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Author Topic: CP gain modification  (Read 17568 times)
0 Members and 2 Guests are viewing this topic.
salan4 Offline
EIR Regular
Posts: 12


« Reply #40 on: December 03, 2008, 11:00:55 am »

Or you could just not bother trying to win and make games are short as possible, just shooting the possibilities out there. :p  Either way, there's definately a need for additional incentives to win, not CP related. I.E Ucross' ranking system with 2.0 or stuff like that. 

the biggest bonus to this system is being able to not care who you play with a BIT more.  it is a lot easier to play with new players when you know you still progress even if you lose horribly Wink
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #41 on: December 03, 2008, 11:09:04 am »

Very true but same could be said about playing against stacked teams :p.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #42 on: December 03, 2008, 11:28:30 am »

Can't say I agree with the CP changes, but to each their own.
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CommanderNewbie - Allied
Prydefalcn - Axis
Apex Offline
Honoured Member
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Posts: 2971


« Reply #43 on: December 03, 2008, 12:29:26 pm »

The cp changes still not seem to work.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #44 on: December 03, 2008, 12:29:57 pm »

The cp changes still not seem to work.

How so?
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"Chance favors the prepared mind"
Apex Offline
Honoured Member
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Posts: 2971


« Reply #45 on: December 03, 2008, 12:36:05 pm »

Only get 2 cps for my defensive wins. Or is that wanted?
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salan3 Offline
EIR Regular
Posts: 22


« Reply #46 on: December 03, 2008, 12:37:34 pm »

might be faulty .. wonder if he changed the win for defense or just the cp for loss
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #47 on: December 03, 2008, 01:33:33 pm »

I hit the fucking cp limit after 2 games.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #48 on: December 03, 2008, 01:34:48 pm »

I hit the fucking cp limit after 2 games.

The limit is 9, and after 2 games that would net in 6. How can you get 9 CPs in 2 games?
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #49 on: December 03, 2008, 02:02:23 pm »

3/3 gives no motivation what so ever to actually fight out a game.  Hell, as soon as I see vetted units start dying TTTTTTTTTTT.  Should be 3/2 to give at least some reason to fight on.
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