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Author Topic: [PE] munition halftrack mines  (Read 8802 times)
0 Members and 6 Guests are viewing this topic.
Piotrskivich Offline
EIR Veteran
Posts: 542



« on: March 21, 2009, 10:54:51 am »

How about having the munition halftrack get like 5 mines for an increased price. Buying a unit like that and then getting one mine and one goliath is kinda little, I like to be able to make a minefield if I am going to sink fuel and manpower into a unit that doesn't fight.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #1 on: March 21, 2009, 11:01:27 am »

Yes, great idea. I suggested being able to buy additional mines for this like you used to buy additional bunkers for a single pio in old EIR.
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Unkn0wn Offline
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Posts: 18379


« Reply #2 on: March 21, 2009, 11:02:38 am »

Placing mines & goliaths is not the only thing it does Smiley.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #3 on: March 21, 2009, 11:17:37 am »

Their mines instakill rifle squads  Shocked
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Unkn0wn Offline
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« Reply #4 on: March 21, 2009, 11:24:06 am »

They should be getting 2 mines by the way, let me know if they only get 1.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #5 on: March 21, 2009, 11:26:37 am »

They get 2.

for 25 mun...  Shocked
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #6 on: March 21, 2009, 11:36:36 am »

that mine only costs 25 mun for 2?
*makes PE account and a 3x muni halftrack start*
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: March 21, 2009, 12:08:52 pm »

600 manpower and 95 fuel to lay six mines? Yes thats sounds uber pro, Mysthalin. I'd compare to engies or pios but .. whats the point you would just object and dream up something
« Last Edit: March 21, 2009, 12:12:33 pm by Smokaz » Logged
CafeMilani Offline
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Posts: 2994



« Reply #8 on: March 21, 2009, 12:42:51 pm »

the mun HT also costs MP and fuel which so it should get at least 3 mines...
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #9 on: March 21, 2009, 01:02:18 pm »

Maybe the Muns HT should get 2 Mines for free and you can add an extra 2 for some more muns cost?
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #10 on: March 21, 2009, 01:04:29 pm »

Quote
600 manpower and 95 fuel to lay six mines? Yes thats sounds uber pro, Mysthalin. I'd compare to engies or pios but .. whats the point you would just object and dream up something
there's rather a performance difference, since HT mines will one shot infantry squads Smiley
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #11 on: March 21, 2009, 01:13:13 pm »

http://www.coh-stats.com/factions/american/weapons/mines.html
http://www.coh-stats.com/factions/panzerelite/weapons/munitionsmine.html

Unless they changed mines in vCoH, their should be no performance differences. Are you sure you are not talking about Teller mines?
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #12 on: March 21, 2009, 01:15:07 pm »

the muni-HT mines trigger like regular mines, but with more damage. just like the greyhound mines.

try em out Wink
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #13 on: March 21, 2009, 02:22:08 pm »

the muni-HT mines trigger like regular mines, but with more damage. just like the greyhound mines.

try em out Wink

no i thanks i don't have a pe account.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #14 on: March 25, 2009, 07:49:50 am »

It's actualy 105 FU, my dear smokaz.
And I don't know, a 60 percent bonus to all my other stuff's reload and ROF sounds like a good trade off for me. Let's say an IHT + shrek + Assault gren?
Along with 6 mines being placed in the middle before the enemy got halfway there, it comes out like a nice trade. Hooray to blobbing, too.
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #15 on: March 25, 2009, 07:59:41 am »

As a side note, when you get the Muni HT as Wehr reinforcements it doesn't decrease the mortar ROF or the reload speed.
« Last Edit: March 25, 2009, 10:12:16 am by EliteGrens » Logged
Smokaz Offline
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Posts: 11418



« Reply #16 on: March 25, 2009, 09:57:49 am »

Can anyone confirm what Mysthalin is ranting about? AFAIK the munition halftrack bonus doesnt stack.. therefore the 60% bonus to reload and ROF is another one of his pipe dreams.. also sending high quality units against the blob is exactly what most blobbers want you to do.. they just mob it with their numbers.

If the MUN ht bonus stacks it is broken and must be fixed asap.

As for rushing mun hts to middle.. Most competent players send a jeep to the middle for those exact reasons, mysthalin. If he sees 3 munition halftracks.. well... he might suspect a single mine or two to have been laid down.. Roll Eyes

(Not to mention you are down 9 fighting pop by keeping them on the field)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #17 on: March 25, 2009, 10:06:31 am »

Smokaz, could you refrain from begining ad hominem?
As far as I know, the bonuses stack, just not sure if it's multiplicating, or additive.(1.2*1.2*1.2 or 1+0.2+0.2+0.2).

Elite - the mun HTs increase ROF and decrease reload time. They do not affect cooldowns.
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EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #18 on: March 25, 2009, 10:07:22 am »

Woops, yes I meant ROF, it doesn't work.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #19 on: March 25, 2009, 10:48:45 am »

Smokaz, could you refrain from begining ad hominem?
As far as I know, the bonuses stack, just not sure if it's multiplicating, or additive.(1.2*1.2*1.2 or 1+0.2+0.2+0.2).

Elite - the mun HTs increase ROF and decrease reload time. They do not affect cooldowns.

You say that with such certainly myst. Wink



FYI, munitions HT's aura decreases weapon cooldown and reload by 25%, multiplicative.   Not to be confused with ability cooldown.

Its basically good for tank/AT weapons like shreks and 75mm cannons and such.  I suppose it has some use for weapons like G43s, its like a third of a lieutenent in this case(vet 2 LT has bigger cooldown bonus and a huge accuracy bonus).  The bonus is a little better for rapid fire weapons like mounted MGs and FG42s, if PE got LMGs the LMGs gain a significant buff from it.

Think half a lieutenent combined with half a command tank.   Its actually quite useful.  Unsure if the aura stacks however, but thats something that can be easilly checked in game.
« Last Edit: March 25, 2009, 10:58:48 am by gamesguy2 » Logged
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