wasted opportunity at breaching.
As the game goes on, it becomes slightly better with a pershing coming in... except that the pershing did not assist much! There was 2 breakthroughs, which the pershing could have charged in. There was barely any AT holding it back!
Closing to the end, a simple counter attack with kch some gren and about 4 or 5 volks managed to push the allies back completely? One big blob and it couldn't even be countered??? The opponent's skills are EDIT: HARDLY credible mate.
The match would have been much better if it wasn't so one sided.
«
Last Edit: December 11, 2008, 12:16:54 pm by 31stPzGren
»
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salan
Synergies TL2 mod!
Posts: 6290
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #57 on:
December 11, 2008, 11:24:22 am »
nice write up
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www.synergiesmod.com
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #58 on:
December 11, 2008, 11:46:15 am »
I remeber that trafic jam with 2 shermans and pershing. That happen if nonone have mic.
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Killer344
The Inquisitor
Posts: 6904
Re: Shoutcast 8 submissions - lanteville/Vengance
«
Reply #59 on:
December 12, 2008, 05:55:53 am »
Quote from: 31stPzGren on December 11, 2008, 11:21:55 am
You guys open the match with 5 MGs, 3 Paks, a dual shrek gren... On lambert... if they don' have artillery that is near unbreakable. They didn't have AB, and they were EDIT: NOT aggressive as well.
Go and try it, now, be agressive against those 3 with few arty support attacking on st. lambert and lets see what happens, you will get out-atrittioned in 10 minutes.
Quote from: 31stPzGren on December 11, 2008, 11:21:55 am
The next problem with the map is that the forested area which an armoured offensive failed twice... is not suitable for advance. Just lay some wire and when a tank crush/wire cut you know someone's coming through and the trees reduce mobility significantly, offering no real protection.
What would you have done? rushed the city with the pak spam + ferocity schrecks lol?
Quote from: 31stPzGren on December 11, 2008, 11:21:55 am
Killer & Donnie's micro was pretty bad over that with the croc and sherman... though it would be a bit tough given the conditions. Still, could have done better with infantry support. Wasted opportunity at breaching.
See our pop cap before saying "they could have done better with infantry support".
Quote from: 31stPzGren on December 11, 2008, 11:21:55 am
As the game goes on, it becomes slightly better with a pershing coming in... except that the pershing did not assist much! There was 2 breakthroughs, which the pershing could have charged in. There was barely any AT holding it back!
wtf man... we couldn´t know what they had .. would you send a pershing and some rifles into the fog of war just like that?
Quote from: 31stPzGren on December 11, 2008, 11:21:55 am
Closing to the end, a
simple counter attack
with kch some gren and about 4 or 5 volks managed to push the allies back completely? One big blob and it couldn't even be countered??? The opponent's skills are EDIT: HARDLY credible mate.
LOL
Nearly 120 pop cap vs around 60, sure, it´s so easy to counter...especially with vet 3 kchs... and what about the 2 tigers, why didn´t you count them?
*note to myself, ask Donnie if he´s using his calli company for the next time, and never play st lambert again if I´m attacking lol.
«
Last Edit: December 12, 2008, 06:04:59 am by Killer344
»
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