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Author Topic: EIR:R Secrets Revealed 3: Repair Rates and a NEW EIR map!  (Read 17328 times)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: January 27, 2009, 12:47:17 pm »

EIR:R Secrets Revealed - 3: Repair Rates

Europe in ruins has long decided to restrict repairs of multiple repair units from repairing one target at a time.  This is coming to an end.  With the release of EIR:R you will again see the days where multiple repairers are able to repair anything, at the same time.  This also includes a players ability to buy more then 1 repair bunker and have multiples on the field at a time.   To balance stacking of repair units we have lowered the overall repair rate of individual units across the board.  You will find that 1 unit repairs slower in EIR:R then in the current EIR environment, yet there are many additional forms of repair bonus's in EIR:R, on top of the stacking mechanism.

Specifics to note on which units CAN repair, and how their repair may be different then VCoH.   For the PanzerElite army the only infantry that can repair is the PanzerGrenadiers.  The Tank Busters and Assault Grenadiers have lost this functionality.  EIR wishes to maintain our posture on having specific units being able to repair, this means that the PE needed a smaller list of units with that functionality.  Both the PanzerGrenadiers and Sappers have upgrades which will aid them in repairing quicker, while the Wehrmacht has its now stacking repair bunkers, and the Americans will continue to gain repair bonus's through vet and doctrine choices.  Also to note the Berge tiger is a more restricted repair unit in EIR:R.  The Berge Tiger will not be able to revive dead vehicles, will be limited through availability, and obviously be a bigger target with more survivability, but more on the pricing and availability in future releases. 

Also to note, Over repair will be a doctrine ability which will be covered later.
 

Numbers are hit points per second.

Panzer Grenadiers: 0.4
Standard factions (Engi/Pio/Sapper/Repair Bunker): 0.5
Panzer Elite (Advanced Repair): 0.6
Standard factions in current EiR: 0.66
Expert Engineers: 0.9
Berge Tiger: 1.25


Europe in Ruins is proud to release another EIR map by the infamous mapper Unkn0wn!
This map is a remake and expansion of Unkn0wns previous project: Airfield.  The map, named Arras, features a long double runway with gigantic hangers and an access road.  it is currently being tested as a 2 v 2 and offers a very unique style of play that works great with the addition of PE and BRITISH factions.

you can get the map here for playing on EIR, it is already in the module.
http://files.filefront.com/4p+Arrassga/;13078769;/fileinfo.html



Stay tuned for the upcoming EIR:R Secrets section on Availability, and the EIR:R release, coming soon!

also look forward to our specific audio releases of SECRETS REVEALED on moddb, where I will cover a broader base and include things about specific units and their use in EIR:R.
« Last Edit: January 27, 2009, 01:28:55 pm by salan » Logged

salan Offline
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« Reply #1 on: January 27, 2009, 01:25:00 pm »

Try out the map now, be the first on your block to play in the hangers!
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UnLimiTeD4 Offline
EIR Veteran
Posts: 114


« Reply #2 on: January 27, 2009, 02:03:31 pm »

No frontpage?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #3 on: January 27, 2009, 02:09:46 pm »

Why does the Airfield in Arras look like a carbon copy of the Airfield in a vCoH campaign map where you're the Royal Commandos going to pwn some wehrs?
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Tymathee Offline
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« Reply #4 on: January 27, 2009, 02:20:41 pm »

maybe because that was its inspiration?
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Schultz Offline
EIR Veteran
Posts: 679


« Reply #5 on: January 27, 2009, 02:21:51 pm »

So less repair rates, and free stacking.
10 pios repairing a tiger ? Why did you go for this ?
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Tymathee Offline
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« Reply #6 on: January 27, 2009, 02:23:21 pm »

 prolly cuz people asked for it and ot prevent people from "cheating"
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #7 on: January 27, 2009, 02:25:12 pm »

Haha, there's a target for arty!
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Pwanawan baby!
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #8 on: January 27, 2009, 02:28:45 pm »

So less repair rates, and free stacking.
10 pios repairing a tiger ? Why did you go for this ?

Stay tuned for our future article discussing availability.
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salan Offline
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« Reply #9 on: January 27, 2009, 02:30:37 pm »

schultz the repair limitation was broken, it was bi-passable and hard to truly enforce without huge punishments.

also with lower repair rates and having more units stacked on one unit, it is indeed a great artillery target.. huddle up boys I hear they have strafing runs!
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: January 27, 2009, 02:33:27 pm »

maybe because that was its inspiration?

What he said.
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Tymathee Offline
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« Reply #11 on: January 27, 2009, 02:33:58 pm »

i put the new map on rapid share because it seems some people have issues with it on filefront.

http://rapidshare.com/files/190330922/4p_Arras.sga.html
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salan Offline
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Posts: 6290


« Reply #12 on: January 27, 2009, 02:34:51 pm »

unknown will be adding it to the official map list in the map forums
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #13 on: January 28, 2009, 01:26:07 am »

Heads up. Repair Pioneers add 0.5 repair rate onto their initial 0.5 repair.
They repair twice as fast as normal Pioneers.

The cake is a lie!
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #14 on: January 28, 2009, 04:05:31 am »

Is it possible to post one new doctrine for OF factions in a close time?
It's look like we will see more storms after Reinforcments
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MistenTH Offline
EIR Veteran
Posts: 199


« Reply #15 on: January 28, 2009, 04:05:56 am »

Heads up. Repair Pioneers add 0.5 repair rate onto their initial 0.5 repair.
They repair twice as fast as normal Pioneers.

The cake is a lie!

Does this apply to the repair pios existing in EiR as well?
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #16 on: January 28, 2009, 05:03:12 am »

Is it possible to post one new doctrine for OF factions in a close time?
It's look like we will see more storms after Reinforcments

Doctrines are going to be the main focus after release, right now the majority are still just in drafting state.  As soon as we start getting them finalized (and are sure that they can actually get coded in) I'll throw them up.
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Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #17 on: January 28, 2009, 05:37:57 am »

Is it possible to post one new doctrine for OF factions in a close time?
It's look like we will see more storms after Reinforcments

Doctrines are going to be the main focus after release, right now the majority are still just in drafting state.  As soon as we start getting them finalized (and are sure that they can actually get coded in) I'll throw them up.
So you plan to release Reinforcements without doctrines?  Sad
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fldash Offline
Founder
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Posts: 9755


« Reply #18 on: January 28, 2009, 11:02:41 am »

Unfortunately, yes, there just isn't anyway to get the doctrines done in time.  Many of the doctrines currently in EIR are imbalanced and it's best to start with a fresh slate.
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PrivateJson Offline
EIR Regular
Posts: 13


« Reply #19 on: January 28, 2009, 01:46:59 pm »

You do know that there was no such thing as a Berge Tiger ?

Anyway, this update sounds great, I'm looking forward to being able to play PE again!
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