*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2024, 11:37:58 am

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1]   Go Down
  Print  
Author Topic: New to the scene  (Read 7016 times)
0 Members and 2 Guests are viewing this topic.
Ronin47 Offline
EIR Regular
Posts: 2


« on: June 06, 2007, 05:21:35 am »

Hi guys me and my friend Loadsa are new to this mod, and i was wondering if you guys could throw a few pointers into playin the game, i have already looked at the players guide and i dont know if that was for earlier vers or the latest cause i havnt seen stuff like it, like the airports and railyards things taxes etc etc, just want to know how the game works to playin battles, i defo love the way you guys have made his mod cause its really down to tactics on how to keep your guys alive more etc etc

thanks in advance
Logged
Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #1 on: June 06, 2007, 06:15:05 am »

All that stuff will be implemented later with pesistancy I presume. For the moment you should read the ultimate guide: http://forums.europeinruins.com/index.php/topic,420.0.html. That tells you how to set up a company and play a battle.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #2 on: June 06, 2007, 07:05:43 am »

Welcome Smiley.
Logged
Ronin47 Offline
EIR Regular
Posts: 2


« Reply #3 on: June 06, 2007, 07:43:45 am »

can you guys tell me what units cant capture areas

Lee
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #4 on: June 06, 2007, 07:47:32 am »

Any unit that can cloak, any vehicle (maybe jeeps can, I can't remember Wink)
Logged
Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #5 on: June 06, 2007, 06:48:26 pm »

Hi Wink.

We're dormant here, waiting intently for fldash's much anticipated 1.7 release Wink.
Logged

acker Offline
EIR Veteran
Posts: 2053


« Reply #6 on: June 07, 2007, 05:34:22 pm »

1.7
...
need 1.7
...

I'll wait for a while yet!
Logged
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #7 on: June 07, 2007, 11:32:49 pm »

Chill, men! You're putting too much pressure on fldash. He's always doing his best.  Cool
Logged

ronin86 Offline
EIR Regular
Posts: 2


« Reply #8 on: June 08, 2007, 04:37:08 am »

how doe the whole 1.7 work, is it like fightin over a map (looked at some other posts) how does the Gen, Lt, Cap work, will the higher ones give orders out? just want to get a rough idea
Logged
B4_life
Guest
« Reply #9 on: June 08, 2007, 05:08:13 am »

1.7 isnt the whole persistency. we wont have the battle map, for instance. as for ranks, no one knows. however, what we do know is that we will get a huge friggin load of new doctrine choices, and some persistency elements ( ie. win/loss record of axis/allies.)
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #10 on: June 08, 2007, 08:43:17 am »

Once persistancy is introduced, a leaderboard will follow shortly so that players can compete, simular to the Relic Online system in vCoH. This should keep you busy Smiley.

And this also means we'll have a handful of ranks you can gain.


More will follow once 1.7 is near.
Logged
Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #11 on: June 08, 2007, 12:54:56 pm »

1.7 should be the first patch to integrate unit persistence: Your troops will die and be gone forever, with no possibility of returning them to combat. This will make an already intense game absolutely nail biting and even more fun considering we'll have elite units for the first time that will influence combat. In short: more balancing will happen.
Logged
ronin86 Offline
EIR Regular
Posts: 2


« Reply #12 on: June 08, 2007, 05:14:30 pm »

i like the idea of the units that get killed are gone forever, will make the game more tense, so once there gone will u get back the resources to buy more or what??
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #13 on: June 08, 2007, 05:50:04 pm »

yea you get resourses back, depending on if you win or lose and how many games you have played.

(i think) Smiley
Logged
Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #14 on: June 09, 2007, 09:11:37 am »

There will be resource allotment per day if I remember correctly. So if you mess up a battle big time, you'll really be sacrificing how much you can play EiR. (That is unless we get big manpower incomes per day)
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #15 on: June 09, 2007, 02:27:55 pm »

Yes but in addition, if you play 0 games in day, you will get hardly any resources the day after, this to prevent people from stacking up resources after going on vacation.

And if you play alot of games per day, you will also get a resource bonus on top of what you originally get per day. (So that the real active players can keep playing.)
Logged
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #16 on: June 11, 2007, 08:15:57 am »

Welcome!

Watch out for Unkn0wn. He may have a sexy Belgian accent, but he bites.
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.055 seconds with 36 queries.