*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 05:06:29 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Wars and Rewards for Winning  (Read 4159 times)
0 Members and 1 Guest are viewing this topic.
RaptorCommander Offline
EIR Regular
Posts: 37


« on: March 01, 2009, 11:42:10 pm »

I propose that if/when wars are introduced a medal system should also be introduced. Similar to Day of Defeat (Half life 2 mod). So if you complete achievements you would receive medals and a associated small bonus (e.g. some PP).

Example medals could be (depending on programing issues):

1. Turned the Tide    (your battle victory stops the allied attack phase of a war)

2. Victorious army     (You participated in a voctorous war)

3. Assassination                 (Killed five vet 3 Captains)

4. Tiger Killer      (Killed three vet 3 Tiger Aces)

5. For the Father Land   (Win a 3v3 as axis when your two fellow axis players die while all 3 allies remain on field)

6. Knights Cross   (Earn all axis medals)

The bonus would then be implemented at the start of the next war. And could include:

   1. Initial PP bonus

   2. Initial free vetted unit(s) (in terms of gaining Esperance)

   3. Resource bonus (1.01*manpower)

I feel that this kind of system would benefit long-time/experienced/good players but draw the focus away from winning individual battles. To the performance on the field (killing vet 3 units) and the overall campaign. So players are encouraged to help new players and foster each others skills (I am NOT saying that the EIR community is currently unhelpful). It wopuld help avoid the temptation to stack games for bonus resources or extra PP earned if you win a battle, if advatages to winning battles was introduced. Which I believe was a problem in original EIR. It would also give people things to aim for and add a new layer to the playing experience.

Also having axis and allied or even PE/wehr/CM/US specific medals would encourage people to try all sides over times and thus change factions between wars.

What do you think?
Logged
Scyntos Offline
EIR Veteran
Posts: 87


« Reply #1 on: March 01, 2009, 11:52:57 pm »

Windows Live.. Coming Soon to EiR:R. That's all I'm seeing here.

I really don't think people care about dinky awards.. they're going to stack, grief, smurf no matter what system is used.. and they'll do all this while encouraging people to get better at EiR:R and to continue playing it.

I heard or read someone say something about bringing back the mentor system.. that is probably about the best thing I've heard as far as training is concerned.

Logged
Peiper71 Offline
EIR Regular
Posts: 10


« Reply #2 on: March 02, 2009, 12:00:04 am »


Though I know that for most experienced players most of the awards and the wars themselves just become tinsel. They are usually far more interested in their hard-stats for better or worse.

It should be remembered though that the persistant war idea is one of the selling points of this mod. Indeed it hooked me in, long before I got addicted to the playstyle of this mod. Sure, some will always care about it more than others, but I'd be sad to see it overlooked.
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #3 on: March 02, 2009, 12:25:19 am »

While persistency is indeed a portion of this mod I think there more pressing matter on the table, and honestly i wouldn't care about any of these. or anything similar. I'd be happy with a Stats breakdown of Unit type purchased and how many of what they killed. But i know thats also hard and there are more pressing things on the agenda. Everyone always likes seeing their units on the leaderboard so i think getting that back up and running would be cool.Again more pressing things though.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Fingertrapped
Guest
« Reply #4 on: March 02, 2009, 01:57:03 am »

Add small iron crosses to the forum profiles as well.. that will make us look good
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #5 on: March 02, 2009, 01:59:19 am »

Let's just say that the Profile page has a medal box for a reason.  Tongue
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: March 02, 2009, 02:10:49 am »

people play too much Steam games nowadays Achivements lifts up to their heads! TF2 ftw...? IMPOSSIBLE!
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 36 queries.