Unkn0wn
No longer retired
Posts: 18379
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« Reply #20 on: January 18, 2009, 03:11:15 pm » |
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I had a high vet officer mowed down by a recon run on Crossroads once rofl.
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Malevolence2
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« Reply #21 on: January 18, 2009, 03:56:57 pm » |
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Yeah? I had a PaK and a volks squad mowed down by a recon run on Crossroads once. That map needs fixing
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UnLimiTeD4
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« Reply #22 on: January 18, 2009, 04:18:23 pm » |
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I got an idea: Invert the height levels on Crossroads! Then I can saturate the chateau with recons! Or the bombing dropping his load while flying through the building.
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PrydainAllies
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« Reply #23 on: January 18, 2009, 04:25:47 pm » |
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I had a high vet officer mowed down by a recon run on Crossroads once rofl.
Recon run + Relic pathing > Building + Vet3 Officer.
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On July 25, 1909 Louis Blériot was the first man to fly from France, across the English Channel to Britain in a monoplane aircraft and on July 26, 1909 work on the anti-aircraft gun began. - Al Murry talking about necessity.
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Smithy17
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« Reply #24 on: January 18, 2009, 05:47:59 pm » |
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Something tells me having him pick up dropped weapons in the first place will not only be rare, but very hard. I'm not sure it would be that rare, lieutenants and captains seem to get them quite often.
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Malevolence2
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« Reply #25 on: January 18, 2009, 06:30:36 pm » |
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There's a lot more lieutenants and captains than officers, however. I haven't seen an army with an officer in weeks...
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UnLimiTeD4
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« Reply #26 on: January 18, 2009, 08:06:41 pm » |
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If they could actually get vet, maybe it'll go up. Officers are immensely useful, making you win every mortar fight, and if the enemy lacks Jeeps, you can also ninjaarty his support.
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31stPzGren
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« Reply #27 on: January 19, 2009, 10:04:49 am » |
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They die too fast and are uneconomical. Thats why you don't see them in much battles. The manpower cost is peanuts but the 240 munitions is a major turn off. Its far better to get a Nebelwerfer or a Stuka.
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31stPzGren
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« Reply #28 on: January 19, 2009, 07:16:35 pm » |
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Officers make good sniper bait. Put an officer up and the allied sniper (if any) is bound to shoot at him.
I had this occasion when Brad shot at me with his sniper. My officer survived, turned around and fired 2 shots with his luger, instantly decapitating a full health sniper with the 2nd shot.
I think that was well worth the 240MP and 240 Munis heh.
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PrydainAllies
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« Reply #29 on: January 19, 2009, 08:13:47 pm » |
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I had this occasion when Brad shot at me with his sniper. My officer survived, turned around and fired 2 shots with his luger, instantly decapitating a full health sniper with the 2nd shot.
Replay or lies.
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Marine.Apollo
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« Reply #30 on: January 19, 2009, 08:29:35 pm » |
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the officer needs to be able to pick up weapons if it hopes to stay as a support unit, preferable i would replace the luger with an mp40 this can be done by edditing the .app files as well as the .ebs. i am just saying the officer needs a little boost to become a truly effective support unit.
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stumpster
Honoured Member
Posts: 2197
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« Reply #31 on: January 19, 2009, 08:33:27 pm » |
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I had this occasion when Brad shot at me with his sniper. My officer survived, turned around and fired 2 shots with his luger, instantly decapitating a full health sniper with the 2nd shot.
Replay or lies. It's possible. The Officer has a 10% chance to critically kill an infantry unit in green health. It's unlikely, but possible.
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Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
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31stPzGren
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« Reply #32 on: January 19, 2009, 08:46:55 pm » |
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Replay or lies.
Not possible. It did not occur during this war. The battle files are lost already. The thing about officers is, they either insta-gib an infantry... or don't deal any damage at all. Quite silly imo.
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Igawa
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« Reply #33 on: January 19, 2009, 08:51:48 pm » |
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yeah well, he's only got a pistol...if he only damaged troops it would be about the same as a Pak crewman, and that's REALLY lame
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AmPmTLS
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« Reply #34 on: January 19, 2009, 08:53:06 pm » |
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I had a PaK crewman kill a sniper once =)
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #35 on: January 19, 2009, 08:57:15 pm » |
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the officer needs to be able to pick up weapons if it hopes to stay as a support unit, preferable i would replace the luger with an mp40 this can be done by edditing the .app files as well as the .ebs. i am just saying the officer needs a little boost to become a truly effective support unit.
kinda like the brit captain scooping a panzer shrek and becoming a anti tank menace!
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Igawa
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« Reply #36 on: January 19, 2009, 08:59:48 pm » |
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rofl AmPm, I bet that pissed the guy off
Officers are actually pretty tough, considering they start with 140hp....Now that I think about it, I've NEVER lost an officer to enemy bullets out of the 11 games or something so far.....he's died once from a lucky-ass strafing run (which also took out a vet 2 sniper) and getting run over with a strafing croc.
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31stPzGren
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« Reply #37 on: January 19, 2009, 09:33:14 pm » |
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What a lot of people fail to realise is that BARs are fantastic at killing snipers and officers. If you are within short-medium range, you can be assured it will die in 2 or 3 volleys. It might even die in one volley (sniper only)
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SaintPauli
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« Reply #38 on: January 22, 2009, 03:13:03 am » |
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Remember that he affects flak guns as well. Supervised 88 is a scary motherfucker.
But I'll see if its possible for him to pick up weapons.
Please no. We don’t want any more 5% Rmbos running around. If anything disable the picking up weapons on British lieutenants/captains and give them increased spotting capabilities instead. If you want to buff the Wehrmacht officer give him a command aura like the Brits (maby different depending on doctrine)
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Baine
Steven Spielberg
Posts: 3713
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« Reply #39 on: January 24, 2009, 05:02:49 pm » |
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Reduce the Artillery barrage cooldown timer to 20 seconds at Vet 3!
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