Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 01:05:47 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Brit overhaul suggestions
Pages: [
1
]
2
3
4
Go Down
Print
Author
Topic: Brit overhaul suggestions (Read 15939 times)
0 Members and 1 Guest are viewing this topic.
Khorney
EIR Veteran
Posts: 221
Brit overhaul suggestions
«
on:
February 14, 2009, 06:30:27 pm »
i think most players will agree (well, apart from the axis who are steamrolling us =P) that brits are majorly useless in this build. i can't say i've tried every single combination and tactics, so obviously i'm open to criticism. either way, i'm just trying to help the dev's with my observations, and i appreciated that alot of has gone into work and testing that has gone into the mod, including brits, but my personal opinion is that they are underpowered. hopefully we can sort this. anyway, read away, and posts your thoughs!:
Commandos
- ditch the munitions cost (or reduce) + have smokes by default. similarly priced units keep their 'fire up' type abilities by default or for cheaper (180+45 munitions a go is not cost effective)
Lt's + Captains
- reduce pop cap cost to 1. once the arty bug is fixed, this will be a must. at the moment 3 pop makes them more or less non-viable until late game when you have spare pop. you had the right idea with the cromwell, which is a fraction of normal tank cap.
Emplacements
(in general) - i realise i need to tread carefully here - but i would suggest putting their toughness back to vCoH values - this would make their setup time worth it, and much less vulnerable to mortars, which is ridiculous ATM. trenches are working well though, it's relatively easy to deal with them, but still provide good cover.
PIATS
- are a waste of time. i dunno how you are going to fix this, but they are crocks of shit. accuracy, fire rate, firing on the move, any of the above would help. more annoyingly PIAT commandos are pointless as you can never get a lieutenant near them if you try and use them in an infiltration capacity.
thats all i have off the top of my head, im sure others have stuff to chip in too, butapart from the bugs i've posted in other threads, the rest of the british units can kind of hold it together, and more or less justify their cost. unfortunately, the problems here have borked british (esp commando doctrine) to lulzville.
again, this is not a bitch session, and i would like to hear players opinions on these suggestions, and hopefully the powers that be will be listening too
Logged
amadeus
EIR Regular
Posts: 21
Re: Brit overhaul suggestions
«
Reply #1 on:
February 14, 2009, 06:48:01 pm »
u cant rush everything with commandos
they are very costeffective
LTs give infantry good bonuses - 3 pop is good
Logged
Khorney
EIR Veteran
Posts: 221
Re: Brit overhaul suggestions
«
Reply #2 on:
February 14, 2009, 06:51:33 pm »
you can't rush anything with commandos. on more than one occasion PAK's have wandered off unscathed, and LMG's are a nightmare
Logged
Two
EIR Veteran
Posts: 2079
Re: Brit overhaul suggestions
«
Reply #3 on:
February 14, 2009, 08:15:52 pm »
mortar pit needs alot larger range, right now you cant build it without getting counter mortar'd
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Mysthalin_Axis
EIR Veteran
Posts: 184
Re: Brit overhaul suggestions
«
Reply #4 on:
February 14, 2009, 08:19:41 pm »
Quote from: amadeus on February 14, 2009, 06:48:01 pm
u cant rush everything with commandos
they are very costeffective
LTs give infantry good bonuses - 3 pop is good
2 volks MP40s in yellow cover. I dare you to charge that with 2 mandoz without nades.
LTs give bonuses, sure, but not really anything great that would constitute 3 popcap.
I would like to be informed as to why PIAT ambush takes 10 seconds to kick in? In vCoH it's instant, unless the PIATs are seen. in EIRR they take forever even if they just left the spawn at the start of a game...
Logged
stumpster
Honoured Member
Posts: 2197
Re: Brit overhaul suggestions
«
Reply #5 on:
February 14, 2009, 08:30:40 pm »
Quote from: Mysthalin_Axis on February 14, 2009, 08:19:41 pm
I would like to be informed as to why PIAT ambush takes 10 seconds to kick in? In vCoH it's instant, unless the PIATs are seen. in EIRR they take forever even if they just left the spawn at the start of a game...
I think that might just be some sort of mess-up somewhere when we were changing the timers.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Fingertrapped
Guest
Re: Brit overhaul suggestions
«
Reply #6 on:
February 14, 2009, 08:37:38 pm »
Additional points about commandos:
- Should the smoke/grenade still be on the same timer with the current cost?
- Glider health: Died to 1 pak shot, squad destroyed
- Cost of commandos: overpriced?
A 4 man mp44 squad is a pretty equal match for commandos. Yet these guys pay only 135 munitions for being fully upgraded?
«
Last Edit: February 14, 2009, 08:39:36 pm by Fingertrapped
»
Logged
Akranadas
Honoured Member
Posts: 6906
Re: Brit overhaul suggestions
«
Reply #7 on:
February 14, 2009, 08:41:05 pm »
Guys, Gliders in EIR are not designed to be dropped into combat areas; You drop them on a flank or a secure area to boost your forces. IF you drop them somewhere and they die before your troops spawn then you need to rethink your usage of them.
Logged
acker
EIR Veteran
Posts: 2053
Re: Brit overhaul suggestions
«
Reply #8 on:
February 14, 2009, 08:51:58 pm »
That said, could the devs code it so a destroyed glider causes the squads inside to spawn with around 70% casualties? Enough so the squads are combat-ineffective, but still retreatable. A six-man Commando squad should spawn with only one or two survivors.
I don't know, but I think it would really suck if your glider blew up on some (misclick)/(mine)/(TT)/(Random act of God) and a crapload of MP/PP/Vet died instantly. Even an Ostwind can only nail so many Airborne squads when they drift out of the sky...
Logged
Khorney
EIR Veteran
Posts: 221
Re: Brit overhaul suggestions
«
Reply #9 on:
February 14, 2009, 09:40:53 pm »
gliders i have no beef with, as you say, they are not airborne, need a little more TLC.
the survivor idea is good though, didn't think of that
Logged
Hicks359
Guest
Re: Brit overhaul suggestions
«
Reply #10 on:
February 14, 2009, 09:50:44 pm »
Btw, i aint played a whole load of Brits yet due to having a shaky run into getting things working the way i want... But what i have seen, the Royal Commando's are more than useful when used right.
While i do agree, they should be able to use smoke grenades without having to buy it, after all, it isnt an instant wtfpwn ability, it's an oppurtunity to get outta dodge in a shit storm. Unlike Fireup.
The cost is also something of a debate...
What i have seen from personal experience though, is watching my single squad of Royal Commando's wasting a pair of MP40 squads single handedly with only light cover and a single smoke grenade to help. True the squad only had two chaps left but they did it. The fact that he was silly enough to stay in close quarters after i threw the smoke up sealed the deal as he lost a lock on my Commando's for a few seconds - More than enough time to waste one of the two squads.
I'd say the Commando's are on the right lines... They just need some fine tweaking.
Logged
Khorney
EIR Veteran
Posts: 221
Re: Brit overhaul suggestions
«
Reply #11 on:
February 14, 2009, 09:56:15 pm »
true hicks, i would have to see what the effect of adding in smoke would be before the cost was reduced.
Logged
stumpster
Honoured Member
Posts: 2197
Re: Brit overhaul suggestions
«
Reply #12 on:
February 14, 2009, 10:04:26 pm »
Quote from: acker on February 14, 2009, 08:51:58 pm
That said, could the devs code it so a destroyed glider causes the squads inside to spawn with around 70% casualties? Enough so the squads are combat-ineffective, but still retreatable. A six-man Commando squad should spawn with only one or two survivors.
I don't know, but I think it would really suck if your glider blew up on some (misclick)/(mine)/(TT)/(Random act of God) and a crapload of MP/PP/Vet died instantly. Even an Ostwind can only nail so many Airborne squads when they drift out of the sky...
What would be ideal is if we could have something like survivors in the case of the Glider being destroyed by fire on the ground, but if the player drops Commandos onto a house or gets shot out of the sky there would be no survivors.
What's the big problem is that if we up Glider HP to survive fire from Shreks/Paks, we also make it possible to crash violently through houses...but come out fine on the other side. It's a very delicate line. On the flip side, we
might
be able to modify weapon damage against the Glider's armor...
«
Last Edit: February 14, 2009, 10:07:10 pm by stumpster
»
Logged
skyblazer
EIR Regular
Posts: 36
Re: Brit overhaul suggestions
«
Reply #13 on:
February 14, 2009, 11:07:26 pm »
If you simply change the glider to taking bugger all damage from light arms weapon fire that would be about all you would need to do. The Glider already survives parking through houses and still will unload troops/tank most times. Personally i sometimes consider the glider a very expensive off map^^
Anyways i think the glider is fine as it is now just need its Armour more resistant to rifles, smg's etc. MG's should rip it apart still.
Logged
BigDick
Guest
Re: Brit overhaul suggestions
«
Reply #14 on:
February 15, 2009, 02:49:23 am »
Quote from: Fingertrapped on February 14, 2009, 08:37:38 pm
- Cost of commandos: overpriced?
A 4 man mp44 squad is a pretty equal match for commandos. Yet these guys pay only 135 munitions for being fully upgraded?
4 man mp44 squad is on 145 munitions..and only a equal match in close range
otherwise commandos clearly win (that include the case where mp44 dudes have to charge commandos in cover)
Logged
Hydro
EIR Veteran
Posts: 242
Re: Brit overhaul suggestions
«
Reply #15 on:
February 15, 2009, 03:08:13 am »
BTW Lt arty bug isn't fixed (reported to salan but not answered), but ye commandos here are weak
Logged
Mysthalin_Axis
EIR Veteran
Posts: 184
Re: Brit overhaul suggestions
«
Reply #16 on:
February 15, 2009, 04:18:18 am »
STG44 is much more effective at medium range than Commando's Stens, thank you.
Logged
Spartacus85
EIR Regular
Posts: 9
Re: Brit overhaul suggestions
«
Reply #17 on:
February 15, 2009, 04:27:42 am »
+ commandos are very expensive
brits definitely need some viable AT... i don't know what can be done about it, but ATM the only way you can hope to kill german tanks is by luck or if you manage to shreck some commandos ...
maybe. ... you know. ... the commandos are one of those troops who gain new weaponry first and stuff ... so maybe they could get so many shrecks as loot from some battles past (or imaginary battles past) against cost and maybe limited to 3 ?
or you fix piat accuracy ...
Logged
VariantThirteen
EIR Veteran
Posts: 116
Re: Brit overhaul suggestions
«
Reply #18 on:
February 15, 2009, 04:37:49 am »
Commandoes are not, and never should be AT infantry. As far as I'm concerned, that would just make them another Vanilla AB/Ranger style elite infantry.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Brit overhaul suggestions
«
Reply #19 on:
February 15, 2009, 04:41:55 am »
What about the Commando PIAT squad. Use what you have before you ask for more. This is not another form of the US Army.
It's the Commonwealth. You have to change your tactics now.
If you can't play Brits then go back to Americans.
Logged
Pages: [
1
]
2
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...