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Author Topic: Duck map pack  (Read 26070 times)
0 Members and 7 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #60 on: March 16, 2009, 03:57:34 pm »

If someone post "NO MORE HEDGES" I wont make more hedges... Until then... Hedges
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 We need more axis players!:
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #61 on: March 16, 2009, 04:00:48 pm »

NO MORE HEDGES PLEASE!
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #62 on: March 16, 2009, 04:04:03 pm »

What do you then like? Instead of Hedges?
your feedback is worse than the guy at the 911 call
http://www.youtube.com/watch?v=2pNTrYd-4FQ
« Last Edit: March 16, 2009, 04:07:02 pm by Duckordie » Logged
Prydain Offline
EIR Veteran
Posts: 287


« Reply #63 on: March 16, 2009, 04:22:36 pm »

Think of it this way Duckordie.

Do a Brazilian on your hedge count.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #64 on: March 16, 2009, 04:27:16 pm »

Brazilian?
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #65 on: March 16, 2009, 04:30:57 pm »

Brazilian?
Aye, its a terrible thing, so it is. Scratches sometimes.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #66 on: March 16, 2009, 04:33:44 pm »

Ummm, Right, Play new maps version then feedback Cool

All Hedges have been scrambled and removed, Much more open now
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #67 on: March 16, 2009, 04:33:58 pm »

Can you do like a rural town, you know houses for cover, fairly spread around, trees to create the notion of a forest and all the detail you want. But no hedges!! Things not cramped together, plenty of room to move, green/dark green terrain, ideas from the top of my head.
You can have even an uphill church in some strategical point. But no hedges :p
Play a little with elevation maybe. But yeah you know :p
I'm going to work as a bulldozer worker, killer applied already. We're starting work next monday on church! Plenty of work lol.

P.S use trees or small bushes, fences, grown fields. stuff like that.
« Last Edit: March 16, 2009, 04:35:47 pm by Schultz » Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #68 on: March 16, 2009, 04:52:30 pm »

What schultz said for the most. I personally think a good eir map should be:

- No churches / big buildings where units take no damage inside. Especially not in the middle of map, as this creates a slippery slope for rushes.
- Big houses should have sides with no windows if you do add them
- Plenty of advances/flanks
- Plenty of cover
- Some roads near spawn to allow tanks and at guns to move quickly up
- No big fence squares (like RTC)
- Houses around spawn etc arent needed, when the fighting is taking place there the game is lost
- As little bridges, red cover and water as possible.
- No captureable weapons
- No super obvious position to take and defend
- Choke points, but with weaknesses that needs to be covered
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Schultz Offline
EIR Veteran
Posts: 679


« Reply #69 on: March 16, 2009, 05:24:54 pm »

I like the fact there can be houses in important locations, as long as theres room to go by, but strategic points must exist. And houses are ideal for that. With variety of scenery of course.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #70 on: March 17, 2009, 04:40:52 am »

Finaly

Ok, I start making a urban/rual 2vs2 then
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #71 on: March 18, 2009, 02:03:13 pm »

Dose your map look like this? (Church)
No it dose not, now try before sending me angry PM feedback, Jesus
« Last Edit: March 19, 2009, 09:44:13 am by Duckordie » Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #72 on: March 19, 2009, 09:20:03 am »

So duckman..venue isnt great yet.
Town can be camped quite effectively despite the flanks, because
a) The space between houses in the "town" arent wide enough.
b) Of the two huge block of trees on the left and right side.

Solution : Cut down the wall of trees. Further more the space in town, and in flanks. Town feels too cramped. Map is big but when you assault the town it looks tiny. Make it more open, kill some trees, make some cover, widen the distance between houses, relocate if you have to.

« Last Edit: March 19, 2009, 09:45:34 am by Schultz » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #73 on: March 19, 2009, 09:46:14 am »

Jesus H Christ...
 Schultz, have you played, the newest version?
For some reason they (dev team) is not adding the new version until 0.4 is out
so you need to download the new map Manually, have you done it? Dose it look like this?

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Schultz Offline
EIR Veteran
Posts: 679


« Reply #74 on: March 19, 2009, 10:00:45 am »

I played whatever version its up now on updater.
If you changed any of what i mentioned then nvm. I'm gonna check it out when its up on the updater.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #75 on: March 19, 2009, 10:03:02 am »

thank you for all the maps duck!! \o/
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #76 on: March 19, 2009, 07:49:46 pm »

i'll be organizing the 'downloader' with the new versions of maps real soon.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #77 on: March 22, 2009, 12:35:43 pm »

What changes were made to all your maps, seems like I had to redownload them all..?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #78 on: March 22, 2009, 01:46:00 pm »

yes all maps have been changed

Churche: Removed hedges, addes houses, removed splats added gaps in forest

Venue: Added gaps between buildings (tips from omg player) Changed top 3 buildings in town, changed the forest gaps, removed hedges, changed some splats. Added more cover, Canged bottom tree gorve

Viking: Changed and removed Hedges, and "blocks"

In der Hitz: Wheather options, changed some hedges and walls

Added Chateau new 3vs3 map, had 1 game on it, enjoyed it,
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #79 on: March 23, 2009, 05:55:40 am »

Could you post me all the filefront links for the map DB?
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