have you tried them with the new changes? they got a definite boost, and are much more on par with bars, but thats not what they were priced against.
I'm sorry but seriously what were you guys thinking when you decided to make the change to MP40 of medium accuracy to .45 and for that alone, raised its price to 75 munitions?
If your intention is to stick to original COH Values barring needed important balance changes seems to be very inconsistent here.
Lets do some math here to understand why 75 munitions came into the picture. We'll take the "average" for all variables.
Fire aim Time = 0.25 - 0.5 (I make this timing neglible because it only applies to the initial acquisition of target)
Burst Duration = 1.5 - 2.0 (assume 1.75)
Cooldown = 1.5 - 2.0 (assume 1.75)
Reload = 3.5 - 2.8 (assume 3.15)
Reload Frequency = 3
Rate of Fire = 7
Damage = 5
Mathematics - Take note that no multipliers are used as medium range multipliers are at a value of 1.0, effectively negligible.
Damage Per Burst assuming 100% accuracy
= Burst Duration x Rate of Fire x Damage
= 1.75 x 7 x 5
= 61.25
Damage Dealt per Reload assuming 100% accuracy
= Damage Per Burst x Reload Frequency
= 61.25 x 3
= 183.75
Total time taken
= Burst Duration x Reload Frequency + 2 x Cooldown + Reload
= 1.75 x 3 + 2 x 1.75 + 3.15
= 11.9 Sec
MEDIUM RANGE ACCURACY OF 0.45Damage Per Second when Stationary
= Damage Dealt Per Reload x Accuracy / Total Time Taken
= 183.75 x 0.45 / 11.9 sec
= 6.95 DPS (rounded off to 3 significant figures)
MEDIUM RANGE ACCURACY OF 0.2Damage Per Second when Stationary
= 183.75 x 0.2 / 11.9 sec
= 3.09 DPS (rounded off to 3 significant figures)
Damage increase = 124%
What is flawed with using this mathematics?On theory it sounds FANTASTIC that granting a 124% damage increase on a weapon and giving only a 75 munition increase is a real DISCOUNT! Imagine, for 25 munitions more, you're paying for more than a 100% increase in damage output!
However, here are the flaws;
i. Name me the scenarios in which any competent player keeps his infantry still when charged by volks + mp40s unless he has thompsons or MGs or something that will WTF pwn the volks.
ii. Assuming your volks have to chase, the moving modifier is 0.2. Any player worth his salt will know that and just keep his units moving.
iii. Volks are an exceptionally WEAK platform to mount such a weapon on. Can it even deal up to 75 munition worth in damage? The argument as it goes. Why should I place 75 munition on an MP40 as compared to 75 munition on a LMG for a grenadier which is arguably tougher?
iv. The most direct counter in price etc, from what is so obvious, is the Rifles + BAR. The BAR will win flat out because it has suppression and you'll NEVER EVER get the chance to close the distance so at long range the DPS will still win your MP40 squad and its suppression will just stop you.
So considering this points, what are you driving at?The augmentation to the MP40 improves its defensive role considerably more than its offensive capacity however, this is not very useful as people don't really charge MP40s with their infantry unless you're talking about really really buffed Elite Infantry.
Isolated by itself, the volks + mp40 is extremely deadly and the mp40 should go up in cost to even at least 85 munitions! However, the truth is that EiRR is a game where you can bring vehicles/tanks in early.
Giving such high firepower to volks is just like making them a glass cannon. You have the damage, now the question is to get in range... which has ALWAYS been the question.
If you deliver the volks in rapidly through a halftrack (thank fully quite viable now at 3 pop cap and cheap costs), you'll be right on top of the enemy anyway, which gives you your full short range bonus without moving penalties! I did rather have 3 mp40s at 50 munitions w/o the accuracy modifier than to have 2 MP40s at 75 munitions with the accuracy modifier.
Situation on the battlefield is never picture perfect and you'll NEVER always get to have all your volks fighting defenceless blobs of infantry who have no real feasible counter.
If the volks were about 25% tougher I would agree that 75 munitions is pretty adequately priced.
So I propose;
Keep the MP40 as it was, 50 munitions unbuffed or reduce the new price of the mp40 munitions and reduce the bonus given.There comes a certain point in time when the boost passes its beneficial stage and I would rather not have the additional boosts and keep my weapons cheap so MORE of my army can have MORE weapons which is more effective over all, rather than relying on a few shock troops which can be killed by chance.