Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 02:55:51 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Veterancy Update
Pages:
1
...
5
6
[
7
]
Go Down
Print
Author
Topic: Veterancy Update (Read 28330 times)
0 Members and 1 Guest are viewing this topic.
Fingertrapped
Guest
Re: Veterancy Update
«
Reply #120 on:
February 21, 2009, 01:36:40 am »
I believe that is a ongoing discussion, AmPM. People are suggesting to change support weapon veterancy to receive less damage from flamers, which basically helps reduce a specific weakness. The question is whether allies or axis should have their vet reflecting the same line of thought, for example:
Allied vet make units generally better, or specificly better. Like giving rifles more health would make them generally better, while giving m10s faster RoF would make specificly better at taking out tanks it can already penetrate. Increasing its health on the other hand could make it able to go toe-to-toe with a p4 in a straight up fight.
Some veterancy points toward improving special utilities already, like the german sniper becoming better at countersniping. Should veterancy expand range of use for a unit or improve what it already does well?
If you increase damage on vetted engineers, you make them better at doing something they are already good at. If veterancy changes their supression resistance, it expands their role from neccessary flankers to a mainline combat unit. Its a bit of a mess currently what they are trying to do with the vet from the current vet tables, with howitzers getting more health or ACs getting puma armor.
Both types of vet have their ups and downs. Highly specialized units and very strong generalist units both tend to lead to a heavy use/spam of them, in slightly different ways. Super specialists lead to spam of them if the enemy cant counter, by applying their specialist force super hard in a short amount of time. Super generalists just eat up everything you throw at them.
If armored cars received 1.5 damage bonus at vet 3, they would rip infantry apart while still being vulnerable to the same counters. This could mean that when the enemy didnt have a counter ready for them at the exact moment they pounced your inf, they would instagib everything in their path. If vet 3 gave free stickies for rifles or at guns sniped inf with 90% accuracy at vet 3, they would lead to similar spam through weakness being eliminated. Its really a tough call for the devs.
Me personally think specialized units are the way to go while still not increasing too much of the game breaking stats like damage, RoF, penetration etc. Health, speed, cover, received fire, received penetration doesnt break or make a unit. This also maintains the counter system.
«
Last Edit: February 21, 2009, 01:48:35 am by Fingertrapped
»
Logged
Tymathee
Donator
Posts: 9741
Re: Veterancy Update
«
Reply #121 on:
February 21, 2009, 02:35:13 am »
I find that interesting. I personally think that they should get better at what they're already good at because think about it, if you're in a battle and you're say, a tank driver, as you keep going, you'll learn to operate the tank better. Or if you're a sniper, you'll get more accurate or learn to fire at longer range, become better at avoiding incoming fire and other stuff.
I feel as smokaz feel, if you try and cover up too many "weaknesses" then you'll generalize units and it seem you are trying to avoid this but i'd prefer my m10's to get better at tank killing as they keep fighintg.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
gamesguy2
Honoured Member
Posts: 2238
Re: Veterancy Update
«
Reply #122 on:
February 21, 2009, 03:17:07 am »
Quote from: AmPmAllied on February 21, 2009, 01:27:57 am
Again with crappy vet.
Vet should make a unit better at its role. Not attempt to make up for its counters and weaknesses. Then you remove the interest of using units to counter other units.
This.
Logged
wildsolus
Donator
Posts: 807
Re: Veterancy Update
«
Reply #123 on:
February 22, 2009, 12:31:34 pm »
not sure if i missed this anywhere or if it wasn't in the old eir either
vet3 sniper doesn't let you run when cloaked? was this removed/never implemented as a balance issue?
Logged
lol
lol x2
Unkn0wn
No longer retired
Posts: 18379
Re: Veterancy Update
«
Reply #124 on:
February 22, 2009, 12:33:42 pm »
That was only in in a very old version of EIR's vet list. It was removed for obvious imbalance
.
Logged
Pages:
1
...
5
6
[
7
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...