Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 11, 2024, 10:08:45 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
New Vet List - Outdated
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: New Vet List - Outdated (Read 14051 times)
0 Members and 1 Guest are viewing this topic.
stumpster
Honoured Member
Posts: 2197
New Vet List - Outdated
«
on:
February 17, 2009, 03:13:37 pm »
Just wanted to let you guys know that we are re-doing the veterancy lists to make them more appealing. These aren't in yet, but as soon as we get the server situation sorted out, we'll be working our asses off to get these in.
Quote from: notepad
*Cover Ability: When Vet3, units get a new ability that, when in cover, are harder to hit. This will stack with the Vet bonuses and encourage Veteran units to stick to cover.
The ability is always active (like Zeal) and the modifier will be Recieved Accuracy 0.85 OR Damage 0.85.
*Assault Bonus is like the Cover Ability, but only works when you're not in cover and you have to be moving.
*Moving Ability: When the Tank is moving, it doesn't lose accuracy.
*Vehicle Cover+: better Vehicle cover.
Americans:
Engineers
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, +40% repair rate, range +10 (m3 smg only)
-Vet3 Health 1.1, Cover ability*, Damage 1.15, +40% repair rate
Riflemen
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Recieved Suppression 0.8, StickyBomb Range +5
-Vet3 Health 1.1, Cover ability*, Damage 1.1, StickyBomb Range +5
HMG Squad
-Vet1 Suppression 1.15
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15
-Vet3 Health 1.1, Cover Ability*
Mortar Squad
-Vet1 Suppression 1.15
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15, Range +10 (mortar only, not carbines)
-Vet3 Health 1.1, Cover Ability*
Sniper
-Vet1 Recieved Accuracy 0.8
-Vet2 Sight +5, Health 1.1
-Vet3 Range 1.1, Recieved Accuracy 0.9, Sight +5
Airborne
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Fireup -50s
-Vet3 Health 1.1, Cover ability*, Damage 1.1, Fireup -50s
Rangers
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Fireup -50s, Penetration 1.25
-Vet3 Health 1.1, Cover ability*, Damage 1.1, Fireup -50s
57mm AT Gun
-Vet1 Speed 1.1, Recieved Damage 0.85
-Vet2 Recieved Accuracy 0.85, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Sight +5
Jeep
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.15, Speed 1.15, Sight +5
-Vet3 Accuracy 1.2, Recieved Damage 0.85, Sight +5
M3 Halftrack
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Quad
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85
M8 Greyhound
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85
M10 Tank Destroyer
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.85, Moving Ability*
-Vet3 Recieved Penetration 0.8, Sight +5
Sherman
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.87
-Vet3 Recieved Penetration 0.8, Sight +5
Crocodile
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5
Calliope
-Vet1 Recieved Damage 0.9
-Vet2 Recieved Accuracy 0.85, Recharge -15s, Range 1.1
-Vet3 Counterbattery (if we can get it to work), Damage 1.1, Penetration 2.0, Recharge -20s
Pershing
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05,
-Vet3 Recieved Penetration 0.8, Sight +5, Health 1.1
Howitzer
-Vet1 Recieved Damage 0.9, Damage 1.1
-Vet2 Recieved Accuracy 0.85, Recharge -20s, Range 1.1
-Vet3 Counterbattery (if we can get it to work), Damage 1.1, Penetration 2.0, Recharge -20s
Wehrmacht:
Pioneers
-Vet1 Recieved damage 0.85, Regeneration
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, +30% repair rate, range +10 (mp40 only)
-Vet3 Health 1.1, Cover ability*, Damage 1.15, +30% repair rate
Volksgrenadiers
-Vet1 Recieved damage 0.85, Regeneration
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9
-Vet3 Health 1.1, Cover ability* OR Assault Bonus* (depends on MP40s), Damage 1.1, Extra Panzerfaust
Grenadiers
-Vet1 Recieved damage 0.85, Regeneration
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9
-Vet3 Health 1.1, Cover ability*, Damage 1.1
MG42
-Vet1 Suppression 1.15, Regeneration
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15
-Vet3 Health 1.1, Cover Ability*
Mortar
-Vet1 Suppression 1.15, Regeneration
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15
-Vet3 Health 1.1, Cover Ability*
Sniper
-Vet1 Health Regeneration
-Vet2 Accuracy 1.25, Health 1.35 (Accuracy 1.25 should offset US Sniper Vet1, and assist Wehr Sniper against Support Weapons in Garrison)
-Vet3 Cooldown 0.7
Officer
-Vet1 Recieved damage 0.85, Regeneration
-Vet2 Accuracy 1.2, Recieved Accuracy 0.85
-Vet3 Health 1.1, Cover ability*, Damage 1.1
Stormtroopers
-Vet1 Recieved damage 0.85, Regeneration
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9
-Vet3 Health 1.1, Cover ability* OR Assault Bonus* (depends on MP44s), Damage 1.1
Knights Cross Holders
-Vet1 Recieved damage 0.85, Regeneration, Panzerfaust Available
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9
-Vet3 Health 1.1, Assault Bonus*, Damage 1.1, Extra Panzerfaust
PAK 38 ATG
-Vet1 Speed 1.1, Recieved Damage 0.85, Regeneration
-Vet2 Recieved Accuracy 0.85, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Sight +5
Motorcycle
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15, Sight +5
-Vet3 Accuracy 1.2, Recieved Damage 0.85, Sight +5
Halftrack
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Flammenwerfer HT
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.15, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Walking Stuka HT
-Vet1 Recieved Damage 0.9, Damage 1.1
-Vet2 Speed 1.15, Recharge -10s
-Vet3 Counterbattery (if we can get it to work), Damage 1.1, Penetration 2.0, Recharge -15s
Puma AC
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15, Penetration 1.25
-Vet3 Accuracy 1.2, Recieved Damage 0.9, Range +5, Sight +5
Ostwind
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5, Reload 0.9
StuG
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.85
-Vet3 Recieved Penetration 0.8, Sight +5, Vehicle Cover+*
StuH
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.85
-Vet3 Recieved Penetration 0.8, Sight +5, Vehicle Cover+*
Panzer IV
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5
Panther
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.8, Sight +5, Health 1.1
Tiger
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.8, Sight +5, Health 1.1, Turret Speed 1.1
Tiger Ace
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.9, Sight +5, Health 1.1
King Tiger
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.95, Speed 1.1
-Vet3 Recieved Penetration 0.9, Sight +5, Recieved Damage 0.95, Turret Speed 1.1
Nebelwerfer
-Vet1 Recieved Damage 0.9, Damage 1.15, Regeneration
-Vet2 Recieved Accuracy 0.9, Recharge -5s, Range 1.1, Speed 1.1
-Vet3 Counterbattery (if we can get it to work), Damage 1.1, Penetration 2.0, Recharge -10s
Flak 88
-Vet1 Recieved Damage 0.83, Regeneration
-Vet2 Recieved Accuracy 0.8, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Sight +15 (initial sight is 10 lower than normal AT gun.)
British
Sappers
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, +30% repair rate
-Vet3 Health 1.1, Cover ability*, Damage 1.15, +30% repair rate
Recon Tommies
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Marksmanshot -20s
-Vet3 Health 1.1, Cover ability*, Damage 1.1, Marksmanshot -30s
Tommies
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9
-Vet3 Health 1.1, Cover ability*, Damage 1.1
Lieutenant
-Vet1 Recieved damage 0.85, Regeneration
-Vet2 Accuracy 1.2, Recieved Accuracy 0.9
-Vet3 Health 1.1, Assault Bonus*, Damage 1.1, Aura Radius +10
Captain
-Vet1 Recieved damage 0.85, Regeneration
-Vet2 Accuracy 1.2, Recieved Accuracy 0.9
-Vet3 Health 1.1, Cover ability*, Damage 1.1
Commandos
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9
-Vet3 Health 1.1, Assault Bonus*, Damage 1.1, Extra Smoke
PIAT Commando
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9
-Vet3 Health 1.1, Cover ability*, Damage 1.1
Mortar Commando
-Vet1 Suppression 1.15
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15
-Vet3 Health 1.1, Cover Ability*
HMG Commando
-Vet1 Suppression 1.15
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15
-Vet3 Health 1.1, Cover Ability*
Mortar Team
-Vet1 Suppression 1.15, Recieved Damage 0.85
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15
-Vet3 Health 1.25
Vickers MG Team
-Vet1 Suppression 1.25, Recieved Damage 0.85
-Vet2 Recieved Accuracy 0.8, Accuracy 1.15
-Vet3 Health 1.25
17 Pounder
-Vet1 Recieved Damage 0.8
-Vet2 Recieved Accuracy 0.85, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Sight +5, Health 1.15
25 Pounder Howitzer
-Vet1 Recieved Damage 0.9, Damage 1.1
-Vet2 Recieved Accuracy 0.85, Recharge -20s, Range 1.1
-Vet3 Counterbattery (if we can get it to work), Damage 1.1, Penetration 2.0, Recharge -20s
Bofors
-Vet1 Recieved Damage 0.8
-Vet2 Recieved Accuracy 0.85, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Sight +5, Health 1.15
Bren Carrier
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15, Sight +5
-Vet3 Accuracy 1.2, Recieved Damage 0.85, Detection +5
MMG Carrier
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15, Health 1.1
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Tetrarch Light Tank
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Stuart Light Tank
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85, Recieved Accuracy 0.9
Cromwell Command Tank
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5, Aura Radius +10
Cromwell
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5
Sherman Firefly
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5
Churchill
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.8, Sight +5, Health 1.1
Churchill Crocodile
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.8, Sight +5, Health 1.1
Churchill AVRE
-Vet1 Move Speed 1.1, Recharge -5s
-Vet2 Recieved Accuracy 0.9, Recharge -10s
-Vet3 Recieved Damage 0.85, Recharge -10s
Priest
-Vet1 Recieved Damage 0.9, Damage 1.1
-Vet2 Recieved Accuracy 0.85, Recharge -20s, Range 1.1, Speed 1.1
-Vet3 Counterbattery (if we can get it to work), Damage 1.1, Penetration 2.0, Recharge -20s, Speed 1.1
Panzer Elite
Panzer Grenadiers
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Sprint Ability, +20% repair rate
-Vet3 Health 1.1, Cover ability*, Damage 1.1, +20% repair rate
Assault Grenadiers
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Sprint Ability
-Vet3 Health 1.1, Assault Bonus*, Damage 1.1
Tank Buster Infantry
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Damage 1.15, Sprint Ability
-Vet3 Health 1.1, Cover ability*, Damage 1.1
Luftwaffe Infantry
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Sprint Ability, +20% repair rate
-Vet3 Health 1.1, Cover ability*, Damage 1.1, +20% repair rate
Fallschirmjaegers
-Vet1 Recieved damage 0.85
-Vet2 Accuracy 1.15, Recieved Accuracy 0.9, Sprint Ability
-Vet3 Health 1.1, Cover ability* OR Assault Bonus* (depends on FG42s), Damage 1.1, Extra Panzerfaust
Kettenkrad //can't vet yet
-Vet1 Recieved Accuracy 0.75
-Vet2 Speed 1.35, Recieved Damage 0.9, Sight +5
-Vet3 Recieved Damage 0.8, Sight +5
Scout Car
-Vet1 Recieved Accuracy 0.8,
-Vet2 Damage 1.1, Speed 1.15, New Armour Type (Puma), Detection +5
-Vet3 Accuracy 1.2, Recieved Damage 0.85, Sight +10
Infantry Halftrack
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15, New Armour Type (Puma)
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Mortar Halftrack
1 Received Accuracy 0.8
2 Speed 1.25
3 Additional Incendiary use - Damage 1.1
Light AT Halftrack
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.25, Speed 1.15
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Armoured Car
-Vet1 Recieved Accuracy 0.8
-Vet2 Damage 1.1, Speed 1.15, New Armour Type (Puma)
-Vet3 Accuracy 1.2, Recieved Damage 0.85
Marder III
-Vet1 Recieved Damage 0.83
-Vet2 Recieved Accuracy 0.85, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Sight +5
Panzer IV IS
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5
Panther
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.8, Sight +5, Health 1.1
Bergetiger //can't vet yet
-Vet1 Recieved Damage 0.8
-Vet2 Recieved Damage 0.8, Speed 1.15
-Vet3 Recieved Penetration 0.8, Sight +5
Hummel
-Vet1 Recieved Damage 0.9, Damage 1.1
-Vet2 Recieved Accuracy 0.85, Recharge -20s, Range 1.1, Speed 1.1
-Vet3 Counterbattery (if we can get it to work), Damage 1.1, Penetration 2.0, Recharge -20s, Speed 1.2
Hetzer
-Vet1 Recieved Damage 0.9
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5
Jadgpanther
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.95
-Vet3 Recieved Penetration 0.9, Sight +5, Recieved Damage 0.95
Wirbelwind
-Vet1 Recieved Damage 0.85
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.9
-Vet3 Recieved Penetration 0.8, Sight +5
Flakvierling
-Vet1 Recieved Damage 0.8
-Vet2 Recieved Accuracy 0.8, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Range +5
Flak 88
-Vet1 Speed 1.1, Recieved Damage 0.87
-Vet2 Recieved Accuracy 0.8, Penetration 1.1
-Vet3 Damage 1.25, Penetration 1.15, Sight +15
«
Last Edit: April 30, 2009, 09:49:35 am by Unkn0wn
»
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Malevolence
Donator
Posts: 1871
Re: New Vet List
«
Reply #1 on:
February 17, 2009, 03:18:44 pm »
<3in' it.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
EliteGrens
EIR Veteran
Posts: 240
Re: New Vet List
«
Reply #2 on:
February 17, 2009, 03:26:00 pm »
Whats the Cover ability?
Logged
stumpster
Honoured Member
Posts: 2197
Re: New Vet List
«
Reply #3 on:
February 17, 2009, 03:26:49 pm »
Says at the top of the Vet list.
*Cover Ability: When Vet3, units get a new ability that, when in cover, are harder to hit. This will stack with the Vet bonuses and encourage Veteran units to stick to cover.
The ability is always active (like Zeal) and the modifier will be Recieved Accuracy 0.85 OR Damage 0.85.
Logged
SaltLick
EIR Regular
Posts: 13
Re: New Vet List
«
Reply #4 on:
February 17, 2009, 03:28:18 pm »
*Cover Ability: When Vet3, units get a new ability that, when in cover, are harder to hit. This will stack with the Vet bonuses and encourage Veteran units to stick to cover.
The ability is always active (like Zeal) and the modifier will be Recieved Accuracy 0.85 OR Damage 0.85.
Sounds good. Hopefully all the server stuff is sorted out pretty quickly so we can get these in.
Logged
Fingertrapped
Guest
Re: New Vet List
«
Reply #5 on:
February 17, 2009, 03:37:03 pm »
LMAO
AC with puma armor!
Thats gonna be NERFED after a couple of games with me microing AC's!
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: New Vet List
«
Reply #6 on:
February 17, 2009, 03:40:55 pm »
lol, and everyone thought the last set of VET stuff made it hard for new users lol... wow.
Logged
Bubblesatan
EIR Veteran
Posts: 63
Re: New Vet List
«
Reply #7 on:
February 17, 2009, 03:42:23 pm »
Oh damn, I hate damage reduction, it gives a shitload of healt.
Logged
Falcon333
EIR Veteran
Posts: 1125
Re: New Vet List
«
Reply #8 on:
February 17, 2009, 03:44:19 pm »
Quote from: notepad
StuH
-Vet1 Recieved Damage 0.9
-Vet2
Penetration 1.1
, Accuracy 1.15, Recieved Damage 0.85
-Vet3 Recieved Penetration 0.8, Sight +5, Vehicle Cover+*
What would a StuH do with 1.1 penetration?
Logged
"Chance favors the prepared mind"
EliteGrens
EIR Veteran
Posts: 240
Re: New Vet List
«
Reply #9 on:
February 17, 2009, 03:44:58 pm »
Oh sorry, didn't see it.
But what about the assault bonus, what kind of bonuses does it give exactly?
Logged
Bubblesatan
EIR Veteran
Posts: 63
Re: New Vet List
«
Reply #10 on:
February 17, 2009, 03:46:48 pm »
Maybe your volks throw 2 grenades each at one time?
Logged
OhSlowpoke
EIR Regular
Posts: 18
Re: New Vet List
«
Reply #11 on:
February 17, 2009, 03:48:30 pm »
Wait wait wait...
Counterbattery is going to be a Vet 3 Ability, NOT a Doctrinal one?
I call shenanigans.
Logged
RikiRude
Donator
Posts: 4376
Re: New Vet List
«
Reply #12 on:
February 17, 2009, 04:02:15 pm »
Quote from: Falcon333 on February 17, 2009, 03:44:19 pm
Quote from: notepad
StuH
-Vet1 Recieved Damage 0.9
-Vet2
Penetration 1.1
, Accuracy 1.15, Recieved Damage 0.85
-Vet3 Recieved Penetration 0.8, Sight +5, Vehicle Cover+*
What would a StuH do with 1.1 penetration?
Might make better use of the penetration then the croc does at lest =P
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: New Vet List
«
Reply #13 on:
February 17, 2009, 04:11:45 pm »
Some of these make no sense, but its better than what we have. PE HTs at vet 2 = win.
Croc bonus to penetration = wtf?
Same for STuH
Say what?
Jeep + damage?
Change Ranger vet 2 to be affected by weapon choice. Why would SMG rangers buy vet 2 when half the bonuses are to weapons they don't have?
«
Last Edit: February 17, 2009, 04:19:20 pm by AmPmAllied
»
Logged
509th Airborne
salan
Synergies TL2 mod!
Posts: 6290
Re: New Vet List
«
Reply #14 on:
February 17, 2009, 04:12:40 pm »
this is a draft, put out before it is committed so people can have a chance to offer constructive feedback.
like fixing the crocodile penetration .. Obviously we are going for more of a generalized list.
Logged
www.synergiesmod.com
Khorney
EIR Veteran
Posts: 221
Re: New Vet List
«
Reply #15 on:
February 17, 2009, 04:17:50 pm »
concerning vet 3 arty, will the counter battery ability be a replacement for the doctrine ability, or in addition to, should you not choose that branch (when you make them)
Logged
Malevolence
Donator
Posts: 1871
Re: New Vet List
«
Reply #16 on:
February 17, 2009, 04:20:58 pm »
Quote
LMAO
AC with puma armor!
Thats gonna be NERFED after a couple of games with me microing AC's!
Didn't notice this.
This change is fucking insane, please do not implement.
Logged
EliteGrens
EIR Veteran
Posts: 240
Re: New Vet List
«
Reply #17 on:
February 17, 2009, 04:22:14 pm »
Please implement.
Ac is just a glass cannon anyway.
«
Last Edit: February 17, 2009, 04:25:03 pm by EliteGrens
»
Logged
AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: New Vet List
«
Reply #18 on:
February 17, 2009, 04:27:13 pm »
Quote
Tiger
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.8, Sight +5, Health 1.1, Turret Speed 1.1
Tiger Ace
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.05
-Vet3 Recieved Penetration 0.9, Sight +5, Health 1.1
King Tiger
-Vet1 Recieved Damage 0.95
-Vet2 Penetration 1.1, Accuracy 1.15, Recieved Damage 0.95, Speed 1.1
-Vet3 Recieved Penetration 0.9, Sight +5, Recieved Damage 0.95, Turret Speed 1.1
Why are the german heavy tank vet levels such crap compared to almost everything else? Why would I pay for a 5% health increase, penetration that is NOT needed, and an accuracy bonus that really isn't that good?
Then at vet 3 they get another very minor buff?
Replace penetration with damage, and the health bonuses/damage reductions are so small as to be a joke.
Logged
scrapking
EIR Veteran
Posts: 924
Re: New Vet List
«
Reply #19 on:
February 17, 2009, 04:33:31 pm »
Really great, creative vet changes. Sexy.
Regarding the QQ about hafltrack vet.... let's remember a few things, for one it isn't easy to vet up such a fragile vehicle. Secondly, once you do vet it up, you'll need to spend PP to get it there, which is a non-refundable investment should it die. And finally, keeping it alive, even with the armor bonus isn't exactly easy either.
Your safest PP vet investments are going to be heavy armor, quality / elite infantry squads and some artillery. Maybe snipers too. Pretty much everything else is one unlucky move away from death at any given moment. Not a smart way to spend your PP.
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...