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Author Topic: v0.0.2 Changelog  (Read 26058 times)
0 Members and 2 Guests are viewing this topic.
fldash Offline
Founder
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Posts: 9755


« Reply #60 on: February 18, 2009, 12:04:21 pm »

I highly doubt gliders ever get drift because of the precision required to land them safely.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #61 on: February 18, 2009, 12:08:42 pm »

Relic put it in there because they thought it might be interesting, cool, and a little bit more realistic to have the glider to be able to kill troops if it hit them

I'm pretty sure it's not realistic to have laser-guided gliders swooping down and crushing globs of infantry (or even smaller squads) with pin-point accuracy.

Those things were unreliable in finding their designated landing zones in fields.

neither is it have panzershreks shooting same range as a sherman with pin point accuracy.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #62 on: February 18, 2009, 12:32:48 pm »

Why is why they miss 60% of the time.
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Hey, it's not going to happen
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #63 on: February 18, 2009, 12:35:43 pm »

Why is why they miss 60% of the time.

what schks?  i will save video of my next game, and i will let you see how my long range battle with schk squads my shermys lose lol.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #64 on: February 18, 2009, 01:35:46 pm »

Do British officers still have sight 55? because it's pretty annoying when they can shell you and see half the map. Not sure if you guys kept it like that. I think it's fine on the Cromwell command tank. but with Bren blobs and officers it's pretty deadly
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
OhSlowpoke Offline
EIR Regular
Posts: 18


« Reply #65 on: February 18, 2009, 01:52:43 pm »

Does anybody have the tables for the effect Captain + Lt auras are at default in EiRR? (I want to know default as well as vetted, but CoHstats only mentions their effect when vetted, and I can't find the exact numbers other than "offense" and "defense" bonuses.)
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Malevolence Offline
Donator
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Posts: 1871



« Reply #66 on: February 18, 2009, 01:54:32 pm »

Commenting on something like a page ago - I don't think Panther skirts should be more than PIV skirts. Let's be honest, skirts are only a defense against infantry based AT - the panther can't kill the infantry regardless, so in that effect it's only a passive defense. The PIV is much more adept at fighting infantry, and would try to do more damage before "escaping" infantry based AT, meaning it would get more out of its skirts than the Panther would.

Same price seems fair for the usefulness to both tanks - Panther needs the protection to stay alive due to its cost, PIV needs the protection to stay alive due to its health and role on the battlefield (two uses vs. one).
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #67 on: February 18, 2009, 01:58:25 pm »

The vierling or how it's called is bugged. It's fully operational with one man left.

And btw ghost tts are exploit right? Cuz I just had a game in which whole rtc was spammed by ghost tts, I warned them and this should be enough, but it's impossible do do something with that, give unfinished tts light crush or smth?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #68 on: February 18, 2009, 01:58:53 pm »

http://www.coh-stats.com/basics/lieutvet.html

http://www.coh-stats.com/basics/captainvet.html

http://www.coh-stats.com/basics/commtankvet.html
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fldash Offline
Founder
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Posts: 9755


« Reply #69 on: February 18, 2009, 01:59:00 pm »

Um... Vierling's only require 1 man in vCOH.
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #70 on: February 18, 2009, 01:59:30 pm »

Flakvierling bug is from Retail, same with Tank Traps. Next patch Tank Traps will be resolved.
Flakvierling bug, is probably not a bug.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #71 on: February 18, 2009, 02:00:49 pm »

The vierling or how it's called is bugged. It's fully operational with one man left.


I'm not sure about this being a bug. I think relic intended it that way(but i think they only implemented it via patch afterwards), seeing as it was the PEs only base defense.
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brn4mepIz Offline
EIR Regular
Posts: 3


« Reply #72 on: February 18, 2009, 02:08:12 pm »

It's not a bug. They made it that way so Snipers wouldn't be able to clear a PE base out in 2 shots. as it is now it takes a full 3 and the Flakvierling will kill the sniper on his second shot usually
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Malevolence Offline
Donator
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Posts: 1871



« Reply #73 on: February 18, 2009, 02:12:31 pm »

Yeah, Flakvierling only needs one man. I am not sure why, but I guess they count it as like a super duper machine gun, which also only needs one man.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #74 on: February 18, 2009, 02:17:41 pm »

Um... Vierling's only require 1 man in vCOH.

But that last man is not sitting he is standing like the rifleman with flying rifle infront of him u know what I mean ;-).  So it looks like a bug.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #75 on: February 18, 2009, 02:24:14 pm »

He usually sits down, it's just an animation bug.
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