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Author Topic: My feelings on the PE,Brit,Us,wher  (Read 2926 times)
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Duckordie Offline
Community Mapper
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Posts: 1687



« on: February 24, 2009, 01:04:10 pm »

Wher = Stronget, have a mix of strong tanks and Arty and Anti bloob

Pe= Quite strong, Lack in Anti bloob and and Arty (Hummel is only one) The mortar half track has to little range. JagedPanther is not work 14PP (In testing this gona change)

US= Not many player playing it, Its ok, Mass inf

Brits= OP right now due Lack of off maps, and the bloob of British units are relay op against Any PE player who lack in anti bloob units
Some docs also can get HMG and Anti tank mobile guns

Also The Comando "Stuart" tank is quite good against PE P(3,4,6?) Due it can circle it
« Last Edit: February 24, 2009, 01:07:15 pm by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
RikiRude Offline
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Posts: 4376



« Reply #1 on: February 24, 2009, 01:19:02 pm »

I have an armor company as US and here's what I have to say about US.

With mortar HT, axis mortar, nebels, and stukas, I find the allied mortar pretty hard to use effectively.
Calliope is a god send because I can take out axis arty from a good distance.
US sniper is another god send, I keep it covered with a quad and watch PE units get killed pretty quick, not sure if double snipe works on units in a HT though. But I don't see why it wouldn't, but that has a possibility to rape.
Buy AP rounds on every MG you have, and you should have 3-4 MGs. AP rounds rape most of PEs units, and take down pumas quickly.
I don't like the idea that my ATG AP rounds still cost 50 muni, but now only have one use.
Every US player should have a croc, these things when used right cause massive destruction, I always suicide my crocs, because the vet isn't incredibly useful.
M-10 is great when it doesn't misfire, I only field 1 because misfire is too frustrating.
M-8 I love these little guys, I always get skirts and the .50 on them and they are great for flanking maneuvers and taking down PE HTs and marders, and if you know where a pak is take paks out incredibly quick with the .50.
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iherduliekmudkips Offline
EIR Regular
Posts: 36


« Reply #2 on: February 24, 2009, 01:38:15 pm »

Seems like you made this thread because I just played you and used support weapons, at guns, tetrarchs and tommies.  Cue half-formed complaints about support weapons, at guns tetrarchs and tommies...

Your P4's killed more Tetrarchs (two) than the Tetrarchs killed P4's (none).  The P4 IST is also an infantry killing tank primarily, whereas the Tetrarch is a tank killer so what is your point exactly?  Tetrarchs are OP because they can do 50% damage to a P4  before the tet gets killed? 

Your mortar halftracks got killed before they could do anything because you didn't protect them.  In the right hands they are a huge problem for allies. Your 4 squads of Fallscirmjagers barely did anything either, they would have helped out a lot against the Tommies if they weren't just standing around getting obliterated by a Cromwell.

Finally it was Venue, which is a map that reduces the PE mobility advantage significantly (Venue: Wehr > Brits > PE).  That map already has a thread on the problems associated with it.

I also notice that Wehrmacht are "strong" whilst British are "OP".  Interesting choice of words.
« Last Edit: February 24, 2009, 01:45:23 pm by iherduliekmudkips » Logged
Smokaz Offline
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Posts: 11418



« Reply #3 on: February 24, 2009, 02:46:04 pm »

Mortar halftracks are one of the best units in the game currently, so I cant agree with you on it having too short range.

Id say that in team games where all 4 factions are present, the list looks like this:

Wehr
Brits/Americans (Brits are just as powerful as americans when they have support)
PE (1 good thing, the MHT)

PE and brits are probably tied in a 2v2 with only them present.

Wehr > americans by a slight amount when OF factions are not present.

Wehr with a mortar halftrack callin basically rapes all. Only arty can distrupt or slow down wehr  advances if they have enough anti inf on the field paired with a shrek squad, pak and a MHT. As for AT ability barring the pak snipe (which still works okayish) the allies can be very nasty with 57MMs combined with button.

Finally: Good play > bad play
« Last Edit: February 24, 2009, 02:49:16 pm by Smokaz » Logged

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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #4 on: February 24, 2009, 03:00:27 pm »

2 Brits will roll over 2 PE  (If they are Tank busters)

Due lack of Arty and Anti bloob

Captain 2 bren 1 grenade rifle and 1/2 Piat bloob rush will kill any PE unit
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #5 on: February 24, 2009, 03:01:42 pm »

Basically Lag<All (Even sucky teammates)
But Wehr it's easier with lag.
« Last Edit: February 24, 2009, 03:04:46 pm by Bubz » Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #6 on: February 24, 2009, 03:01:57 pm »

2 WM roll over 2 britz... meh.  Don't play non-combined arms matches with the brtis is what i learned.
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AmPM Offline
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Posts: 7978



« Reply #7 on: February 24, 2009, 03:17:00 pm »

Played half decently, PE can stop an infantry rush. MHT + P4IS = no blob.

Add in other units for lulz.
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