*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 02:44:45 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Reinforcements potential balance issues  (Read 10623 times)
0 Members and 1 Guest are viewing this topic.
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #20 on: January 09, 2009, 09:30:33 pm »

Don't worry, PE are doing just fine  Wink
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #21 on: January 10, 2009, 04:44:10 am »

Allied players, welcome to PE's version of the croc start!
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #22 on: January 10, 2009, 04:47:18 am »

Quote
Especially since it is outranged by RRs and can't do decent damage to them unless in lockdown ^^.
You can get sideskirts Wink.

Anyway, don't worry about balance too much.
Logged
MysthalinBlitz Offline
EIR Veteran
Posts: 62


« Reply #23 on: January 10, 2009, 04:53:14 am »

I'm a lvl 10 PE automatch player, I think I've played them a fair few times to know about Marders by now Tongue.
treadbreaker ftw ^^.
Logged
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #24 on: January 10, 2009, 04:56:58 am »

not only does lvl 10 mean sweet fuck all but remember marders die to anything and will take damage from anything.... i was playing a 1v1 earlier as brit and this guy rushed me with 2 marders, i buttoned both and 3 tommies owned both of them.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #25 on: January 10, 2009, 04:59:19 am »

Ok, If he rushed you with them the was an idiot.  Marders WTFPWN when used as long range AT with something scouting for them.
Logged
MysthalinBlitz Offline
EIR Veteran
Posts: 62


« Reply #26 on: January 10, 2009, 05:01:08 am »

That is why you rush with not two, but three marders ^^.
Personaly, vs brits I go for fast ACs(2 Pgrens and directly after that ACs), kill off their bren gun carrier and infantry with them, then proceed to own the truck with the ACs(engine damage really damn quick, give me 2 minutes and the base is dead too), while building a marder. Works every time.

And Marders WTFPWN anything that's not on legs. Seriously - take on a 17 pdr with 2 marders and you'll have one with main gun destroyed, the 17 pdr dead. Take on an AP rounding Royal Engies 17 dpr - one marder dead, one 17 pdr dead. I love killing their marders with a stuart tho ^^. Overrepair is so damn satisfying.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #27 on: January 10, 2009, 05:13:47 am »

You guys should worry more about the Donkey... it's fucking imba.
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #28 on: January 10, 2009, 05:15:14 am »

You guys should worry more about the Donkey... it's fucking imba.

It's the new Terror unlock.  Tongue
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #29 on: January 10, 2009, 05:25:02 am »

Omg, a tank that can kill infantry easily, even Vet 3 units. Can you imagine a tank on allied side like this? That could take out a Vet 3 ... let's say KCH squad in no time?
That's so abstract. It's like it would shoot fire... ha.
Logged

ssystem Offline
EIR Regular
Posts: 38


« Reply #30 on: January 10, 2009, 06:00:18 am »

Shut up Brad. You're a 1v1 noob and I'm willing to prove it to you anytime. Being lvl 10 means you have the basics down pat and you can hold your own against anyone even if you eventually lose.

Back on topic the P4IS is mainly good in vcoh because it can get skirts right off the bat. If they let that in eir it would indeed be very powerful but remember it has minimal AT capability so even an anti-infantry tank like a Cromwell would beat it. Lockdown is useless because as soon as you lockdown any good player will offmap you and you can't do anything about it.
Logged

ShockCoil
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #31 on: January 10, 2009, 06:06:21 am »

i challenge you.
Logged
Mysthalin_Terror Offline
EIR Veteran
Posts: 51


« Reply #32 on: January 10, 2009, 06:08:30 am »

The best strength of the Pz4IS comes from it's EARLINESS in the game.
It hits the field at only a bit later than greyhounds and stuarts, if the PE player focused on getting fuel, and it can get on the field way earlier than a cromwell or a sherman.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #33 on: January 10, 2009, 06:14:16 am »

Guys, can you take your tiff to Private Messages please.


Anyway, as Reinforcements isn't out yet there is no real reason to be worrying about the balance off it, because no matter what we say here (us being the people who are helping to create it) I doubt you'll listen to us.

When it does come out and balance issues are exposed, rest assured, we'll be on top of it like a fat kid over a cake.
« Last Edit: January 10, 2009, 06:26:24 am by Akranadas » Logged
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #34 on: January 10, 2009, 06:59:24 am »

You guys should worry more about the Donkey... it's fucking imba.

It's the new Terror unlock.  Tongue

Logged

Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 36 queries.