Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 11:12:36 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
My Idea For Assualt Grenadiers
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: My Idea For Assualt Grenadiers (Read 14420 times)
0 Members and 3 Guests are viewing this topic.
Lt_Apollo
EIR Veteran
Posts: 380
My Idea For Assualt Grenadiers
«
on:
March 06, 2009, 09:33:47 pm »
Well basically i would like to propose a change to the PE Assault Grenadier to give the PE an effective hard counter to infantry.
While i agree that MP44s as assault weapons are quit powerful but currently they are less effective due to there relatively week unit. To utilize this weapon other axis units require high health or cloke to be effective, but due to the assault grenadier lacking either of these i would like to propose that the assault grenadier be giving an option to purches the "sprint" ability.
This would allow players to get in an effective range with minimal casualties due to faster movement speed. I doubt this will be overpowered as the sprint ability dose not remove suppression like fire-up and should enhance the capabilities of assault grenadiers.
if this was introduced it could easily be balanced out with a price change of the ability itself, maybe even a doctrine choice that expand the purches of this ability to other PE infantry or provides it for free.
Lt Apollo
Logged
http://img199.imageshack.us/img199/771/photo2cnh.jpg
My photgraphy
sgMisten
Donator
Posts: 778
Re: My Idea For Assualt Grenadiers
«
Reply #1 on:
March 06, 2009, 09:47:05 pm »
How does sprint work atm btw? I've seen PZGs sprinting, is it a vet unlock?
But yea sprinting assault PZGs would be scary, and also differentiate them from the other assault troops.
Logged
stumpster
Honoured Member
Posts: 2197
Re: My Idea For Assualt Grenadiers
«
Reply #2 on:
March 06, 2009, 09:49:21 pm »
PE infantry unlock Sprint at Vet2.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
gamesguy1
EIR Veteran
Posts: 135
Re: My Idea For Assualt Grenadiers
«
Reply #3 on:
March 06, 2009, 09:51:29 pm »
Quote
I doubt this will be overpowered as the sprint ability dose not remove suppression like fire-up and should enhance the capabilities of assault grenadiers.
Sprint makes you take a lot less suppression, to the point that its nearly impossible to suppress a sprinting PG.
Logged
Tymathee
Donator
Posts: 9741
Re: My Idea For Assualt Grenadiers
«
Reply #4 on:
March 06, 2009, 10:20:28 pm »
Quote from: gamesguy1 on March 06, 2009, 09:51:29 pm
Quote
I doubt this will be overpowered as the sprint ability dose not remove suppression like fire-up and should enhance the capabilities of assault grenadiers.
Sprint makes you take a lot less suppression, to the point that its nearly impossible to suppress a sprinting PG.
agreed. couple that with the fact that allied hmg's suppress so much slower than the wehr hmg.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Lt_Apollo
EIR Veteran
Posts: 380
Re: My Idea For Assualt Grenadiers
«
Reply #5 on:
March 06, 2009, 10:36:19 pm »
you think assualt grens would be scary you should see SMG rangers with fireup! lol
with sprint you cant pop it and escape a HMG there is a huge difrence. you can though get past it if you pop befor your sepressed. as you guys are refering to.
«
Last Edit: March 06, 2009, 10:38:39 pm by Lt_Apollo
»
Logged
gamesguy1
EIR Veteran
Posts: 135
Re: My Idea For Assualt Grenadiers
«
Reply #6 on:
March 06, 2009, 10:59:48 pm »
Quote from: Lt_Apollo on March 06, 2009, 10:36:19 pm
you think assualt grens would be scary you should see SMG rangers with fireup! lol
with sprint you cant pop it and escape a HMG there is a huge difrence. you can though get past it if you pop befor your sepressed. as you guys are refering to.
Sprint reduces suppression by half, this combined with the speed bonus there is little chance of a PG being suppressed.
Rangers are doctrine units, you should be comparing them to stormtroopers with mp44s or FSJ with FG42s, not with basic units that you can get like 8 of without paying PP.
Logged
CommanderHolt
EIR Veteran
Posts: 600
Re: My Idea For Assualt Grenadiers
«
Reply #7 on:
March 06, 2009, 11:09:48 pm »
Actually, in a way they are "Elite" troops, just except the fact they are not doctrinal. You can only get 4 of them before paying PP like any other Elite infantry like Rangers, Commandos, Airborne and so on and so forth.
Logged
Lt_Apollo
EIR Veteran
Posts: 380
Re: My Idea For Assualt Grenadiers
«
Reply #8 on:
March 06, 2009, 11:48:22 pm »
my point exactly, they should be great assualt units and sprint just adds that assualt quility, its not like i am saying it for free but rather a purchasable ability to counter the fact it is not a doctrine unit. o ya i mean you cant BREAK supression with sprint like you can with fire-up. i know i have 3 vet 2 squads.
«
Last Edit: March 06, 2009, 11:50:18 pm by Lt_Apollo
»
Logged
sgMisten
Donator
Posts: 778
Re: My Idea For Assualt Grenadiers
«
Reply #9 on:
March 07, 2009, 12:30:34 am »
If they do get sprint they will become the cheapest fire-up-esque assault unit in the game though, so yea, gotta balance the cost if sprint does become a purchasable ability.
Logged
Lt_Apollo
EIR Veteran
Posts: 380
Re: My Idea For Assualt Grenadiers
«
Reply #10 on:
March 07, 2009, 12:35:03 am »
But remember misten Sprint cant brake supresion, but it can make you supresion proof. plus the duration is lower than fire-up so i personaly beleave it balances out well for the unit cost. i think the ability should be around 40- 50 MU. if it proves to be overly powerfull it should be 75 max (should not cost as mutch as an MP40)
«
Last Edit: March 07, 2009, 12:37:57 am by Lt_Apollo
»
Logged
sgMisten
Donator
Posts: 778
Re: My Idea For Assualt Grenadiers
«
Reply #11 on:
March 07, 2009, 12:40:23 am »
75 mun way too expensive for a sprint heh. If it does get a cost, somehow I think a manpower cost will be better versus munitions, else the assault PZG becomes more expensive munitions wise.
Logged
Spin
EIR Regular
Posts: 4
Re: My Idea For Assualt Grenadiers
«
Reply #12 on:
March 07, 2009, 01:02:35 am »
Assault Grenadiers are okay i think. You have the option of getting 4 which makes them more survivable and Fallshimjager are really the only true anti infantry. They're still better than any CW infantry (but commandos which are doctrine specific) and you're meant to use assault grenadiers in pairs really.
Logged
Tymathee
Donator
Posts: 9741
Re: My Idea For Assualt Grenadiers
«
Reply #13 on:
March 07, 2009, 01:43:45 am »
but you are still talking about a unit every PE side can get, not one side like airborne or rangers. The reason why allies need fire-up is because the wehr hmg suppresses so quickly. I can't tell u how many times i've seen units run into my hmgs line of fire, get fired at and then be able to get out but if i do the same, most of the time i get suppressed, this is why the allies get fire-up.
Plus, spring in vcoh is an ability that you dont get until you buy what, 6 other abilities? so having it as a vet 2 ability isn't a bad thing, you're still basically buying it .
Logged
Smokaz
Honoured Member
Posts: 11418
Re: My Idea For Assualt Grenadiers
«
Reply #14 on:
March 07, 2009, 03:19:04 am »
Sprint at vet 2 is great, but it should be looked at as an additional veterancy thing so that vet 2 still gives comparably good bonuses to the PG infantry on top of sprint. Tying it to veterancy was one of the best solutions for PE abilities in EIR.
Back in vcoh you would put defensive veterancy on your mp44s and offensive on your g43s. The EIRR veterancy should reflect this, as they are used in the same way here. Mp44 veterancy needs to be defensive in nature as buffing their accuracy is pointless at the range they are the most effecient. They have a 90% accuracy at short range if I dont remember wrong.
Accuracy needs to be removed from assault grenadiers vet 2 as they dont need it. Give them something else tied to survavibility.
In my view PE inf veterancy should be like geared like this:
Pgs (unupgraded and g43) - Accuracy/Repair/RoF/health
Mp44s - Health, received accuracy (general), received supression, received accuracy (charging)
Fallschirms - received fire (in cover), accuracy, range (this is cool)
Tank busters - RoF, accuracy, received accuracy
Currently its a bit bland how a lot of infantry just gain more health at vet 3.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
BigDick
Guest
Re: My Idea For Assualt Grenadiers
«
Reply #15 on:
March 07, 2009, 04:34:49 am »
Quote from: gamesguy1 on March 06, 2009, 10:59:48 pm
Sprint reduces suppression by half, this combined with the speed bonus there is little chance of a PG being suppressed.
Rangers are doctrine units, you should be comparing them to stormtroopers with mp44s or FSJ with FG42s, not with basic units that you can get like 8 of without paying PP.
give fallschirmjäger fireup because they are a doctrine unit too
Quote from: Lt_Apollo on March 06, 2009, 10:36:19 pm
you think assualt grens would be scary you should see SMG rangers with fireup! lol
true i mowed down 2 fallschirmjägersquads with one thomson ranger squad yesterday
and i even had not to use fireup for that
seriously all PE infantry is weak
weak in men per squad, weak in health, weak in resistance against fire or nades and thats why they suck
they have good upgrades (mp44, fg42, panzerschreck, g43...) comming on the most crappiest platform (called PE infantry) in the game
«
Last Edit: March 07, 2009, 04:45:44 am by BigDick
»
Logged
Lt_Apollo
EIR Veteran
Posts: 380
Re: My Idea For Assualt Grenadiers
«
Reply #16 on:
March 07, 2009, 08:59:48 am »
you see my point big, the assualt grens need somthing to turn them into a effective offensive unit becuse there health is so low. we only get 4 anyway and they are in no way a comparison to the undoctinal KCH (the best AI unit in the games, besides a HMG). realy having sprint as a vet 2 unlock dosnt work when so few PE units can survive to reach vet 2....
o ya i totaly agree with smokaz's vetrancy idea.
«
Last Edit: March 07, 2009, 09:01:54 am by Lt_Apollo
»
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: My Idea For Assualt Grenadiers
«
Reply #17 on:
March 07, 2009, 09:15:09 am »
Quote from: BigDick on March 07, 2009, 04:34:49 am
Quote from: gamesguy1 on March 06, 2009, 10:59:48 pm
Sprint reduces suppression by half, this combined with the speed bonus there is little chance of a PG being suppressed.
Rangers are doctrine units, you should be comparing them to stormtroopers with mp44s or FSJ with FG42s, not with basic units that you can get like 8 of without paying PP.
give fallschirmjäger fireup because they are a doctrine unit too
Quote from: Lt_Apollo on March 06, 2009, 10:36:19 pm
you think assualt grens would be scary you should see SMG rangers with fireup! lol
true i mowed down 2 fallschirmjägersquads with one thomson ranger squad yesterday
and i even had not to use fireup for that
seriously all PE infantry is weak
weak in men per squad, weak in health, weak in resistance against fire or nades and thats why they suck
they have good upgrades (mp44, fg42, panzerschreck, g43...) comming on the most crappiest platform (called PE infantry) in the game
did thoses falls have FG42? that last few times i have seen them with my tommy gun rangers they have done very well..
Logged
CafeMilani
Aloha
Posts: 2994
Re: My Idea For Assualt Grenadiers
«
Reply #18 on:
March 07, 2009, 10:07:13 am »
i personally dont use assault grens because if u charge into bren or riflenade tommies they die like flies. i use falls but u really have to watch out that they are in green cover..or they also die like flies
lt_apollo is right, PE needs to have something like a blob counter..in this case the assault grens
Logged
Mysthalin_Axis
EIR Veteran
Posts: 184
Re: My Idea For Assualt Grenadiers
«
Reply #19 on:
March 07, 2009, 10:27:02 am »
PE need an armor type change on their infantry, and some extra health per man, IMO.
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...