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Poll
Question: Easiest Unit to get Vet on (that you've seen the most of so far)
Calliope
Tiger Ace
King Tiger
Priest
Hummel
Command Tank
Leuitenant
Captain
Mortar
Sniper

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Author Topic: Easiest Unit to get Vet on  (Read 17058 times)
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Khorney Offline
EIR Veteran
Posts: 221



« Reply #20 on: March 03, 2009, 12:36:13 pm »

gol, that was with a command tank, lol =P

i've just ditched the pershing for a firefly+calliope, much better use of resources
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #21 on: March 03, 2009, 12:47:28 pm »

Indeed, pershings without Tungsten Tipping + OBM are just plain useless.
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Scrubs Offline
EIR Regular
Posts: 6


« Reply #22 on: March 03, 2009, 12:49:37 pm »

Captains are the most easy unit, by far. Remember, they gain XP from every(?) unit besides armor, in an entire sector. At one point, I had two vet 3 captains- one of mine has over 350 XP Right now, and I wouldn't be worried if he died, as it would be /relatively/ easy to vet a replacement up.

Although, as a side effect, officers (in my opinion) aren't really worth their pop until they reach vet 2 and get their second aura bonuses.
« Last Edit: March 03, 2009, 12:53:48 pm by Scrubs » Logged
agtmadcat Offline
EIR Regular
Posts: 26


« Reply #23 on: March 03, 2009, 10:35:52 pm »

I didn't vote, 'cause none of my top 3 are on there... My Sapper/PIATs level like crazy, as do my PaKs, and so does my Stuka. My command tank I suppose vets fairly quickly, but I don't bring it out every battle, unlike my Sappers...
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Scyntos Offline
EIR Veteran
Posts: 87


« Reply #24 on: March 03, 2009, 11:28:53 pm »

32 Battles under it's belt, 585xp = 18.3xp per game. Don't tell me it's easy to vet up.
It's likely to be one of the hardest things to vet up. Quit voting Calliope you noobs.

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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #25 on: March 03, 2009, 11:32:33 pm »

And the hunt is on...
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #26 on: March 04, 2009, 12:17:30 am »

32 Battles under it's belt, 585xp = 18.3xp per game. Don't tell me it's easy to vet up.
It's likely to be one of the hardest things to vet up. Quit voting Calliope you noobs.



It's totally harder to vet than riflemen? Shermans? M10?

It's a combination of survivability and killing power. Calliopes don't suffer from easy return fire, are highly mobile, immune almost to counter artillery and deal out the highest reliable damage of artillery units. The only thing which made a vet3 calliope difficult before was MI and Rocket Arty, that aside, it rarely ever dies.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #27 on: March 04, 2009, 12:22:27 am »

1st, you quoted an Image!!!!!!!!! don't!

second, I've killed Vet 2 calliope's like i was eating candy or stepping on babies. i always find them and they always die. Sure it might not be as hard to vet as a rifle squad but it's still tough knowing everyone wants artillery dead and removed from play. The hard part will be keeping it alive now that everyone knows though
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Scyntos Offline
EIR Veteran
Posts: 87


« Reply #28 on: March 04, 2009, 12:28:46 am »

Shermans and M10s? are you seriously going to complain right there?

Lets think for a second.. what do shermans and M10s do? They combat tanks... what happens when shermans and M10s run into bigger tanks? They die. Just because they're harder to vet up based on their typical genre of what they go up against doesn't mean anything. To have a calliope ***SURVIVE*** for 32 games with a total of 585xp.. That's magnificant and extremely lucky. If ya'll want to sit there during the battle and pretend like the calliope isn't there blowing your shit up.. that's not our problem. Get off your lazy asses and drive it off the field or kill it.
« Last Edit: March 04, 2009, 01:24:34 am by Scyntos » Logged
Malevolence Offline
Donator
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Posts: 1871



« Reply #29 on: March 04, 2009, 01:20:13 am »

Alright, who else voted King Tiger :p
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #30 on: March 04, 2009, 02:12:47 am »

I was being sarcastic with the M10 and Sherman thing gaining vet, claiming that calliopes get it easier.
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GrandRoyale Offline
EIR Veteran
Posts: 96



« Reply #31 on: March 05, 2009, 12:45:13 pm »

I alway seem to have mortars with vet, maybe because the indirect fire keeps them out of harms way, and they automatically abandon the weapon if overwhelmed.

~Grand
« Last Edit: March 05, 2009, 01:13:09 pm by GrandRoyale » Logged

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Igawa Offline
EIR Veteran
Posts: 113


« Reply #32 on: March 05, 2009, 01:08:48 pm »

Scyn, at the same time that calliope took 32 games to vet up....it also survived 32 games.

Also, average of 18 xp per game is (i believe) 18 infantry, or about 4-5 squads per game.

At the running cost for volks (4x185) that's 740 mp every game. For grens, that's 5x240=1200 mp per game. For MG42s it's 6x240(i think) 6x50=1440mp 300 mun. For paks it's a whopping 6x400 6x140 = 2400 mp 940mun. Now obviously you didn't kill 6 paks in a game but if I'm thinking right (plz correct me if i'm wrong) where each infantry kill counts as 1 experience point, it still did a ton of damage.

So on average....it paid for itself every game.

Name another unit that can pay for itself THAT consistently....food for thought.
« Last Edit: March 05, 2009, 01:13:13 pm by Igawa » Logged
Scyntos Offline
EIR Veteran
Posts: 87


« Reply #33 on: March 05, 2009, 01:23:20 pm »

It may be some food for thought.

However, it's survivability is based on either my ability or inability to protect it. Or the opposing team's ability or inability to destroy it. Now I really don't know what it is... maybe I'm just the exception. But I've killed at least 4 vet 2 calliopes and several others while playing as axis. I just refuse to believe that I'm that damn good, because there's no excuse for axis players... there just isn't. I've played games with it where the whole entire other team of 3 sat there and got barraged for 35 minutes and at the end of the game decided, "Hey.. lets call on our Tiger Aces and go kill that calliope." Now... how brilliant is it to wait until the end of the game to assault a unit that is going to torture you the whole way through?

I'm not sure of the re-fire rate at vet 3.. but it might be 1:50. I never actually paid attention to it. It's a pretty devastating tool with vet. So one has to wonder why people would fail so consistently at killing it for 32 games?
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Scyntos Offline
EIR Veteran
Posts: 87


« Reply #34 on: March 05, 2009, 01:38:17 pm »

Furthermore.. the last war in EiR I wiped my whole armored company to include the vet 3 calliopes. I got tired of people saying 'Blah blah point and click, no skill.' Whatever. But then I started playing Airborne.. and then that was overpowered... So finally I just played with my Axis Blitz and it went on to become one of the strongest, most vetted companies in EiR. Where am I going wrong that everything I do contradicts itself... I can't play armored because then I'm a noob. I can't play Airborne because then I'm overpowered. Finally I can't play Blitz because I succeed where others fail?

I'm just trying to figure out where the line is drawn between having skill and units being overpowered. Now I know why players smurf.. because some of us just don't fit in with the rest of the community even though we want to.
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Igawa Offline
EIR Veteran
Posts: 113


« Reply #35 on: March 05, 2009, 01:40:43 pm »

Most of the time going off to kill a calliope is much too expensive or dangerous.

Double shrek stormies....300 mp 300 mun

Tiger ace...more expensive than the calliope

clown car with doubleshreks ~500 mp 75 mun.

None of these are in any way guaranteed to eliminate it either. Any good calliope player will keep it close enough to their forces that they just need to drive to safety. They'll move it after every shot, and never leave it up near the front.

Most of the time when i play axis things are on a knife's edge, where i have to make the most of every unit I bring on. Sending a unit or two after the calliope, on a quest which may pay off if they are noobs and almost certainly wont if they're good players, is not something me or many other axis players like doing.

On a small map like RTC for instance, usually they can stick their calliopes on the road behind masses of AT guns and sticky rifles and just blast the town apart. ONCE i got lucky enough to knock the AT guns out and charge in with a panther, killing both (unvetted) calliopes but that in itself was a luckfest because the calliopes got stuck or didn't keep backing up as my engine got destroyed, being pounded with a few more AT guns they had behind. If it hadn't bounced a 57 shell or two and they were better players i would have failed.

On a large map, like Ardenne Valley or something, most of the time if you're lucky enough to hold the hill as axis then you don't wanna send your troops out to hunt calliopes because if they get eaten then well...the hill is wide open.

Before anyone else says the calliope is hard to vet they should make another account, go Terror, and try to vet 3 the KT...or even the Ace. Tell us how long it takes and how many times you failed.

Edit: and that panther had omniscence so it had full range = 1-2 more shots off.
« Last Edit: March 05, 2009, 01:46:03 pm by Igawa » Logged
Scyntos Offline
EIR Veteran
Posts: 87


« Reply #36 on: March 05, 2009, 01:46:01 pm »


Before anyone else says the calliope is hard to vet they should make another account, go Terror, and try to vet 3 the KT...or even the Ace. Tell us how long it takes and how many times you failed.

See I can totally sympathize with that, but that's also an entirely different situation.. that's completely based on how ballsy you want to get with those. In the same instance, I want people to make an armored company and try and vet the calliope before saying it's the easiest.
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #37 on: March 05, 2009, 01:50:03 pm »

King Tiger is hard to vet because it doesn't do large amounts of damage.
Tiger Ace isn't that hard in comparison. I got normal tigers to vet3 often, they're quite an easy vehicle to vet up.
Calliope is easy because it is rarely subjected to return fire, highly mobile, as survivable as pretty much any other allied tank. Whilst KT/T/TA are always subjected to return fire.

Combine that with the reality that most counters to the calliope cost more than the target they will kill. Tiger rush's to calliopes often fail and end with button (now) or stickies before, it was just never worth it. Even a panther costs more and just isn't an efficient exchange. Double shreck stormtroopers are a bad idea, because even if you kill it (unlikely) you will likely die and leave 2 shrecks on the ground.
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Igawa Offline
EIR Veteran
Posts: 113


« Reply #38 on: March 05, 2009, 01:52:00 pm »

Forgot about button lol. Yeah that's a pretty harsh stop. One click and your heavy tank charging in to save the day gets frozen, at the mercy of whatever they want to do with it.
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Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #39 on: March 05, 2009, 01:53:05 pm »

Forgot about button lol. Yeah that's a pretty harsh stop. One click and your heavy tank charging in to save the day gets frozen, at the mercy of whatever they want to do with it.
Only if you're an idiot to not notice the bren squad then back out once you're buttoned, or just kill it with the tank.
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