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[BETA] 6p_viking_grave
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Topic: [BETA] 6p_viking_grave (Read 9553 times)
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Duckordie
Community Mapper
Posts: 1687
[BETA] 6p_viking_grave
«
on:
January 08, 2009, 04:29:04 am »
This i a Tactical map, you need to have team work due there is many flanks, you can either push or flank.
There are roads that give speed bonus to tanks at the sides but in the mid of map, they can easy get flanked by the open hedges, so before you move forward you need to flush the enemy out. Or flank the AT
Players: 3vs3
type: Rual, Forest, Hedges and roads
Download: Removed for better good of duck kingdom
New:
Old pic:
«
Last Edit: February 03, 2009, 02:54:12 pm by Duckordie
»
Logged
^<-- Duck ™ and ©
We need more axis players!:
Akranadas
Honoured Member
Posts: 6906
Re: [BETA] 6p_viking_grave
«
Reply #1 on:
January 08, 2009, 04:36:39 am »
Looks Interesting.
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DasNoob
EIR Veteran
Posts: 3430
Re: [BETA] 6p_viking_grave
«
Reply #2 on:
January 08, 2009, 05:01:07 am »
Looks like it will be good to try out!
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Duckordie
Community Mapper
Posts: 1687
Re: [BETA] 6p_viking_grave
«
Reply #3 on:
January 08, 2009, 05:38:43 am »
I Pmem EiR mod or luzie to ad it to module, lets see if he dose it or not
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_viking_grave
«
Reply #4 on:
January 08, 2009, 05:49:44 pm »
Looking great as always duck.
Don't annoy eirrmod with .module updates, send them to me I'll bundle them together for an easy 'frequent' update. At the moment though I think he has his hands full with the actual mod but I'm sure once it releases the initial version he'll have time for things like this.
Post in map DB for now anyway.
Also, I'm getting a betamap.sga in the .module so people can easily test new beta maps by renaming them to that for the time being.
Logged
stumpster
Honoured Member
Posts: 2197
Re: [BETA] 6p_viking_grave
«
Reply #5 on:
January 08, 2009, 07:42:46 pm »
So do players fight north/south with the roads running east/west? That's pretty nifty, and different from the usual, "Go up this road into your enemy" thing. Like the looks of it for sure man.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Wildfire
Guest
Re: [BETA] 6p_viking_grave
«
Reply #6 on:
January 08, 2009, 07:52:57 pm »
sweet, i likey.
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Leafy
EIR Regular
Posts: 40
Re: [BETA] 6p_viking_grave
«
Reply #7 on:
January 08, 2009, 08:11:03 pm »
Looks quite good, plenty of scattered cover for the skilled microer to take advantage of. I like that, though maybe a bit much shot blocking for my taste. ATGs will be ineffective here. Looks plenty good enough to give a try though, looking forward to seeing it in the module.
Logged
Vet doesn't fix stupid, it just makes intelligence unnecessary.
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_viking_grave
«
Reply #8 on:
January 18, 2009, 07:42:32 am »
Cleaned per request and bumped.
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] 6p_viking_grave
«
Reply #9 on:
January 18, 2009, 02:16:46 pm »
Looks cool!
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Setesh
EIR Veteran
Posts: 100
Re: [BETA] 6p_viking_grave
«
Reply #10 on:
January 21, 2009, 03:12:08 pm »
Any one played the map yet?
Logged
^ <- Duck or die
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_viking_grave
«
Reply #11 on:
January 21, 2009, 03:17:07 pm »
Will give it a try next time I play a 3vs3 for sure!
Logged
Setesh
EIR Veteran
Posts: 100
Re: [BETA] 6p_viking_grave
«
Reply #12 on:
January 21, 2009, 03:28:19 pm »
Yeah, due I think this map is to flank protected (Tank traps) so I need to remove those (In omg they could not handel the flank so i had to add tanktraps on the left side (due meting engagement)
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] 6p_viking_grave
«
Reply #13 on:
January 24, 2009, 06:35:16 pm »
Umm... what happened to the links?
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: [BETA] 6p_viking_grave
«
Reply #14 on:
January 24, 2009, 08:20:03 pm »
This looks cool folks, TRY IT!
EDIT:
Link does not exist
.
«
Last Edit: January 24, 2009, 08:30:08 pm by jackmccrack
»
Logged
Let's talk about PIATs in a car.
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_viking_grave
«
Reply #15 on:
January 25, 2009, 04:47:08 am »
Link is working again.
Thanks duck!
«
Last Edit: January 25, 2009, 07:14:37 am by Unkn0wn
»
Logged
Duckordie
Community Mapper
Posts: 1687
Re: [BETA] 6p_viking_grave
«
Reply #16 on:
January 25, 2009, 07:33:48 am »
No problem Unk0wn, You can always look on me in file front to get the newest version of viking if I for some reason cant update the map tropic (like EiR Webb site goes down for 2 days
)
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: [BETA] 6p_viking_grave
«
Reply #17 on:
January 25, 2009, 09:52:17 am »
Rockin! THanks, duck!
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_viking_grave
«
Reply #18 on:
January 26, 2009, 04:59:33 am »
Need to redo the sectors a bit, whoever controls the middle controls way too many sectors. It initiates a harsh bleed.
Can't have that many more sectors in the middle. In addition, you may want to reconsider the lightning, could be a lot more atmospheric imo. All your maps seem to have the same bold lightning
.
Aside from that, I don't really see any other issues
«
Last Edit: January 26, 2009, 05:05:00 am by Unkn0wn
»
Logged
Duckordie
Community Mapper
Posts: 1687
Re: [BETA] 6p_viking_grave
«
Reply #19 on:
January 26, 2009, 05:46:27 pm »
Hmmm... Well I be mapping on a side project, I fix this soon as I can, I be removing the middle sector
Logged
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