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EIR:R Secrets Revealed - 2: Standardized Advantages
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Topic: EIR:R Secrets Revealed - 2: Standardized Advantages (Read 21113 times)
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31stPzGren
EIR Veteran
Posts: 455
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #20 on:
January 26, 2009, 02:57:05 am »
Having "defensive" off maps are arguably ineffective in the hands of some one who doesn't know how to use it. You should just give the standard "bread & butter" and that is, more experience gained, more PPs gained. Simple as that. I think we should stay away from giving all these fancy abilities as it just gives smurfs more incentives to "stack" multiple abilities and gives benefits to "grieving".
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Akranadas
Honoured Member
Posts: 6906
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #21 on:
January 26, 2009, 03:12:01 am »
Yeah, smurf! You'll soon run out of opponents to ''abuse'' our system as your pp score levels up again.
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31stPzGren
EIR Veteran
Posts: 455
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #22 on:
January 26, 2009, 03:47:04 am »
And remake a new smurf?
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Akranadas
Honoured Member
Posts: 6906
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #23 on:
January 26, 2009, 03:57:27 am »
Your still not going to get anywhere now are you?
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ssystem
EIR Regular
Posts: 38
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #24 on:
January 26, 2009, 04:12:03 am »
So? Does anyone smurf with the intention of actually 'getting somewhere'? I thought point of a smurf is a one time deal where you can kill some good players companies while losing nothing yourself which in this new system suddenly becomes 100x easier.
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ShockCoil
Duckordie
Community Mapper
Posts: 1687
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #25 on:
January 26, 2009, 04:19:01 am »
Sweet system
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^<-- Duck ™ and ©
We need more axis players!:
Akranadas
Honoured Member
Posts: 6906
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #26 on:
January 26, 2009, 04:20:00 am »
Until the community finds out who it is and BURNS THEM ALIVE!!!
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Prydain
EIR Veteran
Posts: 287
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #27 on:
January 26, 2009, 04:42:35 am »
Due to the credit crunch, matches cost a lot. I am sorry Akran.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
TymTest
Guest
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #28 on:
January 26, 2009, 05:22:26 am »
i dont think this will encourage smurfing and the advantages arent so much where its going to be game changing. Also, if you dont get enuff PP's to get something nasty like a pershing or tiger right off the bat, then trying to kill good companies w/o losing urself loses its flavor.
and smurfing isn't used for that, I've got "smurfs" to test out doctrines and other stuff. sometimes i get bored playing with the same companies. Like i've got a callie company, ngv, airborne elite, tank reaper, t4 arty, tank command heavy weapon, heat rounds, and rocket artillery companies. so meh.
Logged
31stPzGren
EIR Veteran
Posts: 455
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #29 on:
January 26, 2009, 05:25:37 am »
I used "smurfs" to hit the good players for fun from time to time. I would love all the advantages this offers me. After building a killer company I get fantastic bonuses like free intelligence? Abilities and such? I'm telling you is a bad idea. I won't abuse this system but others will.
If you think its such a fantastic idea, go ahead with it then. No point talking about it until we see it.
Logged
ssystem
EIR Regular
Posts: 38
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #30 on:
January 26, 2009, 05:26:36 am »
Quote from: TymTest on January 26, 2009, 05:22:26 am
i dont think this will encourage smurfing and the advantages arent so much where its going to be game changing. Also, if you dont get enuff PP's to get something nasty like a pershing or tiger right off the bat, then trying to kill good companies w/o losing urself loses its flavor.
and smurfing isn't used for that, I've got "smurfs" to test out doctrines and other stuff. sometimes i get bored playing with the same companies. Like i've got a callie company, ngv, airborne elite, tank reaper, t4 arty, tank command heavy weapon, heat rounds, and rocket artillery companies. so meh.
See I wouldn't call that smurfing, just using different accounts. Unless you deliberately used a different name to go bash someone.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #31 on:
January 26, 2009, 05:28:59 am »
Quote from: 31stPzGren on January 26, 2009, 05:25:37 am
I used "smurfs" to hit the good players for fun from time to time. I would love all the advantages this offers me. After building a killer company I get fantastic bonuses like free intelligence? Abilities and such? I'm telling you is a bad idea. I won't abuse this system but others will.
If you think its such a fantastic idea, go ahead with it then. No point talking about it until we see it.
'Fantastic' bonusses. I don't see how one free use of intelligence is worth smurfing for.
As for smurfing it self, they should probably think of a way to tie users to one account, with 4 'profiles'.
Logged
stumpster
Honoured Member
Posts: 2197
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #32 on:
January 26, 2009, 05:30:47 am »
Cleaned up some of the pictures to try and keep the news post thread clean.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
31stPzGren
EIR Veteran
Posts: 455
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #33 on:
January 26, 2009, 06:03:50 am »
Quote from: Unkn0wn on January 26, 2009, 05:28:59 am
'Fantastic' bonusses. I don't see how one free use of intelligence is worth smurfing for.
As for smurfing it self, they should probably think of a way to tie users to one account, with 4 'profiles'.
If they do, that will be good.
Basic Scout - Gain 1 Recon Run (Able to see where vetted units are/right counters/gimmicks for starting attack)
Smoke Barrage - Gain 1 Offmap Smoke Barrage (Helps for Mega Blobs with assaulting weapons like BARs, Thompsons, Mp40s, KCH etc.)
Close to the Front - Call-in Timers reduced by 8 seconds (Spam and spam and spam asap and overwhelm the enemy, suicide all troops asap)
Logged
TymTest
Guest
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #34 on:
January 26, 2009, 06:32:16 am »
Quote from: 31stPzGren on January 26, 2009, 06:03:50 am
Quote from: Unkn0wn on January 26, 2009, 05:28:59 am
'Fantastic' bonusses. I don't see how one free use of intelligence is worth smurfing for.
As for smurfing it self, they should probably think of a way to tie users to one account, with 4 'profiles'.
If they do, that will be good.
Basic Scout - Gain 1 Recon Run (Able to see where vetted units are/right counters/gimmicks for starting attack)
Smoke Barrage - Gain 1 Offmap Smoke Barrage (Helps for Mega Blobs with assaulting weapons like BARs, Thompsons, Mp40s, KCH etc.)
Close to the Front - Call-in Timers reduced by 8 seconds (Spam and spam and spam asap and overwhelm the enemy, suicide all troops asap)
uhh...ONE recon, and most people dont even use smoke ri ght and the call in timers being reduced wont be that big a deal cuz most n00bz lose a lot of untis and call in lots of units. this just evens it up so that they have their stuff on faster. None of those 3 are game breakers, especially in the hands of n00bz
Logged
31stPzGren
EIR Veteran
Posts: 455
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #35 on:
January 26, 2009, 06:57:15 am »
Quote from: TymTest on January 26, 2009, 06:32:16 am
uhh...ONE recon, and most people dont even use smoke ri ght and the call in timers being reduced wont be that big a deal cuz most n00bz lose a lot of untis and call in lots of units. this just evens it up so that they have their stuff on faster. None of those 3 are game breakers, especially in the hands of n00bz
READ PROPERLY BEFORE YOU POST.
I was replying to smurfs using them, not newbies. In the hands of newbies they are quite worthless alright, in the hands of someone who knows what they are doing you're fucked.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #36 on:
January 26, 2009, 07:01:22 am »
I'd never say no to an extra recon run.
+ Air supperiority ^^.
Logged
Sach
EIR Veteran
Posts: 1211
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #37 on:
January 26, 2009, 07:03:33 am »
if someone feels the need to smurf to beat a good player then they are probably shit anyway. Really, this is a non-issue.
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
Unkn0wn
No longer retired
Posts: 18379
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #38 on:
January 26, 2009, 07:13:19 am »
Quote
In the hands of newbies they are quite worthless alright, in the hands of someone who knows what they are doing you're fucked.
Oh please, way to exaggerate.
ZOMG SMOKE BARRAGE IS OP.
Quote
if someone feels the need to smurf to beat a good player then they are probably shit anyway. Really, this is a non-issue.
Very true.
Let's see how it goes before we claim it's going to be abused by smurfs
.
Don't forget that when you smurf, you're automatically putting yourself at a PP/vet/advantage disadvantage compared to those good players on their main profiles to begin with. I doubt a smoke barrage will make up for that.
«
Last Edit: January 26, 2009, 07:14:54 am by Unkn0wn
»
Logged
Arkanades
Guest
Re: EIR:R Secrets Revealed - 2: Standardized Advantages
«
Reply #39 on:
January 26, 2009, 07:20:36 am »
Ha ha, No I am Arkanades not Akranadas.
Back to tropic, When do you know what bonus you get?
Do the enemy also gonna know? (Right now you don't know what off maps the enemy has)
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