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Author Topic: Changes to Unkn0wn's maps  (Read 11112 times)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« on: April 19, 2009, 07:50:10 am »

Now that I have to update all my maps, I might as well consider making some changes to some of my maps!
Post here if you have any suggestions in regards to:
Nuenen
Road to Carentan
Abbeville
Vierville
Abbeville Winter
Arras

No major overhauls though, most of these maps are well in the final change so only minor changes can be worked in.
Also since these should be fixed ASAP you'll have to speak up fast, by this evening/tomorrow I will have all the new links up!
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #1 on: April 19, 2009, 07:55:37 am »

Mortar Bunkers!

j/k

I love the whole concept of Arras. I don't like the way the Hangars are solid all the way through that you have to bust through the sides with a tank to make a new flanking position.(Since the Hangars take up quite a large area that you can't flank easily.) I think opening up the sides somehow so infantry can go through would make the map more playable.
« Last Edit: April 19, 2009, 08:05:26 am by Scyn » Logged

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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #2 on: April 19, 2009, 08:10:00 am »

Dang i was having a good time in eir without these. Cheesy
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Lai Offline
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Posts: 3060


« Reply #3 on: April 19, 2009, 08:11:22 am »

Abbeville (+winter): make the chateau slightly more important, ie. allow for easier crossover from city. Change the sector in northeast corner to minimize start capping delays.

Neunen: some damage to the church

RTC: maybe some building equivalent to the southern one in the north. The chapel is too close to spawn.

Vierville: has too many closely situated buildings for a good fight. Will require massive overhaul.

Arras: ...
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Unkn0wn Offline
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« Reply #4 on: April 19, 2009, 08:16:25 am »

Mortar Bunkers!

j/k

I love the whole concept of Arras. I don't like the way the Hangars are solid all the way through that you have to bust through the sides with a tank to make a new flanking position.(Since the Hangars take up quite a large area that you can't flank easily.) I think opening up the sides somehow so infantry can go through would make the map more playable.

So you want me to make it even more open? Tongue

Quote
Abbeville (+winter): make the chateau slightly more important, ie. allow for easier crossover from city.
So open up the hedges more like in the Winter one?

Quote
Change the sector in northeast corner to minimize start capping delays.
What do you mean with this?

Quote
Vierville: has too many closely situated buildings for a good fight. Will require massive overhaul.
May consider
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #5 on: April 19, 2009, 08:42:35 am »

The person who starts on the top left (Actually it near top middle) on Abbeville has to send a unit into the top left corner to cap it.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #6 on: April 19, 2009, 08:46:12 am »

Well not necessarily more open just a small hole in the middle of the hangars so infantry don't have to round the whole hangar. Donno if you do that or meh.. just a suggestion I play it either way.
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Unkn0wn Offline
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« Reply #7 on: April 19, 2009, 08:47:53 am »

I'll see what I can do Smiley
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #8 on: April 19, 2009, 01:59:17 pm »

RTC needs to be larger. Take away the "campy" element. Make it more open, able to flank. We played this map a thousand times, it deserves a change and new gameplay possibilities.

I dont like tha hangars in Arras in the same way scyn described and thats why i avoid it. Can you like scrap them ? :p

Vierville needs to be more open. Its campville like it is now.
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Smithy Offline
EIR Regular
Posts: 4


« Reply #9 on: April 19, 2009, 02:13:19 pm »

Make the gaps in walls and fences in rtc passable. (Like the one in the wall in front of the big house)
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Unkn0wn Offline
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« Reply #10 on: April 19, 2009, 02:31:13 pm »

You mean more fence openings & such?
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DasNoob Offline
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Posts: 3430



« Reply #11 on: April 19, 2009, 03:03:36 pm »

3 player RTC with expanded town section.
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Smithy Offline
EIR Regular
Posts: 4


« Reply #12 on: April 19, 2009, 03:13:15 pm »

No - at the moment you can't move units through two of the openings that look like you should be able to. There's one in the wall around the little square in front of the big house right in the middle of the map and there is one on one of the two fences to the left which are very close together and make a sort of path. I'm probably not explaining very well.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #13 on: April 19, 2009, 03:56:28 pm »

Just add snow to all your maps that seems to fix any problems.   Wink
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Unkn0wn Offline
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Posts: 18379


« Reply #14 on: April 19, 2009, 04:05:27 pm »

Or I could just make them exclusive so I get less feedback Smiley.
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Lolto Offline
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Posts: 950


« Reply #15 on: April 19, 2009, 04:12:40 pm »

Or I could just make them exclusive so I get less feedback Smiley.

I get plenty of feedback Smiley.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #16 on: April 19, 2009, 04:32:36 pm »

But less played games on them.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #17 on: April 19, 2009, 05:30:40 pm »

Needs a few more bushes.
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iggi Offline
Community Mapper
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Posts: 184


« Reply #18 on: May 25, 2009, 03:39:17 pm »

-Heightmapping-

Wink
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #19 on: May 25, 2009, 04:08:39 pm »

unknown is sad that Linden gets played more then abbeville ... go go dev wars (and linden is just a remake, hah)
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