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Author Topic: Priority fix-P4 IST  (Read 7737 times)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« on: March 12, 2009, 03:34:54 pm »

The Panzer 4 IST(Infantry Support Tank) prioritizes other tanks over infantry. It's a bit annoying in situations where you can't issue an attack order(like escaping an ATG by building ducking) or avoiding tanks. Is this something you guys can fix? I'm sure theres other units out there that have odd target priority.

If anyone else has a suggestion for a priority that needs fixing here would be a good place.
« Last Edit: March 12, 2009, 03:55:34 pm by brn4meplz » Logged

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CafeMilani Offline
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« Reply #1 on: March 12, 2009, 03:52:32 pm »

whats IST
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Unkn0wn Offline
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« Reply #2 on: March 12, 2009, 04:03:12 pm »

Infantry Support Tank.
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CafeMilani Offline
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« Reply #3 on: March 12, 2009, 04:04:43 pm »

The Panzer 4 IST(Infantry Support Tank)

lol sry
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acker Offline
EIR Veteran
Posts: 2053


« Reply #4 on: March 12, 2009, 04:05:34 pm »

A lot of the priority tables are screwed up this way in vCOH. I can't remember most of them, but I'm pretty sure that M8s prioritize infantry over Marders. Which makes circle-strafing very difficult.
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salan Offline
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« Reply #5 on: March 12, 2009, 04:08:31 pm »

mm good thread, post here if you guys have any other tables you notice.  something we do have the power to fix.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #6 on: March 12, 2009, 04:43:06 pm »

I don't think this is necessarily an easy one to fix. Theres scenarios where you would want your P4 IS firing at that m8, m10 or quad.
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acker Offline
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« Reply #7 on: March 12, 2009, 05:06:57 pm »

I have an idea.

Is it possible to code so that the unit attack is the unit your vehicle fires on when you issue a move order?

If not...I'll list a couple vehicles later.
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RikiRude Offline
Donator
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« Reply #8 on: March 12, 2009, 06:49:19 pm »

I have an idea.

Is it possible to code so that the unit attack is the unit your vehicle fires on when you issue a move order?

If not...I'll list a couple vehicles later.

God if that is possible, microing would be a breeze nearly.

Man there was a vehicle I was using just the other day that was targeting something dumb, mortars are sometimes targeted before AT guns which sucks. But of course there are a million different situations so priorities will never be perfect.
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Smokaz Offline
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« Reply #9 on: March 12, 2009, 06:52:57 pm »

what would be even more awesome is if there was a bar showing when your tanks or slow-firing weapons are reloading so that you could effectively move-stop-fire-move
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #10 on: March 12, 2009, 07:18:01 pm »

Priority code can be done easily in Corsix, it is just tedious to do so.

Its like how Riflemen (for some stupid reason) apparently treats motorbikes as high priority and will shoot motorbikes if they can instead of the volks which are more dangerous.

This is a little known fact in vCoH and in EiR.

If I'm not wrong, you can set individual priority code for each unit. The problem lies in deciding what is worth what. A person may think that killing a HMG with his tank is more important than killing a ATG and vice versa.

Tank kills HMG = Infantry able to kill ATG
Tank Kills ATG = Able to survive and kill HMG

People have different ideas and train of thoughts so it is difficult to discern at times.
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RikiRude Offline
Donator
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« Reply #11 on: March 12, 2009, 08:22:08 pm »

Is it possible to change what part of weapons teams that units attack? pumas for example usually target the actual gun, not the crew, same with the M8. I know for some units, like tanks it makes more sense for them to target the AT gun, or else it would be too easy for tanks to rush AT guns, but other units could probably change what part of the weapon they attack. I think the bren gun carrier has some issues too, like one gun attacks one thing and the .30 attacks another.
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gamesguy1 Offline
EIR Veteran
Posts: 135


« Reply #12 on: March 12, 2009, 08:24:16 pm »

Tetrarchs and M10s prioritize infantry over vehicle/tank targets.  Very annoying when you're trying to gank like a MHT but they start targetting infantry instead.
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Tymathee Offline
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« Reply #13 on: March 12, 2009, 09:23:33 pm »

are priority tables separate from the regular files? If so, I think I know a mod where it has really good priorities, just copy and paste?
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #14 on: March 13, 2009, 12:30:37 am »

are priority tables separate from the regular files? If so, I think I know a mod where it has really good priorities, just copy and paste?

If I'm not wrong it is coded together with the weapons... it isn't separate per say.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #15 on: March 13, 2009, 01:31:14 am »

According to COH-stats, the Hetzer has ludicrously low priority. Now that I think about it, I think this issue came up back in the day, so there may already be a partial fix in. But I saw an m10 targeting my scout car over my Hetzer, so it might still be an issue.
« Last Edit: March 13, 2009, 01:32:48 am by TheDeadlyShoe » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #16 on: March 13, 2009, 02:52:41 am »

Hey is the MG42 and HMG Priority fixed?

I mean it chooses to shoot infantry in building rather than infantry on open which leads to its death pretty often...

Can MG42 be coded so that the player himself can choose which target to fire? I mean you can command infantry in building to shoot different targets, why can't you do this to MG42 or HMG?

In VCoH I always had the problem that MG shot the building instead of the infantry on open
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #17 on: March 13, 2009, 02:55:49 am »

Can MG42 be coded so that the player himself can choose which target to fire? I mean you can command infantry in building to shoot different targets, why can't you do this to MG42 or HMG?

In VCoH I always had the problem that MG shot the building instead of the infantry on open

Tricks of pwning with a MG42.

You CAN choose what targets your MG42 shoots when its deployed. Right click on the target you want to shoot, after it is suppressed, you can right click on ANOTHER unit which you want to shoot which must be WITHIN your field of fire. It will shift, albeit slowly.

Take note that a misclick = instant undeploy, no matter how fast you click stop. However, if your target is rapidly leaving your field of fire, you can press half for the MG42 to reprioritise and attack whoever is still in the field of fire instead of undeploying like an idiot (like which MG gunner actually undeploys his MG to shoot one rifle squad when there are hordes of them right infront).

To my knowledge, you can't really set who your MG can fire at in buildings. I haven't practiced much with this so I can be wrong.
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BigDick
Guest
« Reply #18 on: March 13, 2009, 03:01:26 am »

To my knowledge, you can't really set who your MG can fire at in buildings. I haven't practiced much with this so I can be wrong.

You can, but only as long as the gunner have not to change the window for line of fire to the new target
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: March 13, 2009, 03:09:52 am »

Tetrarchs target grenadiers over 5 health tanks, a lot.
A simple fix would be to set every unit's targetting priorities vs everything to be the same - this way, the unit keeps attacking the unit it first set eyes upon/was ordered to attack, even while moving.
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