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Author Topic: Tym's Balance Views  (Read 7627 times)
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Tymathee Offline
Donator
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Posts: 9741



« on: February 14, 2009, 02:18:23 am »

I'm open to criticism, i dont care if you think I'm wrong but flaming is unnecessary. Some of these ideas are fresh off my head and are easily subject to edit.

British Fixes.

Emplacements.

I think they take too long and when they're building up, it's too easy to kill. I think a reasonable fix to this would be to make it double the mortar set-up time. Right now it's like building a bunker which makes sense for a static emplacement like a bunker or triage but for an offensive weapon like a hmg, mortar, at gun, which BTW is easily overrun with infantry, the set-up is too long.

Maybe the 25 pounder could be treated as a bunker and take as long because it usually wont be moved much.

PIAT

they're crap, everybody who plays brits knows this. Even if you button a vehicle, 85 is a bit much maybe lower it to 70 or 75.

Stuart Light Tank
Canister Shot

Just one shot, even though powerful, just doesn't make it useful. Maybe extend it to 2 or 3 with a long timer, maybe 2-3 minutes. Otherwise, they're useless vs infantry.

PE
They tend to have a lot of left over MP and you get a limite supply of them. Not sure if this is fixable but this is something I've heard brought up.

Misc. Stuff
10 rifle availability per american side is just kind of weak. I think i've been told they're working on this but i thought i'd bring it up again.

Anything else anyone can think of?
« Last Edit: February 14, 2009, 02:27:27 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Prydain Offline
EIR Veteran
Posts: 287


« Reply #1 on: February 14, 2009, 02:21:04 am »

Get rid of availability.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
stumpster Offline
Honoured Member
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Posts: 2197


« Reply #2 on: February 14, 2009, 02:26:42 am »

Quote
Light AT halftracks
The disabiling shot should cost, it's way more powerful than any sticky, it immo, and destroy's at a much higher rate and it comes free.

Huh?
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Tymathee Offline
Donator
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Posts: 9741



« Reply #3 on: February 14, 2009, 02:27:14 am »

Quote
Light AT halftracks
The disabiling shot should cost, it's way more powerful than any sticky, it immo, and destroy's at a much higher rate and it comes free.

Huh?

never mind that. for some reason i thought they were free.
Logged
BigDick
Guest
« Reply #4 on: February 14, 2009, 02:32:57 am »

Axis overpoverd ughaugha  nerrrrfff
Allies underpowered - where is my sp44444mmmm?

just joking Cheesy

PIAT

they're crap, everybody who plays brits knows this. Even if you button a vehicle, 85 is a bit much maybe lower it to 70 or 75.

they are not crap...use them from buildings use them over hedges and they have some anti inf capabilities

Quote
Stuart Light Tank
Canister Shot

Just one shot, even though powerful, just doesn't make it useful. Maybe extend it to 2 or 3 with a long timer, maybe 2-3 minutes. Otherwise, they're useless vs infantry.

my last shot whiped out 2 squads that is very great

Quote
PE
They tend to have a lot of left over MP and you get a limite supply of them. Not sure if this is fixable but this is something I've heard brought up.

use it for additional guy in squads...because 3 men squads kind of sucks

Quote
Light AT halftracks
The disabiling shot should cost, it's way more powerful than any sticky, it immo, and destroy's at a much higher rate and it comes free.

lol i thought you played PE? lier...it costs 95 munition to upgrade

Quote
Misc. Stuff
10 rifle availability per american side is just kind of weak. I think i've been told they're working on this but i thought i'd bring it up again.

here it is...no spaaaaammm Sad otherwise being an armour player 10 riflemen are not that less because there are rangers and airbornes someone can call in...and american have still a lot of more units than only rifleman
but seriously maybe give them 15 riflemen but than you have to give PE some more basic infantry too
Logged
amadeus Offline
EIR Regular
Posts: 21


« Reply #5 on: February 14, 2009, 04:44:38 am »

brit fanboy, huh?

brits have the strongest infantry, with riflenades even stronger-.-
emplacements are not easier to kill than ATGuns or whatever, they are just meant to stand on 1 point all the time ?!
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #6 on: February 14, 2009, 05:08:14 am »

brit fanboy, huh?

Lol, go ignore him
Logged

why is everyone except me retarded?
VariantThirteen Offline
EIR Veteran
Posts: 116


« Reply #7 on: February 14, 2009, 05:22:30 am »

I have my concerns about balance, but I'm going to wait until I have some more game time under my belt. Or I might just be better at PE than I am at Wehr Smiley
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #8 on: February 14, 2009, 07:29:11 am »

i also think the availability system is a bit FUBAR. with an airborne company i'm used to fielding at least 8 or so standard, if not a couple more (unless i go for lolspam company), 4 feels to restrictive.

however;
i appreciate i have not played many games yet, and i do not have much PP with which to request extra units, so maybe wait untill we have more experience.

although, that also brings up the point of how new players joining later on are going to be even more fucked over as experienced players have many more elite units in their army as they have the PP to request them, creating a further imbalance of newb vs vet players. just a thought
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Two Offline
EIR Veteran
Posts: 2079


« Reply #9 on: February 14, 2009, 07:33:16 am »

brit fanboy, huh?

brits have the strongest infantry, with riflenades even stronger-.-
emplacements are not easier to kill than ATGuns or whatever, they are just meant to stand on 1 point all the time ?!


Do you play this game? Seriously.




PIAT's are crap, they really are.

Canister shot doesnt seem worth it if its a 1 use thing.

and PE are OP Tongue

Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Bubblesatan Offline
EIR Veteran
Posts: 63



« Reply #10 on: February 14, 2009, 08:01:20 am »

I also think 10 rifles is too low, axis get 10 grens and 10 volks, so I think it should be doubled or at least increase airbornes and rangers by a couple.
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Lionel-Richie
Guest
« Reply #11 on: February 14, 2009, 08:23:27 am »

here it is...no spaaaaammm Sad otherwise being an armour player 10 riflemen are not that less because there are rangers and airbornes someone can call in...and american have still a lot of more units than only rifleman
but seriously maybe give them 15 riflemen but than you have to give PE some more basic infantry too

So more than 10 riflemen is "spaaaaaam," but 10 volks and 10 grens are not?
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #12 on: February 14, 2009, 09:19:28 am »

You guys are forgetting the reinforcements packages. Buy the infantry one and you can have 15 riflemen and 2 extra rangers before you have to pay extra. If you want to play with lots of  paratroopers go airborne and choose airborne reinforcements. Then the first 6 are free. 
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #13 on: February 14, 2009, 09:29:26 am »

The current availability system is completely screwed up. It doesn't prevent spam (my Sherman spam companies have more than 10 riflemen!) so much as it forces you into set companies, with little variation. I don't think the dev's understand that people have different play styles. My old companies focused less on bringing lots of support weapons, and instead bringing lots of riflemen to overwhelm my opponents, and begin using theirs. Now what am I supposed to use for my basic infantry? Engineers? When my opponents get ten grens and ten volks!? Not to mention, PE gets 10 three man squads, which are weaker than every other army's basic infantry. How absurd is that? I understand you should use availability to limit things like snipers, and specialty tanks, but using it to limit BASIC infantry, and even things like AT guns, which are necessary to every company is absurd.
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #14 on: February 14, 2009, 09:42:06 am »

I must say, I really like the availability idea (even though 4 airborne squads is pretty lol), but I did have ALOT of manpower left over after buying the maximum amount of rifles and shermans, half the support weapons and a sniper. I had to buy like 8 engineers. But then again, people forget that you can spend pps to have more main battle infantry and so on, so I dont think its a problem in the long term, maybe the numbers need to be tweaked a tiny bit, but not a whole lot (for the rifles).

Also, I disagree that axis are overpowered in infantry since they have an availability on both volks and grens, Grens are the main line infantry, and volks are assault troops more then anything.
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donnieDark Offline
EIR Veteran
Posts: 95


« Reply #15 on: February 14, 2009, 09:46:10 am »

Nothing is limited, Earn PP, Spend PP.
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #16 on: February 14, 2009, 10:11:58 am »

my main concern is new players coming in are going to be screwed as they will have no PP

that and games arn't reporting so no PP =P
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #17 on: February 14, 2009, 10:18:10 am »

There are going to be a numerous amount of mechanisms put in place to ensure that new players have a fighting chance.
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #18 on: February 14, 2009, 12:17:34 pm »



Also, I disagree that axis are overpowered in infantry since they have an availability on both volks and grens, Grens are the main line infantry, and volks are assault troops more then anything.

Volks beat rifleman at long ranges, so your post doesn't really make sense. (Unless you mean mp 40s, but those don't do any damage to buildings, and volks can't get nades. The whole pp thing - How am I supposed to get pps if I can't make a decent company, without pps. Plus, riflemen are meant to be expendable, but if I lose more than three in one game (assuming I have like 13 riflemen, not a lot) I don't get any pp from that game, because I just have to replace them! Losing three rifle squads is easy, one lucky mortar, or recrewing a couple things! Currently, the availability system is just absurd.
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #19 on: February 16, 2009, 12:46:15 pm »



Also, I disagree that axis are overpowered in infantry since they have an availability on both volks and grens, Grens are the main line infantry, and volks are assault troops more then anything.

Volks beat rifleman at long ranges, so your post doesn't really make sense. (Unless you mean mp 40s, but those don't do any damage to buildings, and volks can't get nades. The whole pp thing - How am I supposed to get pps if I can't make a decent company, without pps. Plus, riflemen are meant to be expendable, but if I lose more than three in one game (assuming I have like 13 riflemen, not a lot) I don't get any pp from that game, because I just have to replace them! Losing three rifle squads is easy, one lucky mortar, or recrewing a couple things! Currently, the availability system is just absurd.

I'm mostly a PE player and I agree, availability is borked for allies, 10 riflemen? plz

It should be 15 rifles
8 airborne
4-6 rangers
6 stormtroopers
6 assault grenadiers

I doubt there will be many people spending PP's on infantry, they die too easy and people want something more lasting for their 'money'. PP's will be spent on veterancy, resources, doctrines and so forth, and artillery I spose.
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