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Author Topic: [BETA] 6p_viking_grave  (Read 9456 times)
0 Members and 2 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: January 08, 2009, 04:29:04 am »

This i a Tactical map, you need to have team work due there is many flanks, you can either push or flank.
There are roads that give speed bonus to tanks at the sides but in the mid of map, they can easy get flanked by the open hedges, so before you move forward you need to flush the enemy out. Or flank the AT



Players: 3vs3
type: Rual, Forest, Hedges and roads
Download: Removed for better good of duck kingdom

New:




Old pic:







« Last Edit: February 03, 2009, 02:54:12 pm by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #1 on: January 08, 2009, 04:36:39 am »

Looks Interesting.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #2 on: January 08, 2009, 05:01:07 am »

Looks like it will be good to try out!
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #3 on: January 08, 2009, 05:38:43 am »

I Pmem EiR mod or luzie to ad it to module, lets see if he dose it or not
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: January 08, 2009, 05:49:44 pm »

Looking great as always duck.

Don't annoy eirrmod with .module updates, send them to me I'll bundle them together for an easy 'frequent' update. At the moment though I think he has his hands full with the actual mod but I'm sure once it releases the initial version he'll have time for things like this.

Post in map DB for now anyway.

Also, I'm getting a betamap.sga in the .module so people can easily test new beta maps by renaming them to that for the time being.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #5 on: January 08, 2009, 07:42:46 pm »

So do players fight north/south with the roads running east/west?  That's pretty nifty, and different from the usual, "Go up this road into your enemy" thing.  Like the looks of it for sure man.  Smiley
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Wildfire
Guest
« Reply #6 on: January 08, 2009, 07:52:57 pm »

sweet, i likey.
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Leafy Offline
EIR Regular
Posts: 40


« Reply #7 on: January 08, 2009, 08:11:03 pm »

Looks quite good, plenty of scattered cover for the skilled microer to take advantage of. I like that, though maybe a bit much shot blocking for my taste. ATGs will be ineffective here. Looks plenty good enough to give a try though, looking forward to seeing it in the module.
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Vet doesn't fix stupid, it just makes intelligence unnecessary.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: January 18, 2009, 07:42:32 am »

Cleaned per request and bumped.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #9 on: January 18, 2009, 02:16:46 pm »

Looks cool!
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Setesh Offline
EIR Veteran
Posts: 100


« Reply #10 on: January 21, 2009, 03:12:08 pm »

Any one played the map yet?
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^ <- Duck or die
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #11 on: January 21, 2009, 03:17:07 pm »

Will give it a try next time I play a 3vs3 for sure!
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Setesh Offline
EIR Veteran
Posts: 100


« Reply #12 on: January 21, 2009, 03:28:19 pm »

Yeah, due I think this map is to flank protected (Tank traps) so I need to remove those (In omg they could not handel the flank so i had to add tanktraps on the left side (due meting engagement)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #13 on: January 24, 2009, 06:35:16 pm »

Umm... what happened to the links?
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #14 on: January 24, 2009, 08:20:03 pm »

This looks cool folks, TRY IT!

EDIT: Link does not exist.
« Last Edit: January 24, 2009, 08:30:08 pm by jackmccrack » Logged

Let's talk about PIATs in a car.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #15 on: January 25, 2009, 04:47:08 am »

Link is working again.

Thanks duck!
« Last Edit: January 25, 2009, 07:14:37 am by Unkn0wn » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #16 on: January 25, 2009, 07:33:48 am »

No problem Unk0wn, You can always look on me in file front to get the newest version of viking if I for some reason cant update the map tropic (like EiR Webb site goes down for 2 days  Wink )
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #17 on: January 25, 2009, 09:52:17 am »

Rockin!  THanks, duck!  Cheesy
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: January 26, 2009, 04:59:33 am »

Need to redo the sectors a bit, whoever controls the middle controls way too many sectors. It initiates a harsh bleed.
Can't have that many more sectors in the middle. In addition, you may want to reconsider the lightning, could be a lot more atmospheric imo. All your maps seem to have the same bold lightning Tongue.

Aside from that, I don't really see any other issues
« Last Edit: January 26, 2009, 05:05:00 am by Unkn0wn » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #19 on: January 26, 2009, 05:46:27 pm »

Hmmm... Well I be mapping on a side project, I fix this soon as I can, I be removing the middle sector
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