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Veterancy Update
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Topic: Veterancy Update (Read 28218 times)
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panzerjager1943
EIR Veteran
Posts: 659
Re: Veterancy Update
«
Reply #100 on:
February 20, 2009, 04:27:37 pm »
There is no such thing as flamethrower resistance. Flamethrowers ignore all target types, so it can't be affected. There is no solution to making flamethrowers less powerful vs. that Infantry without changing target types, and flamethrowers ignore all target types (even have a bonus vs. Elite Infantry.) You can reduce recieved damage or accuracy, but there's no way for you to tell the game 'only this weapon is not as powerful against us.'
Removed Scout Car vet2 'puma' targettype change.
«
Last Edit: February 20, 2009, 04:32:45 pm by panzerjager1943
»
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Veterancy Update
«
Reply #101 on:
February 20, 2009, 04:29:57 pm »
Quote from: panzerjager1943 on February 20, 2009, 04:27:37 pm
There is no such thing as flamethrower resistance. Flamethrowers ignore all target types, so it can't be affected. There is no solution to making flamethrowers less powerful vs. that Infantry. You can reduce recieved damage or accuracy, but there's no way for you to tell the game 'only this weapon is not as powerful against us.'
ya, i was thinking that would be goofy to give vet upgrades where guys dont get burnt as much.. maybe they would get new flame retardent suits? lol.
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: Veterancy Update
«
Reply #102 on:
February 20, 2009, 04:32:57 pm »
I thought the British and PE infantry armour type made them more susceptible to being burned. If so could changing the armour type that the support units have not achieve what Salan is asking for?
Logged
Pwanawan baby!
panzerjager1943
EIR Veteran
Posts: 659
Re: Veterancy Update
«
Reply #103 on:
February 20, 2009, 04:35:14 pm »
Quote
ya, i was thinking that would be goofy to give vet upgrades where guys dont get burnt as much.. maybe they would get new flame retardent suits? lol.
Yea, Panzer Grenadiers would finally learn how to wipe off that gasoline they always seem to get themselves covered in.
Quote
I thought the British and PE infantry armour type made them more susceptible to being burned. If so could changing the armour type that the support units have not achieve what Salan is asking for?
That's sorta right. PGs and Tommies have much less health than standard Infantry. The thing about Soldier Armour, is against most weapons, they will take less damage, making them seem much tougher than standard troops. So when a weapon ignores soldier armour, it absolutely demolishes them (especially Panzer Grenadiers and Fallschirmjager) as it has no penalty to deal less damage.
«
Last Edit: February 20, 2009, 04:36:59 pm by panzerjager1943
»
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agtmadcat
EIR Regular
Posts: 26
Re: Veterancy Update
«
Reply #104 on:
February 20, 2009, 04:42:57 pm »
Quote from: salan on February 20, 2009, 03:47:49 pm
Quote from: VictorTarget on February 20, 2009, 03:46:20 pm
I'm still on the fence about the priest. I'm going to push for the RoF increase during a barrage, because that's really how the priest shines. Let it get the shots off, even with semi-horrid accuracy, but let it move about. With cooldown bonuses and RoF increase, it becomes a very beautiful tool. That's something I can work with.
actually you know, if it shot all its shots faster, it wouldn't matter if they spread like they do, they would still have higher % chance to actually hit something before they moved.
i'll change it.
Good point, I'd be happy to play with that, hopefully it'll provide the needed boost... now I have to go buy a priest and vet it up... =)
-AGT
Logged
panzerjager1943
EIR Veteran
Posts: 659
Re: Veterancy Update
«
Reply #105 on:
February 20, 2009, 04:49:27 pm »
Minor tuning to Artillery. Priest gets Reload 0.85 at vet2.
Logged
gamesguy1
EIR Veteran
Posts: 135
Re: Veterancy Update
«
Reply #106 on:
February 20, 2009, 08:09:19 pm »
Quote from: panzerjager1943 on February 20, 2009, 02:52:30 pm
Commando smoke recharge implemented, Accuracy does not make a difference on Artilery. This is because Accuracy on artillery is already 1.0 all ranges; the spread of Artillery is determined within the firing ability and so cannot be tuned through Veterancy. However a new ability can be given at Vet2/3 which replaces the old one. I'll consider it. Bren Carrier MMG does not get more range, but instead 1.2x health.
Umm what? Artillery most definately does NOT have 100% accuracy at all ranges.
The priest for example has .25 accuracy at long range, increasing to .75 at short range. Increasing their accuracy is far better than increasing cooldown or reload, since the allied howitzers can't hit a damn thing. The 105 had a 50% accuracy buff at vet 1 in EIR for a reason.
Only the hummel has 100% accuracy at all ranges, which is why its so much more accurate compared to allied artillery.
«
Last Edit: February 20, 2009, 08:13:38 pm by gamesguy1
»
Logged
VariantThirteen
EIR Veteran
Posts: 116
Re: Veterancy Update
«
Reply #107 on:
February 20, 2009, 08:21:05 pm »
Quote
Bergetiger //can't vet yet
-Vet1 Recieved Damage 0.8
-Vet2 Recieved Damage 0.8, Speed 1.15
-Vet3 Recieved Penetration 0.8, Sight +5
Most utterly gay and useless vet every?
Logged
Tymathee
Donator
Posts: 9741
Re: Veterancy Update
«
Reply #108 on:
February 20, 2009, 08:48:20 pm »
nope. Penetration on a croc is the most useless vet ever
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
panzerjager1943
EIR Veteran
Posts: 659
Re: Veterancy Update
«
Reply #109 on:
February 20, 2009, 08:53:18 pm »
Tell that to Relic.
Bergetiger vet will help it while it's repairing, as it recieves 300% damage while doing so.
Logged
acker
EIR Veteran
Posts: 2053
Re: Veterancy Update
«
Reply #110 on:
February 20, 2009, 11:15:49 pm »
Relic has been told. Multiple times.
But since when have they ever some out with a speedy and non-drastic solution to a problem
?
Logged
panzerjager1943
EIR Veteran
Posts: 659
Re: Veterancy Update
«
Reply #111 on:
February 20, 2009, 11:17:45 pm »
True. I also have changed the penetration bonus. So let's forget it
Logged
Tymathee
Donator
Posts: 9741
Re: Veterancy Update
«
Reply #112 on:
February 20, 2009, 11:48:57 pm »
Quote from: panzerjager1943 on February 20, 2009, 11:17:45 pm
True. I also have changed the penetration bonus. So let's forget it
i just had to bring that back up just to mess with you
.
but the new tables are looking good, can't wait for them to be implimented...might make my vet 2 howie actually useful.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Veterancy Update
«
Reply #113 on:
February 21, 2009, 12:03:11 am »
So why does the priest/howitzer/25lbr have received damage/received acc bonuses when the one thing they need the most is accuracy? You know, the one thing that might make me consider buying vet for them.
Logged
DeadlyShoe
EIR Veteran
Posts: 470
Re: Veterancy Update
«
Reply #114 on:
February 21, 2009, 12:16:56 am »
Quote
The priest for example has .25 accuracy at long range, increasing to .75 at short range. Increasing their accuracy is far better than increasing cooldown or reload, since the allied howitzers can't hit a damn thing. The 105 had a 50% accuracy buff at vet 1 in EIR for a reason.
Lots of people didn't like the accuracy buff, though. It made it better against hard targets like bunkers or artillery pieces... but it drastically reduced the threat area for the follow on shells. If you didn't hit infantry on the first or second shot you wern't going to hit. By contrast, an inaccurate howitzer can continue to threaten infantry for 3 or 4 shells.
Logged
This may be the most offensive thing I've read. At least, today.
panzerjager1943
EIR Veteran
Posts: 659
Re: Veterancy Update
«
Reply #115 on:
February 21, 2009, 12:36:26 am »
Recieved accuracy helps against enemy artillery, recieved damage helps against Tank rushes which gives you a better chance to keep your Priest on field.
Instead of Accuracy for priest, we determined that a faster reload was better. It gets 0.85 reload at vet3.
Logged
Tymathee
Donator
Posts: 9741
Re: Veterancy Update
«
Reply #116 on:
February 21, 2009, 12:47:08 am »
i dont like the health, rec dmg, rec acc, i find it silly because you're going to keep ur howie back behind ur lines and usually if something gets near it, they'll decrew it or kill it, no chance to save it.
Logged
panzerjager1943
EIR Veteran
Posts: 659
Re: Veterancy Update
«
Reply #117 on:
February 21, 2009, 01:04:32 am »
This should hopefully give it the chance to be saved.
Logged
acker
EIR Veteran
Posts: 2053
Re: Veterancy Update
«
Reply #118 on:
February 21, 2009, 01:13:42 am »
Attacking a howitzer involves tanks, shreks, and (in rare cases) cloaked paks; people almost always try to take out the gun, not the crew. Typically, a howie dies horribly if something reaches it, or that something dies a horrible death trying to reach the howie. The middle ground is almost nonexistent.
Therefore, defensive vet on Howitzers is, in the majority of cases, wasted on them.
On an unrelated note, this will become even more pronounced after doctrinal artillery is added in. If a Howie gets seen for more than half a second, it
will
die from a Firestorm, Rocket Artillery, V1, etc. No matter how much vet the howie may have.
«
Last Edit: February 21, 2009, 01:18:10 am by acker
»
Logged
AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: Veterancy Update
«
Reply #119 on:
February 21, 2009, 01:27:57 am »
Again with crappy vet.
Vet should make a unit better at its role. Not attempt to make up for its counters and weaknesses. Then you remove the interest of using units to counter other units.
Logged
509th Airborne
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