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Author Topic: 1 second artillery  (Read 16248 times)
0 Members and 6 Guests are viewing this topic.
Simplicity Offline
EIR Regular
Posts: 10


« on: December 20, 2008, 07:12:22 pm »

I find this to be highly imbalanced. I know it's a T4 and I know it's meant to be super powerful. That is fine. But making it come down in 1 second doesn't even give time to click retreat. So, this usually means a squad a squad is annihilated. 12 shells is fine. It's a T4. But 1 second is not fine. Mayvbe 2-2.5 but not 1. Please change this as it encourages people to arty whore and is highly imbalanced.
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MasonDonn Offline
EIR Veteran
Posts: 222


« Reply #1 on: December 20, 2008, 07:15:30 pm »

Uhh, we have 1 second arty?  Wasnt that removed in vCoH? If so, to my knowledge, the drop time has not changed. Its only the time between shells thats quicker.
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donnieDark Offline
EIR Veteran
Posts: 95


« Reply #2 on: December 20, 2008, 07:21:49 pm »

Ive still seen pak guns as well as set up mortars get out of it.  It does not guarantee an insta kill
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ducttape Offline
EIR Regular
Posts: 38


« Reply #3 on: December 20, 2008, 07:24:57 pm »

ive seen a nebel get out of it
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #4 on: December 20, 2008, 07:25:31 pm »

Congatz donnieDark,
Still I bet 10$ or 5£  that you did not se the lvl T4 thing...

Any way, Whats op?

Freaking Airborne Airplanes SUPER DUPER BUT FUCK
Its crazy, Played 4vs4, all got T4 air super air pack... We never eaven get out of Spawn, At start, they bombed my Pioes... 2 man... They have THAT many
Crazy, alsto now when Straferun is realy Strong and good.
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MasonDonn Offline
EIR Veteran
Posts: 222


« Reply #5 on: December 20, 2008, 07:27:01 pm »

Bomb at spawn? Uhh, spawn buff?

Strafe is nicely OPed though.  Grin
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ducttape Offline
EIR Regular
Posts: 38


« Reply #6 on: December 20, 2008, 07:27:12 pm »

lol, when i was using my puma spam, 2 of my pumas shot down a plane an d it landed on lt apollo's p4 and his p4 died
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Wildfire
Guest
« Reply #7 on: December 20, 2008, 07:40:20 pm »

t4 arty doesn't always hit, it's very random still, air superiority isn't all that great because of some map issues and timing. So whatever...axis still have way better units and the allies counter it with artyillery and air power, so what.
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AmPM Offline
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Posts: 7978



« Reply #8 on: December 20, 2008, 07:47:07 pm »

Allied units for the costs are at least equal across the board.
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MasonDonn Offline
EIR Veteran
Posts: 222


« Reply #9 on: December 20, 2008, 07:50:00 pm »

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Wildfire
Guest
« Reply #10 on: December 20, 2008, 08:30:51 pm »

It's not off. I'm just saying that the allies counter to what the axis bring is their artillery. When Reinforcements comes, the PE will have the Hummel and I'm sure that'll make things really difficult, especially considering it's basically a mobile howitzer.
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Simplicity Offline
EIR Regular
Posts: 10


« Reply #11 on: December 20, 2008, 08:45:32 pm »

Uhh, we have 1 second arty?  Wasnt that removed in vCoH? If so, to my knowledge, the drop time has not changed. Its only the time between shells thats quicker.


it was patched to 3 seconds but the T4 drops it at 1 second so its 1 second arty.

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donnieDark Offline
EIR Veteran
Posts: 95


« Reply #12 on: December 20, 2008, 09:23:52 pm »

Of course i was using t4 arty!!    Anyway...not looking forward to reinforcement.  People already CRY about arty  *PROTIP dont blob*..and then you want to bring hummels and priests into the mix?? FUN TIMES
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AmPM Offline
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Posts: 7978



« Reply #13 on: December 20, 2008, 09:25:12 pm »

But imagine how expensive they will be =)
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Simplicity Offline
EIR Regular
Posts: 10


« Reply #14 on: December 20, 2008, 09:47:27 pm »

Of course i was using t4 arty!!    Anyway...not looking forward to reinforcement.  People already CRY about arty  *PROTIP dont blob*..and then you want to bring hummels and priests into the mix?? FUN TIMES

i had a panther and 1 gren lmg that was T4 artyed and they both died. all because i couldnt move
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #15 on: December 20, 2008, 10:55:49 pm »

But imagine how expensive they will be =)

You'll probably only get to buy 2 at the most for your PE company... and even if you did, you wouldn't have anything left for any other form of mechanized armor which is the whole point of PE.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #16 on: December 21, 2008, 02:39:23 am »

If you lost a panther to one howitzer off-map and wasn't able to move in the timescale... you deserved to lose it.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #17 on: December 21, 2008, 03:01:58 am »

Time between shells also means time between the smoke and the first shell... so it's 1.5 seconds arty
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Snarks Offline
EIR Regular
Posts: 49


« Reply #18 on: December 21, 2008, 03:28:45 am »

Time between shells also means time between the smoke and the first shell... so it's 1.5 seconds arty

No it doesn't.

Also, T4 arty is stacked on top of T2 arty which is probably the reason why there's 5 uses of it compared to the four uses of Rocket Artillery.
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #19 on: December 21, 2008, 04:03:33 am »

Air superiority is really lame.
I'm tired of the argument allies dont have anything to counter axis so they resolve to arti.
Bars, rangers, rrs, croks are some of the most common being supplemented by some of the most lame t4 in game, tank reapers, air superiority etc.
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