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Topic: Brits in EIR:R... (Read 10628 times)
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Osprey
Maj. Osprey, Royal Lincolnshire Regiment
Posts: 375
Brits in EIR:R...
«
on:
February 14, 2009, 04:31:37 pm »
For those who've played...
Are the Brits still slow in neutral/enemy territory?
- If yes, are the Lt.s/recon upgrades cheap enough?
If not what are the officers getting used for?
- Heroic characters?
- Special skills? (similar to axis arty on officer?)
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stumpster
Honoured Member
Posts: 2197
Re: Brits in EIR:R...
«
Reply #1 on:
February 14, 2009, 04:38:49 pm »
Brits move at full speed.
Officers are used for their buffs (Defensive for Captian, Offensive for LT) just like in vCoH. Captains are able to purchase/use Victor Target in the Royal Artillery, LT's are able to purchase/use FOO in all trees.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Two
EIR Veteran
Posts: 2079
Re: Brits in EIR:R...
«
Reply #2 on:
February 14, 2009, 06:05:53 pm »
my captain cant get that ability and im arty. And my priest cant get creeping barrage either
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IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Osprey
Maj. Osprey, Royal Lincolnshire Regiment
Posts: 375
Re: Brits in EIR:R...
«
Reply #3 on:
February 15, 2009, 09:38:19 am »
Quote from: stumpster on February 14, 2009, 04:38:49 pm
Brits move at full speed.
Officers are used for their buffs (Defensive for Captian, Offensive for LT) just like in vCoH. Captains are able to purchase/use Victor Target in the Royal Artillery, LT's are able to purchase/use FOO in all trees.
Sounds good, maybe I can find out if anyone ever gets back to me on my EIR:R launcher problem.
«
Last Edit: February 15, 2009, 03:28:35 pm by Osprey
»
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stumpster
Honoured Member
Posts: 2197
Re: Brits in EIR:R...
«
Reply #4 on:
February 15, 2009, 02:34:54 pm »
Quote from: Two on February 14, 2009, 06:05:53 pm
my captain cant get that ability and im arty. And my priest cant get creeping barrage either
Get the 25 pounder unlock. I know for sure it contains Creeping Barrage...and it probably contains Victor Target as well. Sorry about that one not being clear.
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Two
EIR Veteran
Posts: 2079
Re: Brits in EIR:R...
«
Reply #5 on:
February 15, 2009, 02:56:41 pm »
Give me 5 pp's and i will
I dont see me ever using creeping barrage, takes too long and you just walk away but it does show as available to the priest.
Have tommies been nerfed? They seem incredibly weak.
«
Last Edit: February 15, 2009, 02:58:40 pm by Two
»
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stumpster
Honoured Member
Posts: 2197
Re: Brits in EIR:R...
«
Reply #6 on:
February 15, 2009, 03:03:41 pm »
You know our rule on changing base statistics.
The only thing that has been changed for them is their movespeed.
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Unkn0wn
No longer retired
Posts: 18379
Re: Brits in EIR:R...
«
Reply #7 on:
February 15, 2009, 03:05:08 pm »
Use lieutenants. World of difference.
Also, Tommies don't cost 450 MB in vCOH solely because of their 'strength'.
They're still a base infantry unit, so people may be expecting a tad too much from them without lieutenants, based on their vCOH price.
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scrapking
EIR Veteran
Posts: 924
Re: Brits in EIR:R...
«
Reply #8 on:
February 15, 2009, 03:18:51 pm »
Quote from: stumpster on February 15, 2009, 03:03:41 pm
You know our rule on changing base statistics.
This isn't really the place for this, but I take issue to that policy.
For one, VCoH units are balanced for VCoH gameplay, and EIR is not VCoH gameplay. The mere fact that units are limited by availability, and there are no hard "phases" of a game in EiR, as well as the victory conditions, make Relic's notion of balance inconsistent with our own, albeit related.
Secondly, you are *able* to change unit stats, denying yourselves that option is somewhat narrow-minded and traditionalist, in terms of removing a tool from the balance toolbox.
Their stats are certainly a good starting point, and certainly its where we should be at right now, but I think its an unnecessary handicap to place upon yourselves.
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Two
EIR Veteran
Posts: 2079
Re: Brits in EIR:R...
«
Reply #9 on:
February 15, 2009, 03:28:41 pm »
Quote from: Unkn0wn on February 15, 2009, 03:05:08 pm
Use lieutenants. World of difference.
Also, Tommies don't cost 450 MB in vCOH solely because of their 'strength'.
They're still a base infantry unit, so people may be expecting a tad too much from them without lieutenants, based on their vCOH price.
I would love to be able to use a lt but a firefly seems mandatory in your first call in along with 2 tommies, and that leaves 1 pop at the start, then i have to wait a few mins to call him in and he's pretty meh at that point
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Unkn0wn
No longer retired
Posts: 18379
Re: Brits in EIR:R...
«
Reply #10 on:
February 15, 2009, 03:30:15 pm »
A firefly is only mandatory if you persist to the idea that PIATs are absolutely useless and 17 pounder emplacements are not worth the hassle.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Brits in EIR:R...
«
Reply #11 on:
February 15, 2009, 03:32:29 pm »
Piats are useless, and 17 pdrs aren't worth it either, they die far too easily. Also, I'd love to know your reasoning for why tommies do cost 450 MP in vcoh if not for their strength...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Two
EIR Veteran
Posts: 2079
Re: Brits in EIR:R...
«
Reply #12 on:
February 15, 2009, 03:33:54 pm »
So you'd use piats in your core call in? What happens when a tank charges and rapes them. And 17 pounder is ok if you can get it in a good spot, but thats near impossible.
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Unkn0wn
No longer retired
Posts: 18379
Re: Brits in EIR:R...
«
Reply #13 on:
February 15, 2009, 03:36:28 pm »
In combination with button they suffice in holding off the 'average' amount of armoured units fielded by a single player at the start of a game.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Brits in EIR:R...
«
Reply #14 on:
February 15, 2009, 03:37:58 pm »
Only a moron gets buttoned close enough to not get back out before the PIATs get close enough to reliably hit. Charging into a bren squad is dumber than charging a rifle squad with stickies...
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Unkn0wn
No longer retired
Posts: 18379
Re: Brits in EIR:R...
«
Reply #15 on:
February 15, 2009, 03:40:56 pm »
You'd be amazed how many people are morons when it comes to proper micromanagement
.
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UnLimiTeD
EIR Veteran
Posts: 554
Re: Brits in EIR:R...
«
Reply #16 on:
February 15, 2009, 03:42:15 pm »
Well, I just always charge straight in.
With 4 light vehicles at start, including a good amount of supression and AI killing power, the enemy can hardly button everything and still have AT left.
In fact, it's quite impossible.
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Hey, it's not going to happen
CrazyWR
EIR Veteran
Posts: 3616
Re: Brits in EIR:R...
«
Reply #17 on:
February 15, 2009, 03:46:34 pm »
Maybe unknown, but you can't rely on that when claiming PIATS are useful.
On another note, are there any plans to add mines to the demo sappers like they have in VCOH? Seems kind of useless without them...one demo charge as opposed to OR or PIATs just doesn't compare in usefulness IMO.
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Mysthalin_Axis
EIR Veteran
Posts: 184
Re: Brits in EIR:R...
«
Reply #18 on:
February 15, 2009, 03:47:51 pm »
The reason why tommies cost 450 in vCoH is because they're equal to grens when supported by a lieutenant. They're not much stronger than volksgrenadiers when without a lieut, actually, and at close range one volks rapes one tommy squad(no upgrades on either).
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VictorTarget
EIR Veteran
Posts: 234
Re: Brits in EIR:R...
«
Reply #19 on:
February 16, 2009, 05:30:03 pm »
First, I'd like to say PIATs are not useless. If you'd like me to prove it, by all means, charge my sappers. I'd be HAPPY to enlighten you.
They're not a shreck, stop trying to use them like that. It's a different flavor of AT, you don't use an IST like a P4, do you? They're an ambush weapon, much like a PAK, and while they're shorter range, they have other advantages, instead. Penetration power on a PIAT is intense, and shouldn't be discounted. You just need to be careful.
My only gripe is...where are my mines?
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