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Author Topic: EIR:R Secrets Revealed - 2: Standardized Advantages  (Read 19269 times)
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salan Offline
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« on: January 25, 2009, 05:00:15 pm »

EIR:R Secrets Revealed - 2: Standardized Advantages
<this will not be in the game at release, look for it shortly after.>

Advantages take on two forms in EIR, in this thread we will discuss the 'newbie advantages' aka Standardized Advantages, and will cover Battle Advantages in a future thread.

One thing that has always been an issue in EiR is the steep learning curve.  This is often caused by the older, more experienced players beating up on newer players.  In EIR:R, we hope to relieve some of the problems caused by 'noob-bashing' by introducing a system of Standardized Advantages (more often called Newbie Advantages).  Because of this, we also needed to introduce a ranking system based upon how much has been spent on your company. 

Standardized Advantages are given to players who are fighting against a higher ranked player.  They earn a certain number of points simply to try and help them out.

Quote
Players are ranked between 1 - 10 (10 being the highest).  This rank is not based on leaderboard level, but instead based upon how much PP value is currently part of their company.  Team ranks are averaged and rounded up to determine how many battle advantages should be given.


<Rank - Rank title - PP value of company>
1 - 2nd LT between 0 - 30
2 - 1st LT between 31 - 60
3 - Captain between 61 - 90
4 - Major between 91 - 130
5 - LT Colonel between 131 - 170
6 - Colonel between 171 - 210
7 - Brigadier General between 211 - 250
8 - Major General between 251 - 300
9 - Lieutenant General between 301 - 351
10 - General 351+

Rank 10 vs 1 = 9 difference.

9 / 2 (rounded down)
= 4 newbie advantages.

At any stage.
Therefore, a rank 4 player vs a rank 8 = (8-4) / 2 = 2 newbie advantages.
Or, a rank 10 vs a rank 2 (10 - 2) / 2 = 4 newbie advantages.

But how would this system work in a team environment?
Quote
First, work out the ranks of each TEAM.

Axis 8 4 2 = 14 / 3 = 4.66 (round up at .5) = 5

Allies 8 6 6 = 20 / 3 = 6.66 (round up at .5) = 7

Then, each *player* compares to the others *team* rank.

Axis 1 = 8 vs 7 = no adv
Axis 2 = 4 vs 7 = 3 / 2 = 1.5 = 2 adv
Axis 3 = 2 vs 7 = 5 / 2 = 2.5 = 3 adv

Allies 1 2 & 3 are all above the average of 5, thus get no advantages.

So what are these bonuses?  To give an example, here are the Allied Newbie Advantages.

Quote
Allies:

Fighting for Freedom - Units gain 8% more XP
Unit Citation - Gain 1 more PP from fighting
Basic Scout - Gain 1 Recon Run
Smoke Barrage - Gain 1 Offmap Smoke Barrage
Close to the Front - Call-in Timers reduced by 8 seconds
Supply Drop - Drops a pair of crates containing MG/Mortar

Stay tuned for the upcoming EIR:R Secrets section on Repair Rates, and the EIR:R release, coming soon!
« Last Edit: January 25, 2009, 07:32:06 pm by salan » Logged

salan Offline
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« Reply #1 on: January 25, 2009, 07:32:45 pm »

Part2 of ... many
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #2 on: January 25, 2009, 07:35:36 pm »

This just keeps getting better and better...  You guys have outdone yourselves, im looking forward to playing.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #3 on: January 25, 2009, 07:36:26 pm »

I literally have no idea what this means but I'm excited
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
salan Offline
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« Reply #4 on: January 25, 2009, 07:42:14 pm »

Basically the game will figure out the level of your company based on PP spent within it.  Figure out the enemies, and then give bonuses to players who are lower level then the average of the enemy team.

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Kolath Offline
Commander, 2nd Infantry Division
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« Reply #5 on: January 25, 2009, 08:05:37 pm »

To clarify, these are one-time buffs that apply only for that battle.  So in every battle you "ready up" as usual and then the launcher will calculate if anyone gets newbie advantages at which point players select the advantages they want from a list and then "finalize."  The battle then starts as normal.
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salan Offline
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« Reply #6 on: January 25, 2009, 08:06:17 pm »

thank you kolath, great clarification!
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Kolath Offline
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« Reply #7 on: January 25, 2009, 08:12:55 pm »

The intention here is not to give "doctrine ability" caliber buffs, but to give limited buffs that help reward weaker companies for playing stronger companies.  The XP and PP bonus abilities in particular are designed to help new players level up faster.

We are also working on a complementary system to reward higher ranked players for teaming with lower ranked players.  More on that later.
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Wildfire
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« Reply #8 on: January 25, 2009, 08:34:53 pm »

nice, so, do u have a system to deal with "smufs" or does it not matter?
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stumpster Offline
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Posts: 2197


« Reply #9 on: January 25, 2009, 08:42:52 pm »

nice, so, do u have a system to deal with "smufs" or does it not matter?

To deal with smurfs, none of the newbie advantages are going to be offensive-based.  People won't get a newbie advantage that gives a strafing run, off-map, etc.  Ideally, we'd have a system that benefits new players without helping smurfs...but in practice it's damned impossible.  But in the end, we'd rather have ten new players come along and stay because the difficulty curve has been made a bit easier by newbie advantages, instead of leaving these out to thwart smurfing.
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Skaevola2 Offline
EIR Regular
Posts: 33


« Reply #10 on: January 25, 2009, 08:49:09 pm »

nice, so, do u have a system to deal with "smufs" or does it not matter?

To deal with smurfs, none of the newbie advantages are going to be offensive-based.  People won't get a newbie advantage that gives a strafing run, off-map, etc.  Ideally, we'd have a system that benefits new players without helping smurfs...but in practice it's damned impossible.  But in the end, we'd rather have ten new players come along and stay because the difficulty curve has been made a bit easier by newbie advantages, instead of leaving these out to thwart smurfing.

What about setting the number of accounts you can have as 1 based on your ip, but with multiple armies available on it?
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RikiRude Offline
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« Reply #11 on: January 25, 2009, 08:52:22 pm »

1 Account would be great, with many armies! I hate switching between all 6 of my rikirude accounts to test things out and to play around with other doctrines. Always leaving myself going "Was RikiRude3 infantry or was it an axis account?"
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #12 on: January 26, 2009, 12:53:00 am »

none of the newbie advantages are going to be offensive-based. 
It all looks good, but this one looks pretty offencive:
Supply Drop - Drops a pair of crates containing MG/Mortar

For axis that’s 570MP, 110MU, 2pop.
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stumpster Offline
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Posts: 2197


« Reply #13 on: January 26, 2009, 01:01:20 am »

none of the newbie advantages are going to be offensive-based. 
It all looks good, but this one looks pretty offencive:
Supply Drop - Drops a pair of crates containing MG/Mortar

For axis that’s 570MP, 110MU, 2pop.


Perhaps I should reword that.  There aren't going to be any offensive off-maps, the things that would have a chance to insta-gib squads (strafing run, offmap arty, etc) because that would just be calling for smurfing.
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #14 on: January 26, 2009, 01:13:21 am »

What prevents me from taking a company, not spending the PP till later, thereby getting a lower rank in the process, gaining PP faster and then using it to boom my company?

Since I already know I can beat a lot of people without needing doctrine abilities, wouldn't this be a great way to do it? It also means I have no PP spent into anything and therefore cannot be griefed but have a high ability to still kill high cost rare PP pumped units.
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509th Airborne
Akranadas Offline
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« Reply #15 on: January 26, 2009, 01:16:25 am »

PP gained, not spent.

Just because you haven't spent it, doesn't mean it's not apart of your Company/Profile
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #16 on: January 26, 2009, 01:16:44 am »

What prevents me from taking a company, not spending the PP till later, thereby getting a lower rank in the process, gaining PP faster and then using it to boom my company?

The fact that PP points in your pool count towards the total.
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Wildfire
Guest
« Reply #17 on: January 26, 2009, 01:29:47 am »

Sounding better all the time.
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WikingPara Offline
EIR Regular
Posts: 12


« Reply #18 on: January 26, 2009, 01:44:23 am »

when i first read it i was thinking it was gonna sound stupid. But as long as you keep the advantages to only give slight perks or help a company gain exp/pps faster, it actually sounds like a pretty decent idea. Hopefully it all works how it sounds.
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scrapking Offline
EIR Veteran
Posts: 924


« Reply #19 on: January 26, 2009, 02:16:13 am »

Bravo guys, looks great.  Simple yet logical while considering smurfs.  This will help to encourage new players, lessen the gap between haves and have nots, and might even serve to motivate the veteran players to play more often with newcomers.

I'm impressed, but not surprised knowing the people involved in making this happen.  Well done.
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