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Author Topic: [beta] 6p Linden EiR- get it here!  (Read 6973 times)
0 Members and 3 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: February 17, 2009, 03:05:52 pm »

Another in salan's map pack, I will release a full map pack once I get them all finalized with battle room screen shots and what not.

Linden, 6p rework for EIR.
what has changed:

-removed the water choke point to the south of the main town, as well as to the east of the town.
-made it night time to hide my lack of splatting ability
-added a wall to the south of town where the water bridges had been
-filled in some water on the sw side of town and added two new buildings and a fence line
-moved a farm house with idling car from the  north spawns next to the north village on the west side.
-added a small house with stone fence in the middle of the map where the water had been
-added various cover (heybails) where the water had filled before
-made the water a bit deeper but left a backside road for dangerous flanking moves

GET IT HERE
http://files.filefront.com/6p+Linden+EiRsga/;13335658;/fileinfo.html

screen shots are as follows:

new spawns, sectors, and changes

« Last Edit: February 21, 2009, 01:42:15 am by salan » Logged

salan Offline
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« Reply #1 on: February 17, 2009, 03:07:10 pm »

fixing those sectors, before I upload the file!

weird little chutes in there
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: February 17, 2009, 03:08:01 pm »









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Unkn0wn Offline
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« Reply #3 on: February 17, 2009, 03:08:52 pm »

Hope Relic doesn't sue you for editing their maps. Tongue
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #4 on: February 17, 2009, 03:15:20 pm »

Hope Relic doesn't sue you for editing their maps. Tongue

Lol, I don't think we have to be too concerned about that.  Tongue
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salan Offline
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Posts: 6290


« Reply #5 on: February 17, 2009, 03:21:14 pm »

bah, you mean butchering it? why yes.. yes I DID.. actually its not so bad for someone who doesn't know how to map well Wink

uploading a new sector pic
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #6 on: February 17, 2009, 04:31:50 pm »

alright, its up, but its not in the module.. ee  download it before its on the FTP of love!
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Unkn0wn Offline
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« Reply #7 on: February 22, 2009, 10:10:07 am »

Not entirely convinced about this:

1) I don't know what you did with the swap but you practically turned it into a lake, which is worse than before.
The swamp is and was fine, leave it be. Right now it looks completely retarded having hedges in the middle of a lake.






2) The *new* fields really don't blend in with the rest
The stuff you put on (haystacks, roof, very little field splines) also don't really make sense

You just put grass when the entire surrounding area has a completely different tiling to it, etc.

3) The swamp that you dried still has water splashing etc. Looks bad, you need to remove the water source and fix heightmapping.

Overall imo this is a step back from the original, there was nothing wrong with the swamps. Relic maps are high quality enough that I don't think anyone should be going in and making significant changes to the map's layout. No offense but this is certainly not something that should be done by someone with very little mapping experience. You can easily notice the difference in quality and it gives the map a negative feel for me personally.


The added player, preview image, loading screen and the sectors are fine and more than enough to make this map worth an occasional game. Good job on that, I would recommend just sticking to that.
« Last Edit: February 22, 2009, 10:14:28 am by Unkn0wn » Logged
EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #8 on: February 22, 2009, 10:15:15 am »

Considering that your the map expert, why don't you do it  Tongue Grin
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Pwanawan baby!
GenSturm Offline
EIR Veteran
Posts: 90



« Reply #9 on: February 22, 2009, 10:20:02 am »

Played on it already. It's good 3v3 map with ubran and open field.
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Unkn0wn Offline
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« Reply #10 on: February 22, 2009, 10:23:59 am »

Considering that your the map expert, why don't you do it  Tongue Grin

Because I'm a lazy sod :p.
Salan's work was great but I'm of the opinion that there's no need to touch a vCOH map's layout.
Either it works or it doesn't work for EIR, if it doesn't work for EIR and can't be fixed with simple player slot/sector fixes we shouldn't bother.
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salan Offline
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Posts: 6290


« Reply #11 on: February 22, 2009, 01:30:50 pm »

considering he's just complaining about cosmetics, i have better things to fry Smiley
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Unkn0wn Offline
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« Reply #12 on: February 22, 2009, 01:32:05 pm »

Yes, Linden looked good because it was a vCOH map, you shouldn't have touched it.
And the swamps were needlessly removed. (The one one the right anyway)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #13 on: February 22, 2009, 01:33:40 pm »

I disagree, and I think this map offers a lot better gameplay then the other, I will fix some of the cosmetics but I'm not changing its layout.  Every review I have had of it is positive and fun.
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #14 on: February 22, 2009, 01:35:12 pm »

whatever version came with 0.0.3 seemed pretty good
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #15 on: March 05, 2009, 12:28:44 pm »

I fixed all the impass problems, removed the water action markers..

The sectoring and actual game play seems spot on.  works like a charm!
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