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Author Topic: What still needs to be implemented?  (Read 3000 times)
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« on: March 20, 2009, 10:28:18 am »

What's actually in EIR:R so far? And what -still- needs to be implemented?
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #1 on: March 20, 2009, 10:30:41 am »

the advantages page will be out shortly.   Would have been out earlier this week but there was a delay.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #2 on: March 20, 2009, 11:01:25 am »

*Meeting engagements still need to be implemented*
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #3 on: March 20, 2009, 11:04:12 am »

its called Europe In Ruins: reinforcements.. Foo!
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #4 on: March 20, 2009, 11:07:21 am »

Actually also having upfront meeting engagements would be really nice as a fourth battle type.

Mmmmm flavour!

Oh oh and non-counting 1v1's as well would be sweet.
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Pwanawan baby!
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #5 on: March 20, 2009, 11:08:38 am »

Go and play a 3vs3 with two noobs, if you´re last you can pretty much say GG before spawning, it´s impossible to tidy up 8 minutes of continous failure from your teammates lol.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #6 on: March 20, 2009, 11:13:06 am »

I personally love the meeting engagements, but its not on the 004 to do list.

I'll push for it soon!
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: March 21, 2009, 05:53:43 am »

Go and play a 3vs3 with two noobs, if you´re last you can pretty much say GG before spawning, it´s impossible to tidy up 8 minutes of continous failure from your teammates lol.

I have to do that all the time when I'm playing with you and it works just fine Smiley
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sgMisten Offline
Donator
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Posts: 778


« Reply #8 on: March 21, 2009, 06:17:38 am »

Just wondering how attack/defend, reinforcement and meeting engagement will work in a war map scenario. Currently we have a choice on what mode to play, but "realistically", it will depend on the war-map.

If the warmap allows the teams to pick the provinces to attack from into, then that can function as a choice. E.g., 50% and 100% allied controlled territory. If Axis are on the attack, they can choose to attack a 100% controlled territory, which will be an axis attack. If they attack a 50% control then it may be a R mode or a meeting engagement (random). This will be quite cool but perhaps too complicated to implement.

If it's like old style EiR where it's attack/defend with no real choice, then the different modes ought to be randomised or something to make it 'fair', since now there is a win condition at stake in terms of territory.

How oh how, are you going to precede dear devs?
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