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Author Topic: 0.0.4 Changelog  (Read 35828 times)
0 Members and 2 Guests are viewing this topic.
Schultz Offline
EIR Veteran
Posts: 679


« Reply #80 on: March 23, 2009, 03:38:53 am »

Yeah its getting really old and tiresome to see and fight against constant blobs and waves of infantry. What is this vanilla ?
For example, the idea of playing brits is sickening, time and time again all the roads lead to blobbing to win.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #81 on: March 23, 2009, 03:43:50 am »

Then do something about it by showing them what a mistake they're making by blobbing. This is the meta game at work
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #82 on: March 23, 2009, 03:47:41 am »

I cant do anything when blobbing is inherent to the system akra.
The incentive will be just - hey i just need to blob better.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #83 on: March 23, 2009, 03:49:30 am »

What is the incentive to blob?
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #84 on: March 23, 2009, 03:54:29 am »

What has been always. Winning.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #85 on: March 23, 2009, 06:31:18 am »

I took all skirts out from p4s, they're worthless. Everything will penetrate.

I agree, in my first game in 004 I lost all my skirted p4s to manpacked at, I couldn´t believe it :p.

I should run a full infantry with some artillery company.
We're living in blobbing times, in case you haven't noticed.

Wrong, this are simcity times, you should see what a bofor or 17 pounder can do now.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Schultz Offline
EIR Veteran
Posts: 679


« Reply #86 on: March 23, 2009, 06:58:24 am »

Emplacements' efficiency like blob tactics is apparent that they depend on how much you boost, nerf or promote them.
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GenSturm Offline
EIR Veteran
Posts: 90



« Reply #87 on: March 25, 2009, 05:14:15 am »

Here here gentlemen. We got BOTH Tongue
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #88 on: March 25, 2009, 05:16:26 am »

Skirts seemed to help quite a bit vs the piats.

Although, when buttoned - didnt help.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #89 on: March 25, 2009, 05:18:30 am »

But yes, the balance patch seemed to have swung the pendulum quite severely with the brits.

We're looking into it, so 005 hopefully will fix a lot of these behaviours.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #90 on: March 25, 2009, 10:03:26 am »

Lol... yeah, We´re gonna keep hitting everyone with the nerfstick until we reach the true balance.

*Fixed lolz :p.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #91 on: March 25, 2009, 10:31:35 am »

Should just buff the shit units up, much easier then nerfing tbh, and if you make that shit unit too good you just buff the thing its too good against
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #92 on: April 01, 2009, 11:32:33 pm »

Quote
Should just buff the shit units up, much easier then nerfing tbh, and if you make that shit unit too good you just buff the thing its too good against
That's absurd. If a unit is overpowered and you rule out nerfing, you have to buff EVERY OTHER UNIT IN THE GAME to compensate.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #93 on: April 01, 2009, 11:48:25 pm »

We should probably allow the Ketten to call in V1 strikes.
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #94 on: April 01, 2009, 11:55:50 pm »

We should probably allow the Ketten to call in V1 strikes.

Brilliant idea mate. I would really love to be able to buy a V1 strike for maybe 300 munitions? Then if I can cloak my ketten... I would be able to sneak it in and nuke London.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #95 on: April 02, 2009, 12:12:36 am »

Isn't a Goliath kind of like a Ketten with a V1 strapped to it?
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #96 on: April 02, 2009, 12:23:54 am »

It can't cloak on the move and needs a bigger boom.
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #97 on: April 02, 2009, 12:31:08 am »

It can't cloak on the move and needs a bigger boom.

And at vet 3 ketten can cap while cloaked. The ultimate ninja.
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Captain Trek Offline
EIR Regular
Posts: 49


« Reply #98 on: April 02, 2009, 08:07:02 am »

Quote
And at vet 3 ketten can cap while cloaked. The ultimate ninja.

And how does one go about getting a vet 3 ketten, pray tell?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #99 on: April 02, 2009, 08:13:47 pm »

I have one Wink
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