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Author Topic: The Pershing MkII  (Read 6566 times)
0 Members and 2 Guests are viewing this topic.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #20 on: March 20, 2009, 08:31:22 am »

You KNOW off hand that a Panther can go head to head with a Pershing.. you KNOW that a Pershing never beats a Tiger.. So why try and bring these weak-ass calculations to the table when you've seen it and you KNOW? Why do you insist on irrefutable evidence? You've seen it happen a thousand times!

Are you blind Scyn? Look at the screenshots again please, they say the same thing you just posted.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #21 on: March 20, 2009, 08:41:47 am »

There's lies, there's damned lies and then there's statistics.

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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #22 on: March 20, 2009, 01:39:55 pm »

Edited this entire thread.  Please keep it topic specific and do not reference other players if you cannot say something positive.

It was on page 3 before... and now it is on page 2.  Lets keep it to the topic at hand, "Pershing balance," and leave the personal crap out of it.


Thanks

Das
« Last Edit: March 20, 2009, 01:41:26 pm by DasNoob » Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
acker Offline
EIR Veteran
Posts: 2053


« Reply #23 on: March 20, 2009, 04:58:42 pm »

It's funny because Starcraft was originally balanced by observation and they're currently doing the same with Starcraft II.

Of course all games have stats behind them and are always taken into account.. But Company of Heroes is one of the only games out there that incorporates CHANCE into it's build.

Contrary to popular conception, Starcraft isn't balanced at all. Some units are OP (Defilers vs. Terran), some units are UP (Valkyries). On a nice, open map, Zerg would dominate everybody. Starcraft also uses chance; there's a 30% chance that a unit will miss against another unit on a cliff.

However, the Starcraft factions are different enough so that the gameplay can be balanced by maps, not the units. There's a reason why maps have been rotating in and out of the proleague.

Furthermore, each race's OP units are nicely countered by the other race's OP units. Muta stack kills Terran. Corsairs own every Zerg air unit for cost. The Terran Tank Push is nigh-unstoppable by any race if said Terran has the correct timing. And, due to the current Starcraft metagame, UP units now have their own little niche as cheese weapons; Valkyries are crap vs. anything but stacked Mutas...but every Zerg player nowadays does Muta harrass. Queens are largely a waste of time and energy, but, with enough micro, they can stop Medic/Marine cold in its tracks. Of course, a lot of this stuff is only doable by pros...but Ghosts are still useless.

I hate the chance involved in COH. It's completely against the notion of balance in said game. But it does make COH its own unique little game...if less competitive. Though it will never be competitive.

Meh, I'm off-topic again.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #24 on: March 20, 2009, 05:37:39 pm »

I hate deterministic systems

i would never, ever want to think "Ok I have a double shrek squad; I will always win against a Sherman."

that kind of gameplay sucks imo.  Chance makes every firefight interesting, and requires that you always have a backup plan. 




« Last Edit: March 20, 2009, 05:41:16 pm by TheDeadlyShoe » Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #25 on: March 20, 2009, 07:48:28 pm »

PM sent to DS in order to avoid thread derailment. Please respond when you have the time.
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