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List of 2.4 balance changes that could potentially affect EIR
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Topic: List of 2.4 balance changes that could potentially affect EIR (Read 2248 times)
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gamesguy2
Honoured Member
Posts: 2238
List of 2.4 balance changes that could potentially affect EIR
«
on:
March 31, 2009, 07:46:11 pm »
- The guns for the Bofors, Flak 38, 222 Armored Car, and 234 Armored Car all have decreased accuracy against infantry garrisoned in buildings.
- American Rangers and Airborne 'Fire-Up' ability now causes a 10 second exhaustion after use. Exhausted units move slower for the duration and have a slower rate of fire.
- 90mm Pershing main gun area of effect increased 66%.
- 90mm Pershing HVAP main gun area of effect increased by 50%.
- 90mm Pershing HVAP main gun has increased penetration versus Panzer IV, Panther, and Stugs with armored skirts.
- 90mm Pershing HVAP main gun has increased penetration overall, by about 10%.
- American Bazooka damage reduced vs. Wehrmacht Halftracks, 234 Armored Cars, M8 Greyhounds, American M3 Halftracks by about 20%.
- American Bazooka accuracy vs. moving armored vehicles modifier is slightly reduced.
- 105mm Howitzer Barrage ability's firing cone reduced by 68% and range reduced by 9%.
- Wehrmacht Panzerfaust damage modifier reduced (-45%) vs. American and British heavily armored vehicles.
- Panzerschreck chance to drop decreased by 50%.
- The Stug has its front armor improved by roughly 20%.
- British Captain's Victor Target ability must now be targeted within 45 meters of the Captain.
- Area of effect range on Churchill 6 pounder gun reduced by about 66%.
- British Bren Carrier Vickers weapon has its 'moving while firing' accuracy multiplier reduced by 33%.
- British Bren Carrier Vickers weapon close range accuracy reduced by 40%.
- Buttoning speed modifiers on British Infantry squads are dependent on squad size. Small squads apply fewer speed penalties, large squads apply full speed penalties to enemy targets.
- British Commando Sten SMGs are less effective vs. Knights Cross Holders.
- Button Down ability targets the coaxial guns on the vehicles first, giving the main weapon a 5 second delay before it will stop shooting as well.
- Panzer Elite G43 Rifle long range cooldown penalty reduced to 25% from 50%, overall cooldown increased by 25%
- Panzer Elite Armored Car 20mm cannon effectiveness reduced vs. American Riflemen.
- Panzer Elite Armored Car's ranged increased by 15%.
- Panzer Elite Infantry Halftrack MG42 is less effective vs. squads in light cover. Damage has been reduced by 25%.
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sgMisten
Donator
Posts: 778
Re: List of 2.4 balance changes that could potentially affect EIR
«
Reply #1 on:
March 31, 2009, 08:12:13 pm »
Thx for pulling out all the relevant info, though until we get a few working games of EiR down we won't know how much the changes will affect.
Pershing looks beastly now, saw a video of one with HVAP, Churchill seems to have become crap. AC seems give and take with less damage but more range. Etc etc. Gotta play to know how these things pan out.
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panzerjager1943
EIR Veteran
Posts: 659
Re: List of 2.4 balance changes that could potentially affect EIR
«
Reply #2 on:
March 31, 2009, 08:19:33 pm »
Well I can't say anything about the state EiR is in. But it isn't good.
But I can tell you what will and won't affect us: Y = Will Affect N = Will Not
- The guns for the Bofors, Flak 38, 222 Armored Car, and 234 Armored Car all have decreased accuracy against infantry garrisoned in buildings.
Y
- American Rangers and Airborne 'Fire-Up' ability now causes a 10 second exhaustion after use. Exhausted units move slower for the duration and have a slower rate of fire.
N (may implement)
- 90mm Pershing main gun area of effect increased 66%.
- 90mm Pershing HVAP main gun area of effect increased by 50%.
- 90mm Pershing HVAP main gun has increased penetration versus Panzer IV, Panther, and Stugs with armored skirts.
- 90mm Pershing HVAP main gun has increased penetration overall, by about 10%.
N
- American Bazooka damage reduced vs. Wehrmacht Halftracks, 234 Armored Cars, M8 Greyhounds, American M3 Halftracks by about 20%.
- American Bazooka accuracy vs. moving armored vehicles modifier is slightly reduced.
Y
- 105mm Howitzer Barrage ability's firing cone reduced by 68% and range reduced by 9%.
N (may implement)
- Wehrmacht Panzerfaust damage modifier reduced (-45%) vs. American and British heavily armored vehicles.
N
- Panzerschreck chance to drop decreased by 50%.
Don't Know, Assume Y (may implement if not)
- The Stug has its front armor improved by roughly 20%.
Don't Know, Assume N (may implement if not)
- British Captain's Victor Target ability must now be targeted within 45 meters of the Captain.
N
- Area of effect range on Churchill 6 pounder gun reduced by about 66%.
Y
- British Bren Carrier Vickers weapon has its 'moving while firing' accuracy multiplier reduced by 33%.
- British Bren Carrier Vickers weapon close range accuracy reduced by 40%.
Y
- Buttoning speed modifiers on British Infantry squads are dependent on squad size. Small squads apply fewer speed penalties, large squads apply full speed penalties to enemy targets.
N
- British Commando Sten SMGs are less effective vs. Knights Cross Holders.
Y
- Button Down ability targets the coaxial guns on the vehicles first, giving the main weapon a 5 second delay before it will stop shooting as well.
N
- Panzer Elite G43 Rifle long range cooldown penalty reduced to 25% from 50%, overall cooldown increased by 25%
N
- Panzer Elite Armored Car 20mm cannon effectiveness reduced vs. American Riflemen.
- Panzer Elite Armored Car's ranged increased by 15%.
N
- Panzer Elite Infantry Halftrack MG42 is less effective vs. squads in light cover. Damage has been reduced by 25%.
Y
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gamesguy2
Honoured Member
Posts: 2238
Re: List of 2.4 balance changes that could potentially affect EIR
«
Reply #3 on:
March 31, 2009, 10:07:52 pm »
Quote from: sgMisten on March 31, 2009, 08:12:13 pm
Thx for pulling out all the relevant info, though until we get a few working games of EiR down we won't know how much the changes will affect.
Pershing looks beastly now, saw a video of one with HVAP, Churchill seems to have become crap. AC seems give and take with less damage but more range. Etc etc. Gotta play to know how these things pan out.
Ya pershing with HVAP is about onpar with a tiger in terms of AT, still not quite as good in terms of AI, but much closer than the old pershing.
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RikiRude
Donator
Posts: 4376
Re: List of 2.4 balance changes that could potentially affect EIR
«
Reply #4 on:
April 01, 2009, 12:06:01 am »
Doesn't do as good as I thought it would. Panthers are still some what on par with pershings.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
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