*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2024, 12:49:24 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Vet 3 Lieutenant pointless?  (Read 7442 times)
0 Members and 4 Guests are viewing this topic.
Sach Offline
EIR Veteran
Posts: 1211


« on: February 22, 2009, 10:38:27 am »

As far as I can tell from coh stats, vet 3 on lieutenant does nothing and the vet in eir really doesn't add much. I think the vet 3 on captain makes it worth it but for lieutenant, why spend the PP. What do you guys think?

Lieutenant (1.5)
1 Received Accuracy 0.85 - Heroic Assault
2 Health Regen 0.028
3 Aura Radius +10

Captain (1.5)
1 Received Accuracy 0.8
2 Upgrade Armour to Infantry Elite
3 Veterancy gain in sector 1.2 - Artillery Cooldown 0.8
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: February 22, 2009, 10:40:09 am »

+10 Allows you to give that awesome bonus from an even safer range.
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #2 on: February 22, 2009, 10:42:00 am »

whats its normal radius as reference?

I usually try and give my lieutenants schrecks anyway so being far back is irrelevant.

As it is, i certainly wont be getting vet 3.
Logged
Khorney Offline
EIR Veteran
Posts: 221



« Reply #3 on: February 22, 2009, 10:45:37 am »

what else do you spend the PP on?
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #4 on: February 22, 2009, 11:15:47 am »

His base radius is 30.

Quote
I usually try and give my lieutenants schrecks anyway so being far back is irrelevant.
It helps in keeping him alive as usually people will focus fire on him, especially when he's that high vet he'll be a huge target.

That being said, this veterancy is only temporarily as a new list is being worked on.
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #5 on: February 22, 2009, 11:30:41 am »

what else do you spend the PP on?

saving up for armour unlock so i can get a god damn at gun in my first call in
Logged
Khorney Offline
EIR Veteran
Posts: 221



« Reply #6 on: February 22, 2009, 11:50:48 am »

heh, i'm vetting my guys up as i get them, otherwise they might die in the next game without any of the upgrades. it may take a couple of days more to get my 30 pp, but i do like looking after my vet chaps. it's therapeutic. like gardening. and enraging when they get gunned down ;_;
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #7 on: February 22, 2009, 11:58:45 am »

xD 4th topic complaining about brits underpoweredness?

well, brit in is OVERPOWERED or UNDERPRICED

in vanilla its 450 MP for a good reason

in EiRR, where it can vet up TOO, its even more OP for 260 MP per squad

try a vet 3 LT + 2 vet3 tommies (with bren or riflenades) out, u'll see, u can kill everything

the aura of the LT and captain or the vet of tommies or the price of tommies need to be nerfed. srsly...
Logged

Khorney Offline
EIR Veteran
Posts: 221



« Reply #8 on: February 22, 2009, 12:02:22 pm »

i always look forward to your posts aloha.
Quote
try a vet 3 LT + 2 vet3 tommies (with bren or riflenades) out, u'll see, u can kill everything
1. how often do you see that?
2. no shit.

ignoring that, tbh, i don't think lieutenants need anything changing on them, they do enough as is, especially if you have more than 1 buffing squads
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #9 on: February 22, 2009, 12:15:53 pm »


try a vet 3 LT + 2 vet3 tommies (with bren or riflenades) out, u'll see, u can kill everything


If you can now explain why the vet 3 lieutenant makes it more powerful than a vet 2 lieutenant then congratulations you've managed to stay on topic and not just pushed your own agenda!
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #10 on: February 22, 2009, 03:46:21 pm »

that aura, will help you and Your teamates... RighT?  So bigger aura means 2 seperate ppls vet 3 LLts will actually support teamates..> And since its a support unit, That would make sense sach...
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Khorney Offline
EIR Veteran
Posts: 221



« Reply #11 on: February 22, 2009, 03:53:47 pm »

Lt's don't affect teammates units, only your own. it would be so badass if it did though, if not OP.
Logged
gamesguy1 Offline
EIR Veteran
Posts: 135


« Reply #12 on: February 22, 2009, 08:49:07 pm »

that aura, will help you and Your teamates... RighT?  So bigger aura means 2 seperate ppls vet 3 LLts will actually support teamates..> And since its a support unit, That would make sense sach...

Aura does nothing for your teammates.

And yes vet 3 LT is pointless.  I just leave them at 99xp.
Logged
gamesguy1 Offline
EIR Veteran
Posts: 135


« Reply #13 on: February 22, 2009, 08:54:46 pm »

xD 4th topic complaining about brits underpoweredness?

well, brit in is OVERPOWERED or UNDERPRICED

in vanilla its 450 MP for a good reason

in EiRR, where it can vet up TOO, its even more OP for 260 MP per squad

try a vet 3 LT + 2 vet3 tommies (with bren or riflenades) out, u'll see, u can kill everything

the aura of the LT and captain or the vet of tommies or the price of tommies need to be nerfed. srsly...

Tommies are 450 mp in retail because you get one squad for free(everyone else gets a cheap capping/builder unit) and tommies are very cheap to reinforce compared to their build cost.   Reinforcing 5 tommies at 35mp/each costs 175 mp, reinforcing 4 PGs at 45mp/each costs 180 mp.   In addition, tommies have better retreat modifiers compared to everyone else.  They get a 75% dodge when retreating instead of a 50% everyone else gets.

If you are any good at vCoH you'd know all this already and have realized thats why tommies cost so much.  Relic made a mistake giving Brits a 450mp unit to start with so they balanced it by making tommies expensive to build, but cheap to reinforce and very hard to wipe out(the squad).

But then again, you are a hopelessly biased PE player so I should've expected this I guess.
Logged
Halfling Offline
EIR Veteran
Posts: 70



« Reply #14 on: June 16, 2009, 02:02:48 pm »

Does the lieutenant give bonus to US infantry units to.. cause I thought they would? Huh Roll Eyes
Logged

just Halfwhining sometimes Wink
Tymathee Offline
Donator
*
Posts: 9741



« Reply #15 on: June 16, 2009, 02:51:27 pm »

3 Veterancy gain in sector 1.2 - Artillery Cooldown 0.8

does vet gain affect us units or is that brit units only?
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Halfling Offline
EIR Veteran
Posts: 70



« Reply #16 on: June 16, 2009, 03:34:19 pm »

nobody seems to be interested of answering of the developers..  Cry
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #17 on: June 16, 2009, 03:36:08 pm »

I honestly couldn't tell you. I've had no luck being able to tie the animator for Brits to the US units. I do know for sure LTs in US companies don't gain veterancy unless they kill things themselves. As for the Bonuses I cannot be sure.
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Halfling Offline
EIR Veteran
Posts: 70



« Reply #18 on: June 16, 2009, 03:39:33 pm »

Could u be able to find out? Wink Smiley
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #19 on: June 16, 2009, 03:42:45 pm »

I can do more testing, of course.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 36 queries.