nugnugx
Donator
Posts: 4051
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« on: January 29, 2009, 09:18:26 am » |
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what say u ?
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nugnugx
Donator
Posts: 4051
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« Reply #1 on: January 29, 2009, 09:21:18 am » |
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stickie satchel + rr + flamers , do want !
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Skaevola2
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« Reply #2 on: January 29, 2009, 09:27:16 am » |
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because the best handheld at in the game + paradroppable AT guns aren't enough?
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Killer344
The Inquisitor
Posts: 6904
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« Reply #3 on: January 29, 2009, 09:53:46 am » |
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gungunx? lol
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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NightRain
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« Reply #4 on: January 29, 2009, 10:31:49 am » |
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Satchel Charge that stickies itself on tanks? Cool idea! Let's do it! Axis are so OP anyway that we really need some sort of a sticky satchel, give it range of Panzerfaust too so that infantry dont have to run so close to the tank to deploy it.
Can we as well have satchek Mk2s? I really want a grenade that can blow off a building and a repair bunker almost at 1 shot with Raid 1 shot!
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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iherduliekmudkips
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« Reply #5 on: January 29, 2009, 10:42:53 am » |
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That' just stupid. Give RR's the ability to shoot grenades, if that's too unbalanced then we can make them fire over hedges too.
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Fingertrapped
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« Reply #6 on: January 29, 2009, 11:06:44 am » |
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Jetpacks please
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #7 on: January 29, 2009, 11:10:28 am » |
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Sticky launcher please.
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NightRain
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« Reply #8 on: January 29, 2009, 11:33:23 am » |
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Atomic bomb for All Allies doctorines plz. Make it tier 1 calling plz with 10 mun cost
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #9 on: January 29, 2009, 11:33:49 am » |
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I think that's planned for EIRR Air Superiority
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« Last Edit: January 29, 2009, 11:35:31 am by Unkn0wn »
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NightRain
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« Reply #10 on: January 29, 2009, 11:36:21 am » |
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I think that's planned for EIRR Air Superiority Really? Its not enough effective then
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #11 on: January 29, 2009, 11:36:51 am » |
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Just joking, you wish!
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #12 on: January 30, 2009, 05:58:03 am » |
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We also need AK107s on them by default.
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CommanderHolt
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« Reply #13 on: January 30, 2009, 11:20:03 am » |
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There is a reason why it has such a long fuse....
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gungunx
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« Reply #14 on: January 30, 2009, 11:22:09 am » |
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yes so it can be useless!
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CommanderHolt
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« Reply #15 on: January 30, 2009, 11:23:16 am » |
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Or maybe your just doing it wrong....
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gungun
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« Reply #16 on: January 30, 2009, 11:28:22 am » |
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satchels are good only for bunkers , a skilled player will get out of the building before it blows
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Killer344
The Inquisitor
Posts: 6904
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« Reply #17 on: January 30, 2009, 11:31:58 am » |
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if you make that hmg get out of the building to kill it, it has done its job....
you´re doing it wrong, lol.
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MistenTH
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« Reply #18 on: January 30, 2009, 11:36:10 am » |
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Just watch the HMG. If it stops firing when your AB squad gets close means it's getting out. If it's still firing just satchel it. The MG has about 1 seconds' leeway to start getting out before it gets blown up.
And if you have 2 airborne squads you can be prepared to kill the MG as it steps out. It will take enough damage such that by the time it finishes setting up back to fire again, it'd be almost dead to carbine fire.
And you can satchel mortars, paks, nebels after you've decrewed them. These are all expensive support units that it is worth destroying them.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #19 on: January 30, 2009, 11:39:58 am » |
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A satchel spammer is the best teammate an armor player can have :p .
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