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Author Topic: 2.5 and 2.51 patch notes  (Read 8380 times)
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nugnugx Offline
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Posts: 4051



« on: April 07, 2009, 11:49:44 pm »

v2.500             

 

Tales of Valor Features

 - Added new Reward Vehicles:

            - American T17 Armored Car

            - American M18 Hellcat

            - British Staghound

            - British Kangaroo Carrier

            - Wehrmacht Schwimmwagen

            - Wehrmacht Geschutzwagen

            - Panzer Elite Scwimmwagen

            - Panzer Elite Hotchkiss

 

 - Added new 'Operation' Modes:

            - Panzerkrieg

            - Assault

            - Stonewall

 

General Features

 - Added new standard multiplayer maps

            - 2p Flooded Plains

            - 2p Beach Assault

            - 4p Achelous River

            - 4p Ecliptic Fields

            - 8p King of the Hill

 - Updated the Front End UI.

 - Numerous fixes and enhancements.

 - Updated all versions of the game to be compatible with Tales of Valor.

 - Tuned Leaderboard distribution.

 

Gameplay

 - A number of bug fixes and tuning changes have been implemented.

 

 

v2.501

 

 

Fixes

- Fixed an issue where a glider shot down in mid-air would prevent the commonwealth faction from being ‘annihilated’

- Fixed an issue where the game could crash if a player was alt-tabbed during the count-down and loading screens

- Fixed an issue where in some cases Deploy Marksmen and Canister Shot could not be used on team weapons.

- Hotkeys have been added for the Italian version

- Caen campaign NISs were missing sound in the German version of COH, it has been re-added

- Fixed an issue where units would rush into point-blank range when told to attack an un-setup team weapon, instead of shooting from max range

- Fixed an issue where a scorched point that had repairs begun on it, but were interrupted, would not allow repairs to restart on it for an unintended duration

- Fixed crash on Tiger Ace Mission 3

- Improved memory usage when environmental reverb is disabled

- Improved CoH’s ability to notice new keys to make purchasing from ESDs a better experience

- Fixed sync error that would occasionally happen when one player drops in a multiplayer game

- Fixed a bug with reward vehicles and LAN games

- Fixed a bug related to swapping factions when starting a multiplayer game

- Fixed a crash related to queuing up commands before all players have finished loading in a multiplayer game

- Fixed an issue where the Direct-Fire cursor would not change to capture-cursor when moved over Victory or Munition points when Direct-Fire is active

- Fixed Churchill flamethrower to work with Direct-Fire

- Fixed tank MGs to fire while in Direct-Fire mode

- Fixed numerous issues with saved games crashing when certain abilities were activated

- Fixed an issue where the sounds of HMG rounds would continue to play after death

- Fixed some issues with glider sounds

- Fixed ocean ambience in Point-du-Huc

- Fixed blocking object placement on 4p Vire River Vally

- Fixed blocking object placement on 6p Villers Bocage

- Fixed blocking object placement on single player Villers Bocage

- Improved Stukka sounds

- Improved audio in Tiger Ace campaign

- Improved UI for many lobby screens

- Numerous help text updates

 

 

Gameplay

- The British Staghound will no longer gain veterancy like American vehicles

- An unintended resource income modifier for players in team games that was added in 2.4 has been reverted due to unintended effects on gameplay

- King Tiger now costs 500 manpower to call-in

- Jagdpanther now costs 500 manpower to call-in

- Assault Grenades now incur damage and a stun effect; the help text still needs to be updated to reflect the new stun effect

- Panzerkrieg – The Hotchkiss’ capturing speed has been decreased

- Fixed tread breaker long range shot for Panzerkrieg

- Panzerkrieg fix – occasionally when a tank’s main gun destroyed, it would not be repaired by the repair station

- Added community maps to the map pool:

            - Added 2p Industrial Riverbed

            - Added 2p Ruins of Rouen

            - Added 4p Duclair

            - Added 4p Road To Montherme

            - Added 6p Red Ball Express

            - Added 6p Vimoutiers

- Optimized 6p Villers Bocage

- Optimized 2p Lyon

- Due to the implementation of new abilities and addition of content for Tales of Valor, several hotkeys have been revamped:

            - Unload = “D”

            - Cut Wire = “W”

            - Hold Fire = “D”

            - Upgrade Demolitions = “O”

            - Minesweeper Upgrade = “N”

            - Plant Demolitions = “O”

            - Quad .50 cal upgrade = “Q”

            - Mine Clearing (crab) = “C”

            - Throw Satchel = “L”

            - Thompson Rifle upgrade = “P”

            - Axis Assault = “L”

            - Fire Panzerfaust = “Z”

            - Observed Fire = “B”

            - Supervise = “V”

            - Throw Bundled Grenade = “B”

            - Incendiary Grenade = “Y”

            - Kettenkrad = “K”

            - Panther Battle Ground = “P”

            - Marder III = “M”

            - Overdrive = “O”

            - Sprint = “I”














---------------------------------




hmm nothing about anti cheating change  Huh


 -Assault Grenades now incur damage and a stun effect; the help text still needs to be updated to reflect the new stun effect - can we get that in eir ?
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #1 on: April 07, 2009, 11:55:05 pm »

Wow those Relic fuckers. Although I am really looking forward to playing TOV, maybe I it should just be boycotted.
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Tymathee Offline
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Posts: 9741



« Reply #2 on: April 08, 2009, 12:06:38 am »

oh great, so they just made assault nades even more awesome?
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Nijo Offline
EIR Veteran
Posts: 625



« Reply #3 on: April 08, 2009, 12:08:19 am »

hotkey changes suxx....
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Akranadas Offline
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Posts: 6906


« Reply #4 on: April 08, 2009, 12:51:48 am »

oh great, so they just made assault nades even more awesome?

Their actually weaker at killing now.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: April 08, 2009, 04:50:43 am »

Sigh, Relic really doesn't care do they.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #6 on: April 08, 2009, 05:30:16 am »

oh great, so they just made assault nades even more awesome?

Their actually weaker at killing now.

Depends how you see it, stun means they go slower which means more nades hit, which means they are stronger at killing Tongue
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nugnugx Offline
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Posts: 4051



« Reply #7 on: April 08, 2009, 05:38:28 am »

oh great, so they just made assault nades even more awesome?

Their actually weaker at killing now.

Depends how you see it, stun means they go slower which means more nades hit, which means they are stronger at killing Tongue

with old assault the allied player went benny hill and was running around on whole map :p


i haven't seen the new assault in new action so i cannot comment.

but an ability thats costs PP and later on MU to buy and can be dodged w/o dmg is a no-no in it's current state.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #8 on: April 08, 2009, 05:56:30 am »

Quote
but an ability thats costs PP and later on MU to buy and can be dodged w/o dmg is a no-no in it's current state.
*Nod*

There will be plenty of balance issues to deal with no doubt =)

That is, if the anti-mod *cough* I mean, anti-cheat stuff is changed of course ;P
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Two Offline
EIR Veteran
Posts: 2079


« Reply #9 on: April 08, 2009, 07:09:37 am »

Did 2.501 fix it? Or we still not working?
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #10 on: April 08, 2009, 10:45:06 am »

wow, just read that the MardarI in tov gives 250 damage! lol... almost as bad as the nerfed Mardar 3 that gets 150 lol...

relic model creaters are on drugs.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #11 on: April 08, 2009, 10:52:06 am »

500 manpower for kt and and jaghD?
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Eir customer support staff.
Killer344 Offline
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Posts: 6904



« Reply #12 on: April 08, 2009, 11:33:06 am »

and why not?....
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #13 on: April 08, 2009, 05:38:08 pm »

They already costed that much. You just paid over the course of 5 minutes by -100 MP per minute income, instead of 500 MP up front. It's low because it takes a ton of PP's to unlock. Most games willl be over before they hit the field.
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Guderian Offline
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Posts: 817



« Reply #14 on: April 09, 2009, 03:24:55 am »

oh sorry i am just unfamiliar with the whole pp system.
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Killer344 Offline
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Posts: 6904



« Reply #15 on: April 09, 2009, 06:15:45 am »

wtf? there is no pp system in vCOH lol...
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #16 on: April 09, 2009, 07:23:50 am »

AI is nuts now FYI.. a expert PC will tear you a new a hole if you dont play right and fast.
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Killer344 Offline
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Posts: 6904



« Reply #17 on: April 09, 2009, 10:21:46 am »

HMG > American Expert AI.
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Tymathee Offline
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Posts: 9741



« Reply #18 on: April 09, 2009, 10:29:54 am »

i want my eir back Sad I was just getting pretty good and got my brit reinforcements and my hummel was kicking ass :9
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: April 09, 2009, 10:41:01 am »

Killer, the AI has been buffed to no end, believe me. I think it's gaining 3 times more resources than you, is what's making it powerful, but it can just overrun you like no tommorow :S.
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