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Author Topic: Vehicle Damage:  (Read 8570 times)
0 Members and 2 Guests are viewing this topic.
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« on: January 22, 2009, 03:22:07 am »

Now this applies to axis and allied vehicles although it may be more applicable to axis tanks.

I wonder if it is possible to have engines/guns etc repaired at 10% of the tanks health, with a 100 health repaired minimum. I say this, so that certain heavier tanks are made easier to get operational again, rather than taking 20-30 minutes to reach operational again from minimal damage along with some sort of engine damage.

Thanks,
Mannfred
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MistenTHB Offline
EIR Veteran
Posts: 84


« Reply #1 on: January 22, 2009, 06:57:23 am »

Don't wanna contemplate the exact numbers, but yea, heavy tanks getting their engines fixed earlier instead of at full health would be nice.

And kinda off-topic, be nice if KT becomes invulnerable to engine damage as well =p. It's kinda already permanently engine damaged anyway. With engine damage it's nigh on useless.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: January 22, 2009, 06:59:40 am »

We already know your views on the KT misten Wink.
KTs are 'very' resistant to stickies as it is, on their front armour anyway.

« Last Edit: January 22, 2009, 04:43:13 pm by Unkn0wn » Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #3 on: January 22, 2009, 07:08:47 am »

We already know your views on the KT misten Wink.
KTs are very resistant to stickies as it is, on their front armour anyway.
NO. KT has Tiger armor and a -20% penetration modifier. A stickie does 150% penetration to a tiger.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #4 on: January 22, 2009, 07:20:43 am »

The problem of repairs is evident in the excellent replay of Puddin' vs. Leaph and Waffen. KT hits a mine and is effectively out of the game. Later in the game puddins Sherman hits a mine and gets engine dam but onboard fixes it in 10 sec. Puddin plays a great game but axis armor can only dream of some of the things he’s doing:
http://forums.europeinruins.com/index.php?topic=7435.0
(On a side note. Allies should not get 2 mines on their engineers)
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #5 on: January 22, 2009, 07:21:23 am »

they´re more expensive.... (35 mu-allies mines, 15 mu-axis mines)
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #6 on: January 22, 2009, 07:25:14 am »

Quote
A stickie does 150% penetration to a tiger.
Alright, go labtest throwing stickies on the front armour of a KT and tell me how many times it will damage the engine.
Penetration here means nothing, stickies on a KT will barely damage it anyway.
« Last Edit: January 22, 2009, 04:44:21 pm by Unkn0wn » Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #7 on: January 22, 2009, 07:29:41 am »

they´re more expensive.... (35 mu-allies mines, 15 mu-axis mines)
I know. They should both be same price 1 use.
(actually the argument could be that allied units are more numerous and cheaper so axis should get more/cheaper mines. I just don’t like the mine spam hence the suggestion of same price 1 use).
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #8 on: January 22, 2009, 07:29:00 am »

Yesterday I had game with draygon we throwed like 6 stickies on front kts armour, it did shit, another 4 on back and sides, only the last one damaged engine.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #9 on: January 22, 2009, 07:39:08 am »

Quote
A stickie does 150% penetration to a tiger.
Alright, go labtest throwing stickies on the front armour of a KT and tell me how many times it will damage the engine.
Penetration here means nothing, stickies on a KT will barely damage it anyway.
Like in real life penetration is everything… Wink

A stickiebomb does 100-150 dam and penetrate every time causing a 95% chance of engine dam on a non damaged KT. Dam may seem low due to the 2000HP. Stickie also has a deflection modifier of 1. So even if it didn’t penetrate (which it does) it would still do full dam. Check the numbers yourself:
http://www.coh-stats.com/factions/wehrmacht/units/tigerace.html
http://www.coh-stats.com/factions/american/weapons/stickybomb.html
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suckisucki Offline
EIR Veteran
Posts: 53


« Reply #10 on: January 22, 2009, 07:53:36 am »

Yesterday I had game with draygon we throwed like 6 stickies on front kts armour, it did shit, another 4 on back and sides, only the last one damaged engine.

the possibilitie that this happend is 0.05x0.05x0.05x0.05x0.05x0.05x0.25x0.25 x0.25x0.25=0.00000095367431640625
round 0.000001 or in other words 1 to 10 million
that must be statistically the first time ever happend in coh

congratulations you should play lottery with this luck
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #11 on: January 22, 2009, 07:58:02 am »

Ask Draygon, Dnice and someone else can't remeber nick if u dont belive me...
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #12 on: January 22, 2009, 08:04:02 am »

Ask Draygon, Dnice and someone else can't remeber nick if u dont belive me...
Why don’t you guys gives the correct numbers instead? Stories are nothing. Facts are everything. We can’t balance on fairytales. 
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #13 on: January 22, 2009, 08:35:20 am »

Your facts don't give the full picture.
Labtests would easily proof you wrong, more often than not sticky bombs on the front armour of a KT will not cause any engine damage. I have been with EIR for 2 years, I've played far too many games so my word counts for something here.

Not to mention that the figures you pull out don't say anything about what you're trying to proof but merely state the general stats of sticky bombs and KTs.
« Last Edit: January 22, 2009, 08:43:44 am by Unkn0wn » Logged
mgallun75 Offline
EIR Veteran
Posts: 70


« Reply #14 on: January 22, 2009, 08:41:04 am »

i have damaged a KT engine with one well placed sticky on the ass of the nazi tank.  i had 2 other stickys on the side and front and nothing. just my expierence...
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NationalSozialismus Offline
EIR Veteran
Posts: 56


« Reply #15 on: January 22, 2009, 10:57:03 am »

The slower repair speeds in EiR need some changes to engine damage repair speed, not instant, 10% is still quite a long repair time before it can move again.
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I play Axis and Allies equally.
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #16 on: January 22, 2009, 03:10:52 pm »

I have been with EIR for 2 years, I've played far too many games so my word counts for something here.
Then find the real numbers…

i had 2 other stickys on the side and front and nothing. just my expierence...
There is no side armor. Only front and back (top =back):
http://www.coh-stats.com/basics/frontrear.html

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TymTest
Guest
« Reply #17 on: January 22, 2009, 03:17:57 pm »

I have been with EIR for 2 years, I've played far too many games so my word counts for something here.
Then find the real numbers…

there are no numbers to suppport that, just random crap, like the pershing missing an 88 and then the shot curviing around to hit it. I've had stickies miss, i've had tanks run over my sticky guy and get immobilized, i've had stickies stick to walls, i've seen stickies kill infantry too close to the tank. None of this is actually statistically posssible looking at numbers but they do happen.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: January 22, 2009, 03:21:58 pm »

It's not random crap, it happens more often than not that stickies on the front of a KT don't damage the engine. Especially if it's a full health KT. COH-stats doesn't have the answer to everything. Let's do a labtest sometime, 'nuff about this. Wink
« Last Edit: January 22, 2009, 04:42:35 pm by Unkn0wn » Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #19 on: January 22, 2009, 05:59:15 pm »

Just did a test with the stickie against the KT front armor. 16 out of 20 penetrated + 1 missfire. Looks to me like the -20% penetration modifier is working but the 1,5 modifier isn’t.

This gives a KT 20% chance to avoid penetration from stickie (penetration still = 95% engine dam on green health). German steel stacks with this giving a total of 32% protection.
Replay no. 16693 can be found below:


[attachment deleted by admin]
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