*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 03:19:44 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: [Final] 8p_Goodwood (vCoH SP Remake)  (Read 13382 times)
0 Members and 3 Guests are viewing this topic.
LeoPhone Offline
Honoured Member
*
Posts: 0


« on: February 27, 2009, 11:57:18 am »

and finaly its done: Goodwood from the british campaign.
ive had alot of problems editing the map, but the result is really worth it:

MAP UPDATE:
loading screen wasnt working, its fixed now. link to 6p_goodwood.sga:
http://www.megaupload.com/?d=1FYI0KS7
this is the version thats in the autoupdater right now


THIS MAP IS NOW DOWLOADED TROUGH THE LAUNCHER, NO NEED FOR DOWNLOADING
UPDATE
and here it is: the new version of Goodwood
changes:
- map is now a 6-8 player map
- territories are better(i hope) LOOK @ IMAGE
- some buildings changed
- and some shit i cant renember

Download links to OLD VERSION WITHOUT LOADING SCREEN (current):
http://www.megaupload.com/?d=G77LF5VD
http://files.filefront.com/4p+betamapsga/;13392929;/fileinfo.html

named 4p_betamap, rename it to ''6p_Goodwood'', and put it in C:\Program Files\THQ\Company of Heroes\EuropeInRuins\Archives
MAP WORKS FOR 2.501 (exept loading scren)


NEW TERRITORIES






ENOUGH SCREENSHOOTS NOW? Shocked
named 4p_betamap, all you have to do is download it, put it in C:\Program Files\THQ\Company of Heroes\EuropeInRuins\Archives

WARNING OLD DOWNLOAD LINKS
http://www.megaupload.com/?d=IJ96BOK2
http://files.filefront.com/4p+betamapsga/;13378205;/fileinfo.html


« Last Edit: September 13, 2009, 03:41:18 pm by LeoPhone » Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #1 on: February 27, 2009, 11:59:44 am »

more screens pls
Logged

Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #2 on: February 27, 2009, 12:00:02 pm »

Hey it's one of the final Brit campaign maps, cool!
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #3 on: February 27, 2009, 12:00:35 pm »

grats on getting it done, what does your sectoring look like?
Logged

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #4 on: February 27, 2009, 01:01:31 pm »

added more screens
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #5 on: February 27, 2009, 01:06:32 pm »

You should get rid of some of those sectors near the spawn points, never have more than the amount of players in those areas as it'll just be annoying that players have to go out and cap pointless sectors.

If it's a 3vs3 I would also suggest not having more than 4 sectors next to eachother at most on 1 'row',  even around the middle, else you'll get lots of backcapping.
Logged
Sixpack Offline
EIR Veteran
Posts: 185


« Reply #6 on: February 27, 2009, 01:09:02 pm »

Now, that map alone is worth it getting king tigers and tigers on just for the heck of it ^.^ .
Thy for this map Leo.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #7 on: February 27, 2009, 01:14:22 pm »

You should get rid of some of those sectors near the spawn points, never have more than the amount of players in those areas as it'll just be annoying that players have to go out and cap pointless sectors.

If it's a 3vs3 I would also suggest not having more than 4 sectors next to eachother at most on 1 'row',  even around the middle, else you'll get lots of backcapping.

i guess youre right,
but about this: ''never have more than the amount of players in those areas''  there are only 3 or 4 sectors around the spawn so thats just right...

and this: not having more than 4 sectors next to eachother at most on 1 'row'
i dont see that too.

but yeah now i think about it, i better redo the territories, but becouse i dont have experience with that, you maybe draw me a sketch or something?

edit: or make it a 4v4?
« Last Edit: February 27, 2009, 01:24:06 pm by LeoPhone » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #8 on: February 28, 2009, 05:26:18 am »

so about redoing the territories,
this is how it is now:

and this is how it could be:

is this better? only thing i dont like now, is that there are only three territories in the middle. and the middle should be the hardest to hold.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #9 on: February 28, 2009, 05:40:37 am »

ahh, great map, love that mission, especially if you capture a few 88's

speaking of which, i can see the center of that map really become a great place for an 88
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #10 on: February 28, 2009, 05:57:30 am »

I don't like the province completely surrounded on the left. You should combine it and the one around it and then split it across the middle.
Logged
sgMisten Offline
Donator
*
Posts: 778


« Reply #11 on: February 28, 2009, 06:26:03 am »

I don't like the province completely surrounded on the left. You should combine it and the one around it and then split it across the middle.

Yep. Else the one who controls the outer sector can also control the inner sector. Giving an unfair advantage to whoever gets there first.
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #12 on: March 01, 2009, 01:44:54 am »

Or more likely, simply making it uncappable by the north team, since one end of the outer sector is practically in a spawn.
Logged
AlcapwneD Offline
EIR Veteran
Posts: 91


« Reply #13 on: March 01, 2009, 02:32:23 am »

nice map, just suggesting you should make it a 3x3 map also.
Logged

CompanyofNubz - Allies
TheGenerals - Axis
Alcapwned - Axis

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #14 on: March 01, 2009, 04:38:56 am »

nice map, just suggesting you should make it a 3x3 map also.

you mean 4v4? im really gonna do that in next version,, il call it (6/8)players.
now ive played a 3v3 on the map, and 2 players had problems with the size of the map. their computers couldnt take it. now is the question, must i remove all the grass, decals enz so people can run it? i really dont like doing that. ppl just should lower their graphics for one time.

i wont surround the town on the left, but the territories must be larger.
EDIT: should these territories(green lines) be better? and some extra explanation: the red line in the middle stands for a good defensive line, becouse you onnnly have to defend 3 terrtiores. but in the blue lines, you must defend 5 territories so just everyboddy wants the middle becouse its good to defend, but then, advancing is really dificult becouse the amount of territories there. i think this will lead to a long, balanced game where each army still have some chanses even if they dont have the middle.

« Last Edit: March 01, 2009, 05:20:31 am by LeoPhone » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #15 on: March 01, 2009, 01:52:16 pm »

MAP IS UPDATED scroll to above for all details.
Download links to LATEST VERSION:
http://www.megaupload.com/?d=G77LF5VD
http://files.filefront.com/4p+betamapsga/;13392929;/fileinfo.html

named 4p_betamap, all you have to do is download it, and put it in C:\Program Files\THQ\Company of Heroes\EuropeInRuins\Archives


this is how the new territories looke like:
this is the old one:

this is the new one:
« Last Edit: March 01, 2009, 04:39:20 pm by LeoPhone » Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #16 on: March 01, 2009, 01:57:55 pm »

Mod Action: Changed thread title to fit the format for the map forum.
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #17 on: March 01, 2009, 03:48:04 pm »

just played a match, 3v3
i got to say this is the best game i ever played in A LONG TIME that means something!

might need to work on artillery lines, but i dont know how. axis surely had a hard time moving forward.

link to replay is here:
http://forums.europeinruins.com/index.php?topic=8411.msg147544;topicseen#new
« Last Edit: March 01, 2009, 03:56:56 pm by LeoPhone » Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #18 on: March 04, 2009, 12:59:32 am »

ARtillery line is set by scar for the game, you can't change it I don't believe.

BUT you can add pregame artillery.
Logged
GefreiterHummel Offline
EIR Regular
Posts: 8


« Reply #19 on: March 06, 2009, 05:11:55 pm »

dont just take campaign maps and change their spawns-.- they SUCK
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.07 seconds with 36 queries.