*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 12:09:04 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [004] Medpaks do not affect Wehr officer  (Read 2572 times)
0 Members and 1 Guest are viewing this topic.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: March 25, 2009, 08:06:30 pm »

Over the past few games ive been using the Wehmacht Officer, and every game ive used the medpak on him when he gets some health taken off.

Bottem line is that the health bar doesnt move when medpaks are used.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Warlight Offline
Donator
*
Posts: 304


« Reply #1 on: March 25, 2009, 09:48:47 pm »

Yea

I've noticed that too

I just assumed its because hes got THAT MUCH HEALTH.  I mean, he takes tank rounds for breakfast. 

But maybe it is bugged. I had a game where he had just a sliver of HP left, use medpact 4 times, and only gained about a quarte of his health back. 

Furthermore, He could use a buff, I don't even know what stupervising does, but would it be possible fore him to become more like a Brit officer.  Or is that to much coding?
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #2 on: March 25, 2009, 09:51:29 pm »

Supervising is buff incarnate ;p

Noted the bug - thanks guys
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: March 25, 2009, 09:54:23 pm »

the only time i noticed a negelable amount of regained health was when he hit vet1 and got regen.

Supervise seems fine, but the radius for him to supervise should be far larger. When I stick him on a nebelwerfer, at first glance he looks like he's actually loading the rockets himself, he's that close.

Makes it dangerous if an allied player decides to put a few 105 shells that way.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #4 on: March 25, 2009, 10:01:54 pm »

LOL I enjoy how you are saying the officer sucks, though you have no idea what supervise does! Officers are friggen awesome. Supervise IIRC gives the unit 20% more damage and accuracy. Supervise nebels, mortars, stukas, and snipers (while covered by an MG), or PAKs and Schreck squads. Oh man supervise is great.

One problem though while talking about supervise, is how come you can't supervise 88s anymore ? =( that was the biggest disappointment with my defensive company before the last patch.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Warlight Offline
Donator
*
Posts: 304


« Reply #5 on: March 25, 2009, 10:17:12 pm »

Hrm, thats nice I guess.

Still, Can't you have him like shoot Lightnight bolts, or be able to one shot tanks with his pistol like Tom hanks?

Definatly needs to be able to stupervise from further away, though I retract my earlier plee for a buff, now that i know what he does.   

Is it true that his pistol has a chance to instant kill infantry?
Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #6 on: March 25, 2009, 11:37:42 pm »

  Does he also get to have a MP40 with vet 2.....
Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #7 on: March 25, 2009, 11:46:26 pm »

I tested teh mp40 and he DOES get it.. BUT.. I think I implimented it badly, the guns not held in his hands.. haha!

I'll fix the graphical error as soon as I can now that I know its there.  BUT HE DOES GET IT.. even gets the mp40 symbol over his head .. so sexy!
Logged

Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #8 on: March 25, 2009, 11:57:08 pm »

Should be easy to fix.
Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #9 on: March 26, 2009, 12:30:10 am »

 Sweet I cant wait...
Logged
EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #10 on: March 29, 2009, 04:24:28 pm »


Still, Can't you have him like shoot Lightnight bolts, or be able to one shot tanks with his pistol like Tom hanks?

Definatly needs to be able to stupervise from further away, though I retract my earlier plee for a buff, now that i know what he does.  


Yeah he can one shot full heath squad members sometimes. Also longer range supervision would be nice. Also perhaps a description in game stating what buff supervising the unit actually dose.

And Warlight everone know Tom Hanks didn't not kill the tank with his pistol. He call his off-map ability "Bombing Run".
Logged

Pwanawan baby!
Warlight Offline
Donator
*
Posts: 304


« Reply #11 on: March 29, 2009, 09:30:44 pm »

Gosh its hard to vet an officer. 
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #12 on: March 29, 2009, 10:17:29 pm »

It's sooooo hard to get officers vet. Vet 1 isn't too bad, but vet 2 is a pain. You HAVE to give him a medpack first off, then you have to keep him at a distance and engage infantry, mostly from a bunker or something if you can. Bring him along to fight things such as weakened squads, or AT guns or flanking support weapons. He will get some kills.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.06 seconds with 36 queries.