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Poll
Question: Should the Stuart be able to win the Puma in a 1v1? Assume no cover, in the open and at equal range... Ceteris Paribus
Yes, it should win. - 47 (69.1%)
No, it should not win at all. - 21 (30.9%)
Total Voters: 66

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Author Topic: Stuart vs Puma  (Read 24291 times)
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #40 on: March 04, 2009, 02:21:52 pm »

what damage do zooks do?  they have any short range modifiers? 
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #41 on: March 04, 2009, 02:23:48 pm »

I think all AT weapons have that multiplier.  Note that AOE range is for the explosion, it doesnt have anything to do with what range the weapon is fired at.
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Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #42 on: March 04, 2009, 02:25:02 pm »

I think all AT weapons have that multiplier.  Note that AOE range is for the explosion, it doesnt have anything to do with what range the weapon is fired at.
Explains why stuarts are constantly insta-gibbed by dual shreckers at long range.
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #43 on: March 04, 2009, 02:27:30 pm »

Mysthalin is correct about RRs. Regular pumas were considered a counter to airborne spam back in the day in EiR, because RRs almost never hit moving pumas at long range.  The shots pass through.  Additionally, the Puma was an AA weapon so it could react quickly to shoot down dropping airborne.

Quote
.Stuart Life may be 300, but it dies to 2 shrek shots, all the time.

Wehrmacht Shreks have a base damage of 120 and a short range AOE multiplier of 1.25. So they do 150 damage on a direct hit.  Thus they can get into the 5% range in 2 shots.

RRs also have this multiplier, but they still take 4 shots to 5% a puma.



Then don't get a Stuart close to a shrek squad. It is common sense not to bring light vehicles/tanks against anti-armor. The panzershrek was historically stronger than the bazooka, so obviously it would deal more damage to allied armor.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #44 on: March 04, 2009, 02:28:40 pm »

Mysthalin is correct about RRs. Regular pumas were considered a counter to airborne spam back in the day in EiR, because RRs almost never hit moving pumas at long range.  The shots pass through.  Additionally, the Puma was an AA weapon so it could react quickly to shoot down dropping airborne.

Quote
.Stuart Life may be 300, but it dies to 2 shrek shots, all the time.

Wehrmacht Shreks have a base damage of 120 and a short range AOE multiplier of 1.25. So they do 150 damage on a direct hit.  Thus they can get into the 5% range in 2 shots.

RRs also have this multiplier, but they still take 4 shots to 5% a puma.



Then don't get a Stuart close to a shrek squad. It is common sense not to bring light vehicles/tanks against anti-armor. The panzershrek was historically stronger than the bazooka, so obviously it would deal more damage to allied armor.

ya but handheld AT fires just as far as some tanks in this game, they have insanse ranges..
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perfil02 Offline
EIR Veteran
Posts: 58


« Reply #45 on: March 04, 2009, 04:05:03 pm »

I did not claim that you are stupid, I claimed that you do not seem to be as smart as you're trying to if your wording and grammar are of the level of a 5 year old child. English isn't my first language either, but if you're putting forward a philosophical phrase - at least be arsed enough to put it down in proper(understandable) english.

I was not trying to seem smart, it wasn't a philoshophical phrase, it was a homer simpson's phrase, and i just translated it literally from my language.
Also before criticising my english written exression you should take care of yours first, and use punctuations marks correctly (wich is something much more basic and much more common to more languages)
« Last Edit: March 04, 2009, 05:23:59 pm by perfil02 » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #46 on: March 04, 2009, 05:00:32 pm »

None of you is a native english speaker so stfu about it ! lol
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Tymathee Offline
Donator
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Posts: 9741



« Reply #47 on: March 04, 2009, 05:32:02 pm »

Then don't get a Stuart close to a shrek squad. It is common sense not to bring light vehicles/tanks against anti-armor. The panzershrek was historically stronger than the bazooka, so obviously it would deal more damage to allied armor.
I seriously doubt anyone tries to get a stuart close to double schreck teams, they are anti infantry and you would try and use them against all tanks, ditto cloaked units that can pop out of no where and pop u in the ass with 2 schreck hits.
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"I want proof!"
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #48 on: March 04, 2009, 10:23:57 pm »

Look, if theres nothing but the double shreked gren squad around, you move in a riflesqud or something to catch the first two shrek shots and during the reload the stuart can go in and canister shot them. (Not a stuart is ok argument just saying)
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SlippedHerTheBigOne: big penis puma
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #49 on: May 05, 2009, 10:30:48 am »

ARISE FROM THE DEAD!!! GO FORTH AND SAY STUART SUCKETH!

I'm bringing up this thread again, for people to read the arguments on why stuart should be cheaper in view of the recent stuart thread.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #50 on: May 05, 2009, 01:57:19 pm »

OR give it strong vet.

Vet 1 (10xp)

10-20% harder to hit, 20% higher accuracy

vet 2 (25xp)

20% faster reload, 20% faster

vet 3 (50xp)

30% more xp 20% harder to hit. Double canister shot use

« Last Edit: May 05, 2009, 02:14:45 pm by Draken » Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #51 on: May 09, 2009, 02:50:59 am »

vet 1 - accuracy changed to actualy hit something once every millenia.
vet 2 - accuracy changed to hit once every 200 years, health changed to live through more than 2 cloaked pak/shrek shots.
vet 3 - accuracy changed to be equal to greyhound.

Seriously though, just make the canister round cost 95 munitions and set it on a cooldown like with the LATHT...
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #52 on: May 09, 2009, 04:54:22 am »

Stuart is the small churchill it seems a little  Tongue
I would boost the health a little and boost the recon ability.

Making it a well recon unit for the british.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #53 on: May 09, 2009, 06:32:37 am »

small churchill?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #54 on: May 09, 2009, 06:33:38 am »

means it's as fail as a churchill, just small.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #55 on: May 09, 2009, 07:14:18 am »

exactly
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #56 on: May 12, 2009, 02:35:34 pm »

Stuart  balance update: in the last game as the brits my 3 stuart call in took out a p4 with 10% health while only suffering 2 causalities
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #57 on: May 12, 2009, 02:39:47 pm »

What exactly is your point?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #58 on: May 12, 2009, 02:49:15 pm »

Last time I checked, Smokaz´s triple stuart start owned hard several players.
« Last Edit: May 12, 2009, 04:45:54 pm by Killer344 » Logged
RikiRude Offline
Donator
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Posts: 4376



« Reply #59 on: May 12, 2009, 03:50:11 pm »

i like the idea of the Stuart being a recon unit, that would be pretty interesting, though good luck actually killing the sniper once you find it =P
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
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