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Author Topic: My initial balance thought with EIR:R  (Read 22329 times)
0 Members and 2 Guests are viewing this topic.
UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #20 on: February 15, 2009, 03:22:43 pm »

An ATHT can't counter a Stuart.
Or a Greyhound. either their Armor or their speed saves them the day.
Logged

Hey, it's not going to happen
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #21 on: February 15, 2009, 03:24:23 pm »

Whenever I used to play PE, I used Hetzer's as AT so I don't know how well the AT HT's are....
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"Chance favors the prepared mind"
Two Offline
EIR Veteran
Posts: 2079


« Reply #22 on: February 15, 2009, 03:25:09 pm »


And nobody here brought up piats, or buttoning units.  Piats are fine, buttoning is fine, but British AT emplacements need a little love in some form.


paits are useless.....
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #23 on: February 15, 2009, 03:27:18 pm »

They're crappy, not useless.
Don't make me prove you wrong Smiley.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #24 on: February 15, 2009, 03:29:21 pm »

Piats are crap.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #25 on: February 15, 2009, 03:29:45 pm »

They are worse useless, for some reason people run their tanks away from them preventing your FF from killing it!
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #26 on: February 15, 2009, 03:35:54 pm »

The problem with making the treadbreaker cooldown higher is that the AT HT is basically a piece of crap that isn't made to do anything else aside from that.
You only buy it because of treadbreaker in the first place.


This is exactly the problem.  Changing the ATHT from what is in place now takes it from a valuable part of the arsenal to useless...
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #27 on: February 15, 2009, 03:41:58 pm »

Focussed fire is still quite good Tongue.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #28 on: February 15, 2009, 03:43:34 pm »

If used correctly against an enemy without at.
Alternatively take an Infantry HT.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #29 on: February 15, 2009, 03:47:49 pm »

Yes unknown, but infantry killing power isn't something PE needs more of, so those munitions are usually spent on something else where it gives more benefit.
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scrapking Offline
EIR Veteran
Posts: 924


« Reply #30 on: February 15, 2009, 04:21:26 pm »

The problem with making the treadbreaker cooldown higher is that the AT HT is basically a piece of crap that isn't made to do anything else aside from that.
You only buy it because of treadbreaker in the first place.


This is exactly the problem.  Changing the ATHT from what is in place now takes it from a valuable part of the arsenal to useless...


"Its either the way it is now, or its useless" is a pathetic argument.  Surely it could stand to lose some amount of time from its CD, between none and infinity and still be a worthwhile unit.

My own guess is that it could be practically doubled before it was no longer a desireable unit.  It isn't there to combat stuarts, M8s, etc.  Its there to make sure real armor and AT beats other real armor.  At its current CD, it is ready to fire more times than there ARE opposing heavy armor.
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #31 on: February 15, 2009, 05:47:01 pm »

What is crap is relic decision to bring british and pe they way they did.
We can argue all day on what would be best for EIRR but i'm afraid it's in vain.
Whether you make emplacement more resilient, or make them pack faster dont take away their core essence, the fact that they are "bunkers".

I'm still in favor of having mobile support weps for the british (mg,mortar), but after watching what button up and 17 pounder can do to a german vehicle i dont think theres really an escape to the matter.
And threadbreaker is one gay ability. Raising the cooldown wont take down one bit of its gayness i'm afraid, not to mention again that the HT will die to anything.
Funny always talking about realism and gameplay. You know for a game that's not supposed to be realistic disabling permanently a vehicle does sure looks very realistic to me.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #32 on: February 15, 2009, 05:58:44 pm »

But doing this only every 5 minutes when the gunner is in the mood for it isn't that realistic either.
I think doubling it's cooldown would be fine for a start.
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #33 on: February 15, 2009, 06:06:20 pm »

Yeah ok, im talking about the effect.  Smiley
Time really doesnt negate the fact that your star tank will get wtfpwned on push of a button.
I would prefer better to nerf the effect. Button up too.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #34 on: February 15, 2009, 06:08:43 pm »

Next patch will likely have some changes to Tread Breaker AFAIK Wink.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #35 on: February 15, 2009, 06:30:01 pm »

Wait, you can get 3 HT half Tracks.  Keep tread breaker as is, and only let 1 HT in a company without using PP. 

Why not use the availibility.  With 3 units availibel now is a bit much.
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #36 on: February 15, 2009, 06:40:26 pm »

seems like the best solution so far
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #37 on: February 15, 2009, 07:00:42 pm »

No, thats not balanced at all.
Why limmit a unit that has such a low chance to survive, just because it has the "potential" to score like 2 -3 imobilizations per game.
And remember we're only basing the discussion prior to all the extra unit unlocks and doctrines.
And what about the button up, free ones for all bren tommies and bren carriers ?
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #38 on: February 15, 2009, 07:15:47 pm »

because button doesn't permanently immobilise vehicles, perhaps? in fact, the vehicles can still move under button
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scrapking Offline
EIR Veteran
Posts: 924


« Reply #39 on: February 15, 2009, 07:21:05 pm »

I don't like limiting the amount available, they are truly fragile, and 3 isn't so many.

Reducing the CD doesn't change just how decisive they can be in a game with so fewer heavy armor compared to VCoH.

If only there was a way to reduce the consistentcy of their effectiveness....
Logged
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