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So, 2.501, did it fix mods?
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Topic: So, 2.501, did it fix mods? (Read 7422 times)
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Malevolence
Donator
Posts: 1871
So, 2.501, did it fix mods?
«
on:
April 09, 2009, 06:28:09 pm »
Did it? Partially? Fully? Not at all Relic suxx0rz?
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
panzerjager1943
EIR Veteran
Posts: 659
Re: So, 2.501, did it fix mods?
«
Reply #1 on:
April 09, 2009, 06:31:47 pm »
http://forums.europeinruins.com/index.php?topic=8983.0
Logged
Malevolence
Donator
Posts: 1871
Re: So, 2.501, did it fix mods?
«
Reply #2 on:
April 09, 2009, 07:22:47 pm »
Sorry had read that topic before the response was in it then it disappeared into the depths of "not on the recent posts" list.
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Mgallun74
EIR Veteran
Posts: 1478
Re: So, 2.501, did it fix mods?
«
Reply #3 on:
April 10, 2009, 10:00:52 am »
This sucks... miss playing the game and so on, vanilla i play 1 or 2 games and iam done.. spam spam spam, there is not unit cohesion or anything, just spam spam..
i feel bad for the guys who created EIR, it sucks that it seems to me Relic didnt give a crap about you, or the giant fan base we have, incliding OMG.. i for one havent bough TOV, if the mod was working and EIR was planning on adding them units then i would, but since it seems they went out and did what they wanted to do which even thinking what it would do to the mods makes me thing Relic is a sad company, looks like i need to restart my WW2online account now.
Logged
Two
EIR Veteran
Posts: 2079
Re: So, 2.501, did it fix mods?
«
Reply #4 on:
April 10, 2009, 11:16:50 am »
Quote from: Mgallun74 on April 10, 2009, 10:00:52 am
This sucks... miss playing the game and so on, vanilla i play 1 or 2 games and iam done.. spam spam spam, there is not unit cohesion or anything, just spam spam..
i feel bad for the guys who created EIR, it sucks that it seems to me Relic didnt give a crap about you, or the giant fan base we have, incliding OMG.. i for one havent bough TOV, if the mod was working and EIR was planning on adding them units then i would, but since it seems they went out and did what they wanted to do which even thinking what it would do to the mods makes me thing Relic is a sad company, looks like i need to restart my WW2online account now.
Then your playing noobs/your noob :p Spam is easy to beat.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Mgallun74
EIR Veteran
Posts: 1478
Re: So, 2.501, did it fix mods?
«
Reply #5 on:
April 10, 2009, 11:17:41 am »
Quote from: Two on April 10, 2009, 11:16:50 am
Quote from: Mgallun74 on April 10, 2009, 10:00:52 am
This sucks... miss playing the game and so on, vanilla i play 1 or 2 games and iam done.. spam spam spam, there is not unit cohesion or anything, just spam spam..
i feel bad for the guys who created EIR, it sucks that it seems to me Relic didnt give a crap about you, or the giant fan base we have, incliding OMG.. i for one havent bough TOV, if the mod was working and EIR was planning on adding them units then i would, but since it seems they went out and did what they wanted to do which even thinking what it would do to the mods makes me thing Relic is a sad company, looks like i need to restart my WW2online account now.
Then your playing noobs/your noob :p Spam is easy to beat.
yes it is... but its borning.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: So, 2.501, did it fix mods?
«
Reply #6 on:
April 10, 2009, 11:19:23 am »
Quote from: Two on April 10, 2009, 11:16:50 am
Quote from: Mgallun74 on April 10, 2009, 10:00:52 am
This sucks... miss playing the game and so on, vanilla i play 1 or 2 games and iam done.. spam spam spam, there is not unit cohesion or anything, just spam spam..
i feel bad for the guys who created EIR, it sucks that it seems to me Relic didnt give a crap about you, or the giant fan base we have, incliding OMG.. i for one havent bough TOV, if the mod was working and EIR was planning on adding them units then i would, but since it seems they went out and did what they wanted to do which even thinking what it would do to the mods makes me thing Relic is a sad company, looks like i need to restart my WW2online account now.
Then your playing noobs/your noob :p Spam is easy to beat.
no when the other player has a good micro..... its kinda hard to beat rifles + flame engies + abs with fire up....
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Apex
Honoured Member
Posts: 2971
Re: So, 2.501, did it fix mods?
«
Reply #7 on:
April 10, 2009, 11:33:08 am »
It very much depends on the mod. From what I know, casual mods are fine again. After some work, Eastern Front is working again too, but we have a little trouble with our custom buildings that spawn in the beginning of the game, meaning Soviet HQ and MG-Dugouts.
This is because of the new anti-cheating system, but nothing we cant handle. But the same system very much boned the persistency mods, which rely on the spawning of units much more.
FU Relic, I'm ready to go ultra postal on these mofos.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: So, 2.501, did it fix mods?
«
Reply #8 on:
April 10, 2009, 11:47:36 am »
anyone have a list of some mods that do work? playing vcoh is old.
Logged
Tymathee
Donator
Posts: 9741
Re: So, 2.501, did it fix mods?
«
Reply #9 on:
April 10, 2009, 12:01:43 pm »
i dont know what the hell is up with relic, they even changed the location of the .ucs file, which made some mods get broken in that regard. I'm starting to wonder if these guys have something against mods or they just don't care. I'm getting really pissed at these guys...i'm starting to wonder if th ey're just incompetent.
and why the hell did they change the freakin icons and the vet icons? it just looks stupid now wtf is wrong with them.
«
Last Edit: April 10, 2009, 12:04:40 pm by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Duckordie
Community Mapper
Posts: 1687
Re: So, 2.501, did it fix mods?
«
Reply #10 on:
April 10, 2009, 12:15:22 pm »
Dont you guys get it?
People blob because they don't mico.
Its easy, mark unit, click where to attack, and you get a blob,
This counts for all RTS games when units go to the marker point
Logged
^<-- Duck ™ and ©
We need more axis players!:
Unkn0wn
No longer retired
Posts: 18379
Re: So, 2.501, did it fix mods?
«
Reply #11 on:
April 10, 2009, 12:24:45 pm »
I heard the COH team is undermanned, probably explains the lack of quality and care.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: So, 2.501, did it fix mods?
«
Reply #12 on:
April 10, 2009, 12:26:03 pm »
Yeah, I mean, I am happy i got CoH, its a good game.
Its realy is a good game
Logged
Tymathee
Donator
Posts: 9741
Re: So, 2.501, did it fix mods?
«
Reply #13 on:
April 10, 2009, 01:31:54 pm »
i love it too. and if you have any mods that aren't working atm, i found a way to get them working, rather easy, just takes time, probably 10 minutes or so to fix it.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: So, 2.501, did it fix mods?
«
Reply #14 on:
April 10, 2009, 04:15:46 pm »
Quote from: Duckordie on April 10, 2009, 12:26:03 pm
Yeah, I mean, I am happy i got CoH, its a good game.
Its realy is a good game
Quote from: Tymathee on April 10, 2009, 01:31:54 pm
i love it too.
Go take a room you two!
Logged
Tymathee
Donator
Posts: 9741
Re: So, 2.501, did it fix mods?
«
Reply #15 on:
April 10, 2009, 06:42:01 pm »
yeeees me and my coh baby!
Logged
Akranadas
Honoured Member
Posts: 6906
Re: So, 2.501, did it fix mods?
«
Reply #16 on:
April 10, 2009, 07:37:49 pm »
Quote from: Unkn0wn on April 10, 2009, 12:24:45 pm
I heard the COH team is undermanned, probably explains the lack of quality and care.
I'd say, that with the size of the team they had; they did a incredible job. You can practically see the whole TOV team in this video -
http://www.youtube.com/watch?v=iYCYLInmc-4
Logged
Tymathee
Donator
Posts: 9741
Re: So, 2.501, did it fix mods?
«
Reply #17 on:
April 10, 2009, 09:40:38 pm »
wow, looks just like the C&C Team lol. I've been to EALA and thats how their offices look almost to the T.
their team is pretty much average.
I'm wondering if different people worked on tov than coh and of? They changed directories for seemingly no reason and it screwed up all mods until you change the module to where to look for the ucs and the data files.
Logged
panzerjager1943
EIR Veteran
Posts: 659
Re: So, 2.501, did it fix mods?
«
Reply #18 on:
April 10, 2009, 09:53:04 pm »
The ToV team was not average as half of them were off in Asia working on CoH:O.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: So, 2.501, did it fix mods?
«
Reply #19 on:
April 10, 2009, 10:06:18 pm »
Which doesn't say much. It wouldn't guarantee that with the other half of the team, ToV would have more content for the price.
Logged
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